ericchadwick.com ericchadwick.com

ericchadwick.com

EricChadwick.com

I'm a 2D/3D digital artist with 20 years experience making art for games. I also do architectural rendering, interface design, serious games, art direction, illustration, and education. Thanks for visiting! Environment art, shaders. Game lighting, level design. Interface and icon design. Game environment art, technical art. Game cinematics, marketing art. Game environment art, art direction. Game environment art, art direction. GeoCommander Master Training Station. Need For Speed: Motor City Online.

http://www.ericchadwick.com/

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EricChadwick.com | ericchadwick.com Reviews
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I'm a 2D/3D digital artist with 20 years experience making art for games. I also do architectural rendering, interface design, serious games, art direction, illustration, and education. Thanks for visiting! Environment art, shaders. Game lighting, level design. Interface and icon design. Game environment art, technical art. Game cinematics, marketing art. Game environment art, art direction. Game environment art, art direction. GeoCommander Master Training Station. Need For Speed: Motor City Online.
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1 eric chadwick
2 digital artist
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4 architectural rendering
5 mmo world building
6 game level design
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8 games list
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10 android/ios
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EricChadwick.com | ericchadwick.com Reviews

https://ericchadwick.com

I'm a 2D/3D digital artist with 20 years experience making art for games. I also do architectural rendering, interface design, serious games, art direction, illustration, and education. Thanks for visiting! Environment art, shaders. Game lighting, level design. Interface and icon design. Game environment art, technical art. Game cinematics, marketing art. Game environment art, art direction. Game environment art, art direction. GeoCommander Master Training Station. Need For Speed: Motor City Online.

INTERNAL PAGES

ericchadwick.com ericchadwick.com
1

EricChadwick.com

http://www.ericchadwick.com/links.html

I've been writing and moderating this wiki, both to share art information with other artists and as a way to document new techniques as I learn them. I wrote this to help communicate what a Technical Artist is, what we expected at Blue Fang from our TAs, what TAs do for the studio at large, etc. There's also a list of links at the end for more info on the subject. I created these examples to show how bent vertex normals can help foliage look better in games. Beautiful, Yet Friendly" articles. My profile ...

2

EricChadwick.com

http://www.ericchadwick.com/img/bladerunner.html

Outsource Team Art Director. In 1996 I directed an outsource team of seven artists at Mondo Media in creating pre-rendered 3D environments for the Westwood Studios game Blade Runner. In these scenes I created the reflective street materials, the rain, and the volumetric mist below the streetlights.

3

EricChadwick.com

http://www.ericchadwick.com/img/aladdin_fate_of_agrabah.html

Outsource Team Art Director. In 1996 at Mondo Media I directed a 10-person outsource team, working for Disney Interactive on this PC game. We created all the environments in the game. Unfortunately the project ran into technical problems and was canned late in the development cycle. I directed many team members in creating this large environment. All the lighting is hand-painted. Cave of Forty Thieves. I directed two artists here. I contributed the walls, the water, and the columns.

4

EricChadwick.com

http://www.ericchadwick.com/img/mmo_worldbuilding.html

MMO - World Building. From 2010 to 2011 I worked with Tencent Boston as a Senior World Builder doing level design, terrains, and lighting for an unannounced MMO project. Hand-sculpted and hand-painted terrains using a proprietary engine and toolset. Set the standard for terrain look and feel, fine-tuned all the lighting in the game. Mentored and trained all worldbuilders, domestic and international teams. I did terrain sculpting, terrain paint and vertex color, asset and grass placement, lighting, polish:.

5

EricChadwick.com

http://www.ericchadwick.com/2d.html

Concept painted in Photoshop, over a rough 3D blockout (upper right). 2D platformer tiles, painted in Photoshop. Background is 3 layers for parallax. Freelance work for Mod.it. Character designs painted in Photoshop. This is an animated GIF, incorporating client feedback to evolve the character, a blind chicken ninja. Splash screens for the game Robot Rising. Rollover (or click) to see before and after, showing my paintover changes. More here. Tiling texture, painted in Photoshop. Watercolor, live scene:.

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LINKS TO THIS WEBSITE

k0k0k0.wordpress.com k0k0k0.wordpress.com

Now it’s 100 Things every game student should know | Zero G: Games, Edu & WIG

https://k0k0k0.wordpress.com/51-things-every-game-student-should-know

Zero G: Games, Edu and WIG. Now it’s 100 Things every game student should know. Costume making: Character modelling IRL. Now it’s 100 Things every game student should know. 100 things every game student should know. As well as lots of great additions inspired by and coming directly from comments on this blog and via my twitter feed. 8211; – – –. 51 things every game student should know. Pdf download, now updated and fixed. Yeah, yeah, page 31. It’s important! Thanks to the 20-odd thousand people who view...

