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Gaming I

Saturday, April 3, 2010. In this assignment, we learned to use math statements and mouse co-ordinates to make an enemy character follow the mouse cursor or another character. It was odd at first, because we were using a completely new list of commands and statements we'd never touched on before but it didn't take long to get used to them. This one was a long and tricky day in class. Yet again, not relevant to my game but a necessary skill indeed. Running, Jumping, etc. Wednesday, March 3, 2010. I'll keep...

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Gaming I | estesgaming1.blogspot.com Reviews
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Saturday, April 3, 2010. In this assignment, we learned to use math statements and mouse co-ordinates to make an enemy character follow the mouse cursor or another character. It was odd at first, because we were using a completely new list of commands and statements we'd never touched on before but it didn't take long to get used to them. This one was a long and tricky day in class. Yet again, not relevant to my game but a necessary skill indeed. Running, Jumping, etc. Wednesday, March 3, 2010. I'll keep...
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Gaming I | estesgaming1.blogspot.com Reviews

https://estesgaming1.blogspot.com

Saturday, April 3, 2010. In this assignment, we learned to use math statements and mouse co-ordinates to make an enemy character follow the mouse cursor or another character. It was odd at first, because we were using a completely new list of commands and statements we'd never touched on before but it didn't take long to get used to them. This one was a long and tricky day in class. Yet again, not relevant to my game but a necessary skill indeed. Running, Jumping, etc. Wednesday, March 3, 2010. I'll keep...

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1

Gaming I: September 2009

http://www.estesgaming1.blogspot.com/2009_09_01_archive.html

Monday, September 28, 2009. Preliminary Flash Game Concept. Going into this course, Gaming I, I really wanted to do a musical rhythm game like Super Crazy Guitar Maniac Deluxe 3. Since I'm limited to just Adobe Flash. What I came up with was an educational concept where the player takes the role of the lead guitarist of a metal band during a battle of the bands competition and will, throughout the course of the game, learn the specific notes of the fretboard, as well as a small amount of music theory.

2

Gaming I: April 2010

http://www.estesgaming1.blogspot.com/2010_04_01_archive.html

Saturday, April 3, 2010. In this assignment, we learned to use math statements and mouse co-ordinates to make an enemy character follow the mouse cursor or another character. It was odd at first, because we were using a completely new list of commands and statements we'd never touched on before but it didn't take long to get used to them. This one was a long and tricky day in class. Yet again, not relevant to my game but a necessary skill indeed. Running, Jumping, etc. Subscribe to: Posts (Atom).

3

Gaming I: Coding Enemies

http://www.estesgaming1.blogspot.com/2010/04/coding-enemies.html

Saturday, April 3, 2010. In this assignment, we learned to use math statements and mouse co-ordinates to make an enemy character follow the mouse cursor or another character. It was odd at first, because we were using a completely new list of commands and statements we'd never touched on before but it didn't take long to get used to them. Subscribe to: Post Comments (Atom). Running, Jumping, etc. I'm a college freshman sporting a Gaming major. View my complete profile.

4

Gaming I: Drag and Drop

http://www.estesgaming1.blogspot.com/2010/04/drag-and-drop.html

Saturday, April 3, 2010. Honestly, I enjoyed the drag and drop tutorial greatly, and had a great time putting my own spin on the kirupa project we used, but I don't have any plans of using drag and drop features anywhere in my game at this time. Subscribe to: Post Comments (Atom). Running, Jumping, etc. I'm a college freshman sporting a Gaming major. View my complete profile.

5

Gaming I: Testing and Debugging

http://www.estesgaming1.blogspot.com/2010/04/testing-and-debugging.html

Saturday, April 3, 2010. Subscribe to: Post Comments (Atom). Running, Jumping, etc. I'm a college freshman sporting a Gaming major. View my complete profile.

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Gaming Concepts I: August 2009

http://lelandandrewsteele.blogspot.com/2009_08_01_archive.html

Monday, August 31, 2009. Name and purpose of the game. Describe it from a learner's point of view and a developer’s point of view. Design Analysis (Does it look good? Does it clearly illustrate the scientific the concept? Usability Analysis (Is it clear what you need to do as a user? Does it work well? 2-3 things that you would like to learn how to do (in terms of functionality, design or content). Wednesday, August 26, 2009. Day two of class, I got to work on my profile a little bit more. I'm pretty...

