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EveryPlay

Übercharged flash games for zwischendurch!

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EveryPlay | everyplay.blogspot.com Reviews
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Übercharged flash games for zwischendurch!
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1 posted by tektalon
2 1 comments
3 gluey
4 posted by democritus
5 0 comments
6 labels cute
7 physics
8 puzzle
9 linear rpg
10 red remover
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posted by tektalon,1 comments,gluey,posted by democritus,0 comments,labels cute,physics,puzzle,linear rpg,red remover,labels flash,posted by unex,mastermind world conquerer,strategy,history,older posts,labels,adventure,cosmic fail,cute,evil,experimental
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EveryPlay | everyplay.blogspot.com Reviews

https://everyplay.blogspot.com

Übercharged flash games for zwischendurch!

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1

EveryPlay: December 2008

http://everyplay.blogspot.com/2008_12_01_archive.html

Http:/ www.playauditorium.com/. No time for talk since I spent too much time before work playing this game instead of getting myself ready. AUDITORIUM. Found on Penny Arcade and damn is it worth the link. Wednesday, December 03, 2008. Subscribe to: Posts (Atom).

2

EveryPlay: February 2009

http://everyplay.blogspot.com/2009_02_01_archive.html

An addictive fast-paced vertical-scrolling shooter. It doesn't really look like viruses, more like an old air-force jet user interface gone mad. Still it's a very smooth and fast little shooter, worth a try. :). Posted by Beren Baumgartner. Wednesday, February 18, 2009. Subscribe to: Posts (Atom).

3

EveryPlay: Gluey

http://everyplay.blogspot.com/2010/03/gluey.html

Http:/ www.kongregate.com/games/KingDotCom/gluey. Gluey is a small, physics-based puzzler built in flash. It revolves around differently colored blobs that the player has to "pop" to gain points. It's pretty simple but it's smooth graphics and feedback just pull you into the flow. Especially the Zen Mode is great for killing time. Saturday, March 06, 2010. Subscribe to: Post Comments (Atom).

4

EveryPlay: August 2008

http://everyplay.blogspot.com/2008_08_01_archive.html

An easy to learn skill game where you control a turret and have to ward off falling black orbs by shooting at them so they change their direction. One hit, you die. But there are shields, weapon upgrades and additional turrets that will help you along the way. Also the music is very. psychedelic. Posted by Beren Baumgartner. Sunday, August 31, 2008. Posted by Beren Baumgartner. Sunday, August 31, 2008. Http:/ www.gamezhero.com/online-games/sports-games/orbitrunner-games.html. Saturday, August 16, 2008.

5

EveryPlay: June 2009

http://everyplay.blogspot.com/2009_06_01_archive.html

Http:/ www.channel4.com/history/microsites/0-9/1066/game/index.html. A historical strategy game detailing the events in England in 1066. You can play a short (3 battles only) campaign against the computer. Here you'll learn something about history and find a feel for the mechanics. Then you can either play skirmish battles or fight against other players. Thursday, June 18, 2009. Http:/ fastgames.com/littlewheel.html. Tuesday, June 16, 2009. Http:/ www.kongregate.com/games/GlaielGamer/closure.

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Career | Game Architecture

http://www.gamearch.com/tag/career

Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. August 25, 2010. I’ve just submitted my proposal for a lecture at 2011’s GDC. In San Francisco. In line with my day-to-day work of consulting external studios, the talk will focus on how to monetize free-to-play games. It’s titled “. Big Bucks for Bits and Bytes. 8220; Let’s hope they’ll green light it. I’d be thrilled to share my experiences and ideas with other game designers. September 1, 2009.

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Projects | Game Architecture

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Spatial Game Design and Discussion. Skip to primary content. A lot of my creative juice is spent on personal projects. I build all kinds of stuff. Among my projects are a few websites. Of course there’s the Game Architecture blog you’re reading right now, but there’s even more! But most of it is games. Apart from thinking and writing way too much I also occasionaly pour way too much time into some random game projects. Below are the ones that are worth mentioning. This baby is another big, big project&#4...