akramparvez.com akramparvez.com

Self-Promotional NormalMap Widget Plug Alert! | Akram Parvez

http://www.akramparvez.com/portfolio/scripts/plug-alert

The NormalMap Widget Script that i had created has been added to polycount wiki. Thanks EricChadwick. For adding it. I have also added some decent images to the post. Read it here http:/ wiki.polycount.net/Normal Map. Subscribe to comments on this post ). Leave a Reply Cancel reply. Post Effects Vision Shader. Laquo; Scripts release(Select Non-Planar and Broken Wall Creator). Middot; Powered by WordPress. Go to top ↑.

gameartportfoliowall.com gameartportfoliowall.com

Game Art Portfolio Wall • Posts Tagged ‘character’

http://gameartportfoliowall.com/tagged/character

Game Art Portfolio Wall. JOÃO SAPIRO JOSUÉ. Leslie Van Den Broeck. Jon-Troy Nickel “Hazardous”. A collection of game art portfolios. Uses these links to just see just those kind of portfolios.

miauumaxscript.blogspot.com miauumaxscript.blogspot.com

miauu's MaxScripts: Март 2014

http://miauumaxscript.blogspot.com/2014_03_01_archive.html

Miauu's Script Pack vol.1. Miauu's Script Pack vol.2. Miauu's Live Measure Pro. Miauu's Texture Dropper Pro. Четвъртък, 27 март 2014 г. Miauu's Batch Load xRef Scenes. Batch Load multiple xRefs scenes at once. Only the scenes, whose. Checkboxes are turned ON will be loaded. Button allows you to select all MAX files in the selected folder. If the folder have sub-folders the script will ask you if you want to load MAX files in the sub-folders. Публикувайте в блога си! Събота, 22 март 2014 г. When it is ass...

miauumaxscript.blogspot.com miauumaxscript.blogspot.com

miauu's MaxScripts: Change Viewport Statistic

http://miauumaxscript.blogspot.com/2014/03/change-viewport-statistic.html

Miauu's Script Pack vol.1. Miauu's Script Pack vol.2. Miauu's Live Measure Pro. Miauu's Texture Dropper Pro. Събота, 22 март 2014 г. With this script you can change the Viewport Statistic fast and easy without going to the Viewport Configuration Dialog. Script idea: Eric Chadwick. Публикувайте в блога си! Абонамент за: Коментари за публикацията (Atom). Miauus Batch Load xRef Scenes. Compact - Slate Material Editor Toggle. AutoRender - From SketchUp to photorealistic impression.

anatomy360.info anatomy360.info

Anatomy 360 | Anatomy 360 Test Model

http://www.anatomy360.info/test-model

Anatomy 360 Test Model. This is a very early test model, running on a browser. We have cut back a log of the functions seen in the previous videos, we want to get your feedback purely on the quality of the model and the lighting. So anything you can contribute via the comments below would be really helpful. Note : This requires the Unity Web Player plugin we will be moving to WebGL as soon as Unity 5. File size is about 10MB so please be patient. Left Mouse Button : Rotate Model. Scroll Wheel : Zoom.

brendantesta.com brendantesta.com

art | Brendan Testa

https://brendantesta.com/category/art

The art and ramblings of a hopeful character artist. November 2, 2014. Yeah, it’s my birthday, and I’ll game if I want to. Continues to influence my game. I’ve recently become confused with resolution settings combined with my previous confusion with room size, player view, and window size. The view in my room went from a slice on the bottom to the top. I don’t know how or why that happened. But in the end it only further inspired me. October 28, 2014. Or The Stanley Parable. Lately, I’ve thought a...

brendantesta.com brendantesta.com

Brendan Testa | the art and ramblings of a hopeful character artist | Page 2

https://brendantesta.com/page/2

The art and ramblings of a hopeful character artist. October 15, 2013. I have come to the realization that to justify an original story and it’s characters a movie deserves more than 1 to 3 hours even if it is fascinating. I don’t contend that 1974’s Chinatown should have gone on past the original ending, but I felt as if my journey through Gittes eyes was only beginning. I want to see his boring days, his reaction to the uninteresting, and so on. The Problem with Cinematic Games. June 28, 2013. Nearing ...

akramparvez.com akramparvez.com

Scripts | Akram Parvez

http://www.akramparvez.com/category/portfolio/scripts

I have been learning and using dot-net in 3ds max a lot recently. I think its time i show some of my learnings in Dot-net GDI . Here is an example of using a dot-net label as progress bar with GDI. I tried to replicate the look of pre-max9 polygon counter as asked in tech-artist.org forum( here. I hope to post more snippets in future. The NormalMap Widget Script that i had created has been added to polycount wiki. Thanks EricChadwick. For adding it. I have also added some decent images to the post. For e...

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SOCIAL ENGAGEMENT



OTHER SITES

ericchabipel.blogspot.com ericchabipel.blogspot.com

Ericcha Bipel

The sacrifice of love. Rabu, 15 Juni 2011. I go to Denpasar everyday! Actually I’m happy now that I’m in vacation. My friends are happy now they’re in vacation, completely different with me! I have holiday on the road, at school. Before, I try to face this, but long time passed I don’t have energy to turn this. I’m just an human. I can be tired. I don’t have energy. I cant let go one of my routines. Erika I know you can! You can do it! Selasa, 14 Juni 2011. Berjumpa lagi dengan saya! Terusterus sepulang ...

