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Queen's Game Developers Club » swrittenb
http://qgdc.ca/author/swrittenb
Invited Speaker: Edmund McMillen. January 18th, 2012 Author:. Just a quick reminder about the meeting tonight at 8:00pm in Goodwin 248 (note the room change from last term! We’re very fortunate to be hosting Edmund McMillen via Skype, so don’t miss this one! Edmund has worked on a bunch of great games, including Gish, Time Fcuk, Super Meat Boy, and The Binding of Isaac. Come out, come out! Feature Complete Episode 4 – Rob Yale. January 11th, 2012 Author:. Podcast: Play in new window. And happy new year!
stl.cs.queensu.ca
Repetitive Motion Exergames
http://stl.cs.queensu.ca/projects/rehab
Exergames for Kids with Cerebral Palsy. Adding Exercise to Off-the-Shelf Games. Games for Rehab and Strength Training. Games for Rehabilitation and Strength Training. Participation rates in repetitive-motion exercise programs, such as programs for muscle-strengthening and physical rehabilitation, are low. We are currently taking the techniques explored in Brains and Brawn and adapting them to a game for rehabilitation exercises for children with Cerebral Palsy. Proceedings of Designing Interactive System...
stl.cs.queensu.ca
About EQUIS Lab
http://stl.cs.queensu.ca/about
Exergames for Kids with Cerebral Palsy. Adding Exercise to Off-the-Shelf Games. Games for Rehab and Strength Training. About the EQUIS Lab. The EQUIS Lab (Engineering Interactive Systems at Queen’s University) focuses on technology underlying the development of collaborative games. The lab is part of the School of Computing. The laboratory is directed by Nicholas Graham, and currently has eight members. The lab is located in room 512, Robert Sutherland Hall. Conference line: 1-613-533-6000 x79335.
stl.cs.queensu.ca
GAIM Active Input Model
http://stl.cs.queensu.ca/projects/page
Exergames for Kids with Cerebral Palsy. Adding Exercise to Off-the-Shelf Games. Games for Rehab and Strength Training. Ambient Audio for Location-Based Augmented-Reality Games. Jason Kurczak, T.C. Nicholas Graham, Claire Joly and Regan L. Mandryk, Hearing is Believing: Evaluating Ambient Audio for Location-Based Games. Proceedings of ACE 2011. Pp 1-8, 2011. Jason Kurczak and T.C. Nicholas Graham, TREC: Platform-Neutral Input for Mobile Augmented Reality Applications. Proceedings of EICS 2011.
stl.cs.queensu.ca
Exergames for Kids with CP
http://stl.cs.queensu.ca/projects/cp
Exergames for Kids with Cerebral Palsy. Adding Exercise to Off-the-Shelf Games. Games for Rehab and Strength Training. Exergaming for Children with Cerebral Palsy. Our over-arching research questions are whether exergames can provide health benefits (improved physical fitness) and help enhance leisure participation and quality of life in youth with CP. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘13). ACM, New York, NY, USA, 1261-1270. ACM, New York, NY, USA, 2619-2628.
stl.cs.queensu.ca
GAIM Active Input Model
http://stl.cs.queensu.ca/projects/gaim
Exergames for Kids with Cerebral Palsy. Adding Exercise to Off-the-Shelf Games. Games for Rehab and Strength Training. Active games are video games that involve physical activity. Interaction in active games is captured via input devices such as accelerometers, cameras, pressure sensors and exercise equipment. We illustrate this through our GAIM input framework for active games, and through an accompanying toolkit for input handling active games. Proceedings of Advances in Computer Entertainment.
stl.cs.queensu.ca
Equites
http://stl.cs.queensu.ca/people
Exergames for Kids with Cerebral Palsy. Adding Exercise to Off-the-Shelf Games. Games for Rehab and Strength Training. Nick Graham is a Professor of Computing Science at Queen’s University. He received the Doctorate of Engineering (Dr.-Ing.) degree from the T.U. Berlin in 1995. He performed most of his thesis work at the GMD in Karlsruhe, Germany. He holds an M.Sc. from Queen’s University (1988) and a B.Sc. from the University of Toronto (1985). Bernard Cheng: M.Sc. student, Game Orchestration. Max Graha...
stl.cs.queensu.ca
Haptics in Exergames | EQUIS Lab
http://stl.cs.queensu.ca/projects/haptics
Exergames for Kids with Cerebral Palsy. Adding Exercise to Off-the-Shelf Games. Games for Rehab and Strength Training. Exergames combine entertainment and exercise in an effort to encourage people to be more physically active. Although exergames require active input, interactions are less physical than those experienced in real-world exercise. Interactions can feel artificial, limiting the captivating experience exergames aim to provide. By guiding players toward safe and healthy interaction.
stl.cs.queensu.ca
Publications | EQUIS Lab
http://stl.cs.queensu.ca/publications
Exergames for Kids with Cerebral Palsy. Adding Exercise to Off-the-Shelf Games. Games for Rehab and Strength Training. Adrian L. Jessup Schneider and T.C. Nicholas Graham, Nudging and Shoving: Using in-game cues to guide player exertion in exergames. Daniel Clarke, Graham McGregor, Brianna Rubin, Jonathan Stanford, and T.C. Nicholas Graham. 2016. Arcaid: Addressing Situation Awareness and Simulator Sickness in a Virtual Reality Pac-Man Game. ACM, New York, NY, USA, 39-45. ACM, New York, NY, USA, 2681-2692.
stl.cs.queensu.ca
Exergames from Off-the-Shelf Games
http://stl.cs.queensu.ca/projects/mods
Exergames for Kids with Cerebral Palsy. Adding Exercise to Off-the-Shelf Games. Games for Rehab and Strength Training. Adding Exercise to Off-the-Shelf Video Games. To explore how well converted exergames inspire high exertion levels, we converted two popular games, Half-Life 2 and The Elder Scrolls V: Skyrim, into exergames. In the resulting. Mallory Ketcheson, Luke Walker, and T.C. Nicholas Graham. 2016. Thighrim and Calf-Life: A Study of the Conversion of Off-the-Shelf Video Games into...