wiki.starling-framework.org
Extensions - Starling Wiki
http://wiki.starling-framework.org/extensions/start
Libraries and Tools supporting Starling. Starling is lucky to be supported by many great people and talented programmers. Many of those have already created numerous add-on classes you can use in your game. This page lists all extensions that are available, giving you a simple means to browse through them and cherry-pick those you can use in your game. If you want to create and share your own extension, visit this page to find out how to do it: Creating an Extension. Normal maps, lighting, illumination.
yerli.ninja
Röportaj: Incredible Toys Oyunu Yapımcısı UDO Games | Yerli.Ninja - Yerli Oyun Haberleri
http://www.yerli.ninja/roportaj-incredible-toys-oyunu-yapimcisi-udo-games
Röportaj: Incredible Toys Oyunu Yapımcısı UDO Games. CODE1% Türkçe ve İngilizce olarak yayınlanan Incredible Toys’u hala oynamadınız mı! O zaman önce Incredible Toys incelememizi okumanızı tavsiye ederiz. Udo Games ekibine vakit ayırdıkları için teşekkür ederiz. İnceleme: Udo Games’in Yeni Oyunu Incredible Toys, iOS ve Android için Yayınlandı. Incredible Toys Oyun İncelemesi [Video] ve Oynanış Videosu […]. Türkçe ve İngilizce olarak yayınlanan Incredible Toys’u hala oynamadınız mı! Price: 2,69 TL. 8216;d...
ss2d.wordpress.com
User guide updated: Reels and Skeletons | SmoothStep2D Framework
https://ss2d.wordpress.com/2013/04/14/user-guide-updated-reels-and-skeletons
Javascript 2D Game Development Framework. Stay updated via RSS. Audio playback and resource loading. Live Coding 03: Playing with skeletons. Talk about SmoothStep2D at BarcelonaJS. User guide updated: Reels and Skeletons. On User guide updated: Reels and…. Anonymous on User guide updated: Reels and…. On User guide updated: Reels and…. Anonymous on User guide updated: Reels and…. User guide updated: Reels and Skeletons. Posted: 14 April, 2013 in Documentation. 7 July, 2013 at 17:47. 7 July, 2013 at 19:17.
bulletproofoutlaws.com
video | Bulletproof Outlaws
http://bulletproofoutlaws.com/tag/video
Elusive Ninja [Development Blog]. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Here’s the size of my final FreeMind mind-map. Looking back on this ...
bulletproofoutlaws.com
Game Jams | Bulletproof Outlaws
http://bulletproofoutlaws.com/category/game-jams
Elusive Ninja [Development Blog]. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Here’s the size of my final FreeMind mind-map. Looking back on this ...
bulletproofoutlaws.com
Game 002 | Bulletproof Outlaws
http://bulletproofoutlaws.com/category/game-002
Elusive Ninja [Development Blog]. Actually applying game design theory to my game’s design. By Jeff — 95 Comments. December 22, 2014. A little while ago I dug out Game Maker: Studio. If I keep the project smaller in scope then I should be able to learn as I go without too many tears soaking my keyboard lol So here’s a video of terrible “programmer art”:. Here’s a flowchart of the main game loop (made with Lucidchart. Which is free and easy to create these with):. This video on Depth VS Complexity was a b...
bulletproofoutlaws.com
Ludum Dare 32 – SideArmed Post-Mortem | Bulletproof Outlaws
http://bulletproofoutlaws.com/ludum-dare/ludum-dare-32-sidearmed-post-mortem
Elusive Ninja [Development Blog]. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Here’s the size of my final FreeMind mind-map. Looking back on this ...
bulletproofoutlaws.com
Goats, game progress, and taking on Ludum Dare | Bulletproof Outlaws
http://bulletproofoutlaws.com/miscellaneous/updates-progress-and-taking-on-ludum-dare
Elusive Ninja [Development Blog]. Goats, game progress, and taking on Ludum Dare. Filed Under: Game 002. By Jeff — 140 Comments. April 17, 2015. Alright, time for an update. I hooked up with Rocketcat Games. Makers of epic hits like Wayward Souls. Grab it on the App Store here. To do some Spine. For some top secret work I can’t talk about. They just launched Devious Dungeon 2. Which adds a ton of new stuff to the series (grab it here. 8230;but first, a detour lol On a whim I decided to enter Ludum Dare 32.
bulletproofoutlaws.com
April | 2015 | Bulletproof Outlaws
http://bulletproofoutlaws.com/2015/04
Elusive Ninja [Development Blog]. Archive for April, 2015. Ludum Dare 32 – SideArmed Post-Mortem. Filed Under: Game Jams. By Jeff — 146 Comments. April 22, 2015. You can check it out and give it a play here. I had 3 main goals for Ludum Dare:. 1) I wanted one good core mechanic. I’m thinking in iPhone game terms instead of making an epic RPG or something. I wanted an idea that I could theoretically clean up and ship as a simple casual game. PLAYING IT TOO SAFE. Looking back on this list I can actually th...
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