meeplelikeus.co.uk
Accessibility Teardowns – Meeple Like Us
http://meeplelikeus.co.uk/on-accessibility-tear-downs
We are big believers that the solution to inaccessible game design is to raise the floor. So, to that end, we’re work-shopping an experimental accessibility diagnostic framework we can use to analyse board games into six key areas of accessibility:. Visual, relating to blindness, visual impairment, and colour blindness. Cognitive, relating to issues of memory, fluid intelligence, attention and emotiveness. Communication, relating to issues of hearing, of talking, of reading, and of expression. Of these i...
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