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Evolving players of economic games

Evolving players of economic games. Announcement: Welcome to the blog on evolving players of economic games. 8212;— lspector @ 9:04 pm. This blog is for documentation of the “evolution of software agents for economic games” project in the spring, 2011 course on Research in Artificial Intelligence. March 31, 2011. 8212;— jcl08 @ 9:33 pm. March 24, 2011. These are the different AI strategies I came up with. 8212;— mjf10 @ 11:48 am. Out until specified round. Determine likelihood of each player going in (in...

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Evolving players of economic games | evoecon.i3ci.hampshire.edu Reviews
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Evolving players of economic games. Announcement: Welcome to the blog on evolving players of economic games. 8212;— lspector @ 9:04 pm. This blog is for documentation of the “evolution of software agents for economic games” project in the spring, 2011 course on Research in Artificial Intelligence. March 31, 2011. 8212;— jcl08 @ 9:33 pm. March 24, 2011. These are the different AI strategies I came up with. 8212;— mjf10 @ 11:48 am. Out until specified round. Determine likelihood of each player going in (in...
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Evolving players of economic games | evoecon.i3ci.hampshire.edu Reviews

https://evoecon.i3ci.hampshire.edu

Evolving players of economic games. Announcement: Welcome to the blog on evolving players of economic games. 8212;— lspector @ 9:04 pm. This blog is for documentation of the “evolution of software agents for economic games” project in the spring, 2011 course on Research in Artificial Intelligence. March 31, 2011. 8212;— jcl08 @ 9:33 pm. March 24, 2011. These are the different AI strategies I came up with. 8212;— mjf10 @ 11:48 am. Out until specified round. Determine likelihood of each player going in (in...

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Evolving players of economic games » Market Entry Game

http://evoecon.i3ci.hampshire.edu/2011/03/03/market-entry-game

Evolving players of economic games. March 3, 2011. 8212;— mas10 @ 2:59 pm. This week I’ve been working on working on programming a multi-player Market Entry Game. It is two bugs away from being finished. They should be fixed by Saturday, probably sooner…. You must be logged in. To post a comment. Evolving players of economic games. Making information real with the Hackerhat. Genetic poker player project. Email filtering implemented in GP. Predicting river flow with GP. AI and Game Design in Unity 3D.

2

Evolving players of economic games » This Week

http://evoecon.i3ci.hampshire.edu/2011/02/10/this-week

Evolving players of economic games. February 10, 2011. 8212;— jcl08 @ 12:16 pm. You must be logged in. To post a comment. Evolving players of economic games. Making information real with the Hackerhat. Genetic poker player project. Email filtering implemented in GP. Predicting river flow with GP. AI and Game Design in Unity 3D. Mathematical Application of Push3. Dynamics of genetic information. Cluster Support for Genetic Programming. Evolving Applications with Genetic Programming.

3

Evolving players of economic games » These are the different AI strategies I came up with.

http://evoecon.i3ci.hampshire.edu/2011/03/24/these-are-the-different-ai-strategies-i-came-up-with

Evolving players of economic games. March 24, 2011. These are the different AI strategies I came up with. 8212;— mjf10 @ 11:48 am. Out until specified round. Go in on rounds with number that satisfies function. If-let round satisfies [function] (for example, if round is in Fibonacci sequence). Basic change strat if certain amount of money lost. Out first round, go in if number of players who went in last round market limit. Stay out until a certain number of consecutive rounds of unsaturated market.

4

Evolving players of economic games » Week of March 3rd

http://evoecon.i3ci.hampshire.edu/2011/03/03/week-of-march-3rd

Evolving players of economic games. March 3, 2011. Week of March 3rd. 8212;— jcl08 @ 6:22 am. I couldn’t figure out anything useful to program while Micah and Fred were working on the core game functionality in clojure (presumably there will be stuff to help out with soon! Http:/ www.bracil.net/finance/papers/Martinez-PhD2007.pdf. Http:/ books.google.com/books? Http:/ www.demo.cs.brandeis.edu/pr/coevolution.html. You must be logged in. To post a comment. Evolving players of economic games.

5

Evolving players of economic games » Learning Clojure

http://evoecon.i3ci.hampshire.edu/2011/02/17/learning-clojure

Evolving players of economic games. February 17, 2011. 8212;— mjf10 @ 12:08 pm. We got my laptop all set up with the needed software–everything except for lein (which I didn’t need this week as I was just focusing on learning the language). I’ve read a couple chapters of the pdf of. And I’ve read through/watched a few of the tutorials that Lee emailed me. I have yet to really try writing code on my own, but I’m confident I will be able to do that this week. You must be logged in. To post a comment.

