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Eric Polman's Dev Blog

Eric Polman's Dev Blog. Wednesday, December 19, 2012. Burstin' Bubbles v1.0 (downloadable). After a while without posting ( I was busy coding and playing Far Cry 3 ( best game ever! I am happy to tell you that version 1.0 of Burstin' Bubbles is done! It's a playable game, downloadable here ( 5MB via Dropbox). It works on Windows 7, not sure about other Windows versions, but should work as well. In-game chaos, guns, medipacks, etc. Game over. Pretty low score there. How to play the game. Pause-function...

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Eric Polman's Dev Blog | eric-polman.blogspot.com Reviews
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Eric Polman's Dev Blog. Wednesday, December 19, 2012. Burstin' Bubbles v1.0 (downloadable). After a while without posting ( I was busy coding and playing Far Cry 3 ( best game ever! I am happy to tell you that version 1.0 of Burstin' Bubbles is done! It's a playable game, downloadable here ( 5MB via Dropbox). It works on Windows 7, not sure about other Windows versions, but should work as well. In-game chaos, guns, medipacks, etc. Game over. Pretty low score there. How to play the game. Pause-function&#4...
<META>
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1 no comments
2 the main menu
3 now loading
4 suggestions are welcome
5 addplayerbullet & k ;
6 i move translation ;
7 i setposition center ;
8 end goal
9 levels
10 the tulipmania
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no comments,the main menu,now loading,suggestions are welcome,addplayerbullet & *k ;,i move translation ;,i setposition center ;,end goal,levels,the tulipmania,the dotcom boom,1 the tulipmania,ish now,the actual gameplay,the weapons,the upgrades,status
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Eric Polman's Dev Blog | eric-polman.blogspot.com Reviews

https://eric-polman.blogspot.com

Eric Polman's Dev Blog. Wednesday, December 19, 2012. Burstin' Bubbles v1.0 (downloadable). After a while without posting ( I was busy coding and playing Far Cry 3 ( best game ever! I am happy to tell you that version 1.0 of Burstin' Bubbles is done! It's a playable game, downloadable here ( 5MB via Dropbox). It works on Windows 7, not sure about other Windows versions, but should work as well. In-game chaos, guns, medipacks, etc. Game over. Pretty low score there. How to play the game. Pause-function&#4...

INTERNAL PAGES

eric-polman.blogspot.com eric-polman.blogspot.com
1

December 2012 ~ Eric Polman's Dev Blog

http://eric-polman.blogspot.com/2012_12_01_archive.html

Eric Polman's Dev Blog. Wednesday, December 19, 2012. Burstin' Bubbles v1.0 (downloadable). After a while without posting ( I was busy coding and playing Far Cry 3 ( best game ever! I am happy to tell you that version 1.0 of Burstin' Bubbles is done! It's a playable game, downloadable here ( 5MB via Dropbox). It works on Windows 7, not sure about other Windows versions, but should work as well. In-game chaos, guns, medipacks, etc. Game over. Pretty low score there. How to play the game. Pause-function&#4...

2

October 2012 ~ Eric Polman's Dev Blog

http://eric-polman.blogspot.com/2012_10_01_archive.html

Eric Polman's Dev Blog. Tuesday, October 23, 2012. The Clockwork Asset Builder. Here is another update on the level editor I'm making. I had some struggles with the WinForms and XNA combination, because I couldn't use the Content Pipeline the way I was used to. When you ran the program, it build all the assets with MSBuild in a temporary directory and removed those when you closed the program. This did allow me to use the assets, but the loading time became higher and higher if I added more assets. Loopi...

3

Coding the Bubble (Part 1) ~ Eric Polman's Dev Blog

http://eric-polman.blogspot.com/2012/11/coding-bubble-part-1.html

Eric Polman's Dev Blog. Tuesday, November 20, 2012. Coding the Bubble (Part 1). Hi there and welcome to my second series of posts about my intake assignment for the NHTV Game Programming study. I've written several posts about the design process and if you haven't read those, here's part 1. By the way, all the progress I make can be followed on my GitHub-page. Where I keep track of most of my projects. Here's a diagram of the classes and some functions and variables they have. For all the primitive types...

4

Coding the Bubble (Part 3 - Basic Collision & Shooting) ~ Eric Polman's Dev Blog

http://eric-polman.blogspot.com/2012/11/coding-bubble-part-3-basic-collision.html

Eric Polman's Dev Blog. Thursday, November 29, 2012. Coding the Bubble (Part 3 - Basic Collision and Shooting). Implementing basic collision went almost as smooth as I had expected. Had some problems with keeping the objects separated from eachother when there is a collision. I used a radius-based collision system, which basicly means; when the distance between two objects is smaller than the radius of one, there is a collision. For(std: vector Bullet : iterator k = i- m bullets.begin(); k! For people to...

5

Coding the Bubble (Part 2) ~ Eric Polman's Dev Blog

http://eric-polman.blogspot.com/2012/11/coding-bubble-part-2.html

Eric Polman's Dev Blog. Thursday, November 29, 2012. Coding the Bubble (Part 2). I've been busy lately, not so much with programming, but more with my temporary job before I go back to school. Takes a lot of time, but I get payed for it, so it's not that bad. I've also implemented basic player movement in my game and I will tell you how. This is the function doing that:. Sf: Vector2f center(500,300); / Window is 1000x600. Sf: Vector2f translation = center - m Players[0].getPosition();. The next post will...

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Eric Polman's Dev Blog

Eric Polman's Dev Blog. Wednesday, December 19, 2012. Burstin' Bubbles v1.0 (downloadable). After a while without posting ( I was busy coding and playing Far Cry 3 ( best game ever! I am happy to tell you that version 1.0 of Burstin' Bubbles is done! It's a playable game, downloadable here ( 5MB via Dropbox). It works on Windows 7, not sure about other Windows versions, but should work as well. In-game chaos, guns, medipacks, etc. Game over. Pretty low score there. How to play the game. Pause-function&#4...

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