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Eric Chabot PHOTOGRAPHER

For 2015, I am working on a new website. This is long overdue. Keep on reading my book, titled UNCROPPED IMAGES. Its a compilation of my work from 3 trips. China, Peru and Hawaii. The book can be purchased directly from Blurb. Uncropped Images by Eric Chabot. I would love to hear any comments, so drop me a line! Questions or comments about this web site: webmaster@ericchabot.com.

ericchaconsanchez.com ericchaconsanchez.com

Eric Chacón Sánchez

Músico venezolano flautista académico y jazzista. En la actualidad es miembro de la fila de flautas de la orquesta sinfónica simón bolívar de Venezuela y desarrolla su carrera en el mundo del jazz, salsa, world music y la música de Venezuela. Eric Chacón usa flautas Yamaha 894w 784H y Flauta en sol A-421 Saxo soprano 475 saxo tenor yts 62. Premios Pepsi Music 2015. Vota ingresando en premiospepsimusic.com. Eric Chacón está nominado en las categorías de Jazz:. Tema de Jazz del Año: Adios Nonino. Centro Cu...

ericchad.com ericchad.com

Eric Chad - Attorney, Merchant & Gould, P.C.

ericchaddesign.com ericchaddesign.com

EC Designs

Choreographed by Joe Laughlin. Costume Design by Alice Mansell. Lighting Design by James Proudfoot. Projection Design by Eric Chad. Sound Design by Kate De Lorme. Photography by Michael Slobodian. Derivative Touchdesigner, Adobe After Effects. Sustainability in an Imaginary World. Lighting and Projection Design by Eric Chad. Imagery by Obi Vattanawong. Sound Design by Patrick Pennefather. Set Design by Drew Facey. Presented by Chuthis. Group. Choreography by Peter Chu. Sound Design by Djeff Houle. Lighti...

ericchadwick.com ericchadwick.com

EricChadwick.com

I'm a 2D/3D digital artist with 20 years experience making art for games. I also do architectural rendering, interface design, serious games, art direction, illustration, and education. Thanks for visiting! Environment art, shaders. Game lighting, level design. Interface and icon design. Game environment art, technical art. Game cinematics, marketing art. Game environment art, art direction. Game environment art, art direction. GeoCommander Master Training Station. Need For Speed: Motor City Online.

ericchaet.wordpress.com ericchaet.wordpress.com

The 100 So-Called Poems | & consequences © 1966 – 2018 by Eric Chaet

The 100 So-Called Poems. Consequences 1966 – 2018 by Eric Chaet. October 1, 2016. These so-called poems are gambits, which I’m always making, whatever I’m doing, then cultivating, shepherding, and managing, or failing to manage to deploy. I don’t even claim to be this or that sort of professional, and struggle to avoid becoming a specialist—except sometimes briefly, when the alternative is starvation. I try to face both the physical and social worlds raw. Occasionally, I try to apply what I’ve lear...

ericchafinhomebuilders.com ericchafinhomebuilders.com

Chafin Communities - Metro Atlanta New Homes and Townhomes

Personalize your experience and receive special incentives with:. Select a Price Range. 100,000 - $150,000. 150,000 - $200,000. 200,000 - $250,000. 250,000 - $300,000. 300,000 - $350,000. 350,000 - $400,000. 400,000 - $450,000. 450,000 - $500,000. Meranova at Mill Creek. Amazing New Homes in Buford From the Mid $200's. 5230 Belle Wood Court - Suite A - Buford, GA 30518 - 770-831-0844. Site design and development by Rearview Advertising.

ericchai11.blogspot.com ericchai11.blogspot.com

Eric's

Saturday, 23 April 2011. Gemilang Foto Outing at Kg. Ayer. Here are some photos of sunset at KG. Ayer. Wednesday, 30 March 2011. Another HDR of Danau Jetty. Saturday, 26 March 2011. History of Danau Jetty. Danau jetty was the only way to access from Danau to Penabai by ferry before the two bridges over Sungai Tutong and Sungai Telamba were built. This jetty was used until 1958 after Jalan Tutong was built to connecting from Brunei/Tutong to Kuala Belait and Seria. Friday, 25 March 2011. I do love photogr...

ericchakeen.com ericchakeen.com

Eric Chakeen Photography

ericchamberlain.com ericchamberlain.com

Home

CREATIVE DIRECTION DESIGN FILM CONSULTING. Put two decades of experience to work for you. Why do I do this? Providing a truly different alternative and using my creative and problem-solving ability in constructive ways is rewarding. Being different, standing out from the crowd and wedding my passion with what you need means everyone wins. Improving the level of communication; a rising tide lifts all ships! My entire life, personally and professionally, has revolved around creative efforts.