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Video games | Game Architecture

http://www.gamearch.com/category/video-games

Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. Category Archives: Video games. May 28, 2015. It’s been quite quiet, but this needs to go here:. Interactive web demo: http:/ oskarstalberg.com/game/CityGenerator/. April 1, 2013. So I was at GDC again this year – and as usual there’s lots of interesting things going on there. One thing I stumbled over in the expo is the ESRI City Engine. A tool to procedurally generate cities. October 14, 2012. Continue reading →.

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Martin Nerurkar | Game Architecture

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Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. Author Archives: Martin Nerurkar. May 28, 2015. It’s been quite quiet, but this needs to go here:. Interactive web demo: http:/ oskarstalberg.com/game/CityGenerator/. June 30, 2013. Sometimes other things just become more important. That seems to be usual for me with this blog-thingies. After all there’s just that much free time available, and now mine is mostly spent on the following things:. Is free to try! Is a mon...

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Bosses | Game Architecture

http://www.gamearch.com/tag/bosses

Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. Still here – just busy. October 5, 2009. Hey everyone. I’m still around and I’m sorry it’s been quiet again for so long. The usual excuse of being busy applies, but it’s not just life and work:. Maybe I’ll be able to do a few smaller pieces in the meantime, but don’t count on it. In Defense of a Violent, Misogynistic Serial Killer. Awesome Location Ideas on Facebook. Archetypical Spaces, Part 3: The Maze.

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Creativity | Game Architecture

http://www.gamearch.com/tag/creativity

Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. Inspiration Example: Black Moon. May 31, 2009. I’ve described a creativity technique I use for roleplaying games in a previous post. As promised, here’s an example for a story created with this technique. The game we were playing is called Houses of the Blooded. I sent out the call for suggestion and four out of my five players replied with the following concepts:. A hunting lodge at a lake on a clearing in a forest.

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Analysis | Game Architecture

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Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. November 8, 2010. I just found an excellent article that takes a look at the lessons we can learn from both Game and Level Design of Doom. The entire Vectorpoem blog is actually worth a read:. Coelacanth: Lessons from Doom. No More Wrong Turns PDF. October 25, 2009. Download No More Wrong Turns PDF. The three Qualities of Level Design. September 13, 2009. Stability. The building stands stable on it’s own. Beauty. ...

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Architecture | Game Architecture

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Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. Redefining public space as play. December 9, 2011. Granted, this is not technically news but I just now stumbled over it. Summer 2011, the swiss city of Luzerne launched an initiative (together with ). To clean up it’s streets by “gamifying” their trash bins. Not only is this awesome, it also looks damn cool and it a wonderful example of the power of simple lines to redefine (public) space. July 13, 2011. The Otherwor...

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Art | Game Architecture

http://www.gamearch.com/tag/art

Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. April 22, 2011. This is a bit of an old topic but something I’ve just stumbled over a few days ago during a presentation. About 10 years back in 2001 Rosemarie Fiore took long exposure photographs of entire game sessions of old arcade games. November 17, 2009. Creating a Living World. October 6, 2009. There’s a new video (one of hundreds) for Dragon Age: Origins. Out Compared to the Marilyn Manson gore & tits fes...

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Http:/ www.miniclip.com/games/bloxorz/de/. Cubical puzzler, simple but fun until you reach your frustration limit :P. Monday, May 10, 2010. Http:/ www.kongregate.com/games/KingDotCom/gluey. Gluey is a small, physics-based puzzler built in flash. It revolves around differently colored blobs that the player has to "pop" to gain points. It's pretty simple but it's smooth graphics and feedback just pull you into the flow. Especially the Zen Mode is great for killing time. Saturday, March 06, 2010. A historic...

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