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Gaming Concepts I: First day in class

http://lelandandrewsteele.blogspot.com/2009/08/first-day-in-class.html

Monday, August 24, 2009. First day in class. It may be boring now, but its a work in progress. Hopefully by the end of the semester it will be filled full of awesomeness! Subscribe to: Post Comments (Atom). Gaming II: Testing and Debugging. Josh Joseph - Globaloria. First day in class. View my complete profile.

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Gaming Concepts I: My Favorite Game of All Time (So Far)

http://lelandandrewsteele.blogspot.com/2009/09/my-favorite-game-of-all-time-so-far.html

Monday, September 21, 2009. My Favorite Game of All Time (So Far). Subscribe to: Post Comments (Atom). Josh Joseph - Globaloria. Gaming II: Testing and Debugging. My Favorite Game of All Time (So Far). Learning to use code. View my complete profile.

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Gaming Concepts I: Choosing a Topic

http://lelandandrewsteele.blogspot.com/2009/09/choosing-topic.html

Wednesday, September 2, 2009. So today I semi came up with an idea that I feel would be fun and I would like to run with it! I want to make a shoot em up game about Swine Flu, where you would shoot infected pigs and swine flu zombie humans. I think it would be extremely fun. 1 Explore Subjects, Topics and Concepts that Matter to You. Now choose ONE Concept to Focus On: Swine Flu Shoot em. What are the most important facts people should know about your topic? I don't know yet. Why I chose it: I chose adve...

lelandandrewsteele.blogspot.com lelandandrewsteele.blogspot.com

Gaming Concepts I: September 2009

http://lelandandrewsteele.blogspot.com/2009_09_01_archive.html

Monday, September 21, 2009. My Favorite Game of All Time (So Far). Monday, September 14, 2009. Learning to use code. The past few class periods we were taught to make a game where we use a rabbit to catch a moving carrot, and each time you touched the carrot you would gain 1 point. Here is my coding! Score = 0;. OnEnterFrame = function() {. Carrot. x = 5;. If(carrot. x 550) {. Carrot. x = 0;. If(Key.isDown(Key.UP) {. Bunny y -= 5;. If(Key.isDown(Key.DOWN) {. Bunny y = 5;. Bunny x = 5;. Bunny x -= 5;.

lelandandrewsteele.blogspot.com lelandandrewsteele.blogspot.com

Gaming Concepts I: Learning to use code

http://lelandandrewsteele.blogspot.com/2009/09/learning-to-use-code.html

Monday, September 14, 2009. Learning to use code. The past few class periods we were taught to make a game where we use a rabbit to catch a moving carrot, and each time you touched the carrot you would gain 1 point. Here is my coding! Score = 0;. OnEnterFrame = function() {. Carrot. x = 5;. If(carrot. x 550) {. Carrot. x = 0;. If(Key.isDown(Key.UP) {. Bunny y -= 5;. If(Key.isDown(Key.DOWN) {. Bunny y = 5;. If(Key.isDown(Key.RIGHT) {. Bunny x = 5;. If(Key.isDown(Key.LEFT) {. Bunny x -= 5;. Score = score 1;.

lelandandrewsteele.blogspot.com lelandandrewsteele.blogspot.com

Gaming Concepts I: Day 3

http://lelandandrewsteele.blogspot.com/2009/08/day-3.html

Monday, August 31, 2009. Name and purpose of the game. Describe it from a learner's point of view and a developer’s point of view. Design Analysis (Does it look good? Does it clearly illustrate the scientific the concept? Usability Analysis (Is it clear what you need to do as a user? Does it work well? 2-3 things that you would like to learn how to do (in terms of functionality, design or content). Subscribe to: Post Comments (Atom). Gaming II: Testing and Debugging. Josh Joseph - Globaloria.

lelandandrewsteele.blogspot.com lelandandrewsteele.blogspot.com

Gaming Concepts I: Day 2

http://lelandandrewsteele.blogspot.com/2009/08/day-2.html

Wednesday, August 26, 2009. Day two of class, I got to work on my profile a little bit more. I'm pretty excited to actually learn game design, and not so much busy work. Subscribe to: Post Comments (Atom). Gaming II: Testing and Debugging. Josh Joseph - Globaloria. First day in class. View my complete profile.

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Gaming I

Saturday, April 3, 2010. In this assignment, we learned to use math statements and mouse co-ordinates to make an enemy character follow the mouse cursor or another character. It was odd at first, because we were using a completely new list of commands and statements we'd never touched on before but it didn't take long to get used to them. This one was a long and tricky day in class. Yet again, not relevant to my game but a necessary skill indeed. Running, Jumping, etc. Wednesday, March 3, 2010. I'll keep...

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