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Email filtering implemented in GP » Scheme

http://email.i3ci.hampshire.edu/tag/scheme

Email filtering implemented in GP. Just another i3ci weblog. Wednesday, April 7th, 2010. 8211; Finish implementing RegEx as a stack in Schush. 8211; Acquire list of emails that are classified as spam (either from database or from actual email collection as marked). 8211; Figure out a way of extracting relevant lexical information from email bodies, and how to divide it into strings. 8211; Decide on a set of operations and code modification types that would be useful for creating a filter.

clusterstatus.i3ci.hampshire.edu clusterstatus.i3ci.hampshire.edu

Status of Fly » About

http://clusterstatus.i3ci.hampshire.edu/about

This is where I will let everybody know what’s up with fly, the CS cluster in ASH 130. This is where I will update everybody on what’s going on with fly, the cluster here at Hampshire College that I maintain. Evolving players of economic games. Making information real with the Hackerhat. Genetic poker player project. Email filtering implemented in GP. Predicting river flow with GP. AI and Game Design in Unity 3D. Mathematical Application of Push3. Dynamics of genetic information. Create a new blog.

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Push and R » R Regression Function Push PushGP

http://pushr.i3ci.hampshire.edu/tag/r-regression-function-push-pushgp

Just another i3ci weblog. Push Library in R (Simple Float Functions). Wednesday, October 14th, 2009. PushLibrary.R contains all the Push Functions made in R so far. It also sets up Floats with NaN as the original value which will be deleted as soon as the interpreter is run on the first float in the function (see NewFloat.R). Run InterpretFunction.R to run the PushGP function on a chosen x value and return a vector of numbers (object(Floats) with the y value as the final output. Function(x) c(5.0, 7&...

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Push and R » Blog Archive » Advertisement PshR

http://pushr.i3ci.hampshire.edu/2009/12/02/advertisement-pshr

Just another i3ci weblog. Evolving players of economic games. Making information real with the Hackerhat. Genetic poker player project. Email filtering implemented in GP. Predicting river flow with GP. AI and Game Design in Unity 3D. Mathematical Application of Push3. Dynamics of genetic information. Cluster Support for Genetic Programming. Evolving Applications with Genetic Programming. Laquo; R User Manual (low usability). December 2, 2009. By Jeremy Koelmel (jpk07). 2) John R. Koza. This entry was pos...

pushr.i3ci.hampshire.edu pushr.i3ci.hampshire.edu

Push and R » Blog Archive » R User Manual (low usability)

http://pushr.i3ci.hampshire.edu/2009/11/11/r-user-manual-complicated

Just another i3ci weblog. Evolving players of economic games. Making information real with the Hackerhat. Genetic poker player project. Email filtering implemented in GP. Predicting river flow with GP. AI and Game Design in Unity 3D. Mathematical Application of Push3. Dynamics of genetic information. Cluster Support for Genetic Programming. Evolving Applications with Genetic Programming. Laquo; Multiple inputs. R User Manual (low usability). November 11, 2009. By Jeremy Koelmel (jpk07). MyParameters - Se...

gapokerplayer.i3ci.hampshire.edu gapokerplayer.i3ci.hampshire.edu

genetic poker player project » Blog Archive » project goals for week of 12th

http://gapokerplayer.i3ci.hampshire.edu/2010/04/12/project-goals-for-week-of-12th

Genetic poker player project. Genetic Poker Player Project. Evolving players of economic games. Making information real with the Hackerhat. Genetic poker player project. Email filtering implemented in GP. Predicting river flow with GP. AI and Game Design in Unity 3D. Mathematical Application of Push3. Dynamics of genetic information. Cluster Support for Genetic Programming. Evolving Applications with Genetic Programming. Project goals for week of 12th. April 12, 2010. By Daniel Gerow (dsg07).

clusterstatus.i3ci.hampshire.edu clusterstatus.i3ci.hampshire.edu

Status of Fly » Blog Archive » compute-4-3 reset

http://clusterstatus.i3ci.hampshire.edu/2014/06/30/compute-4-3-reset

This is where I will let everybody know what’s up with fly, the CS cluster in ASH 130. Evolving players of economic games. Making information real with the Hackerhat. Genetic poker player project. Email filtering implemented in GP. Predicting river flow with GP. AI and Game Design in Unity 3D. Mathematical Application of Push3. Dynamics of genetic information. Cluster Support for Genetic Programming. Evolving Applications with Genetic Programming. Compute-1-3 is dead, long live compute-1-3! June 30, 2014.

email.i3ci.hampshire.edu email.i3ci.hampshire.edu

Email filtering implemented in GP » Schedule

http://email.i3ci.hampshire.edu/tag/schedule

Email filtering implemented in GP. Just another i3ci weblog. Wednesday, April 7th, 2010. 8211; Finish implementing RegEx as a stack in Schush. 8211; Acquire list of emails that are classified as spam (either from database or from actual email collection as marked). 8211; Figure out a way of extracting relevant lexical information from email bodies, and how to divide it into strings. 8211; Decide on a set of operations and code modification types that would be useful for creating a filter.

pending.i3ci.hampshire.edu pending.i3ci.hampshire.edu

Pending Projects » Blog Archive » Lee’s pending projects

http://pending.i3ci.hampshire.edu/2008/12/09/lees-pending-projects

Not just another i3ci weblog — this one’s special! Evolving players of economic games. Making information real with the Hackerhat. Genetic poker player project. Email filtering implemented in GP. Predicting river flow with GP. AI and Game Design in Unity 3D. Mathematical Application of Push3. Dynamics of genetic information. Cluster Support for Genetic Programming. Evolving Applications with Genetic Programming. Lee’s pending projects. December 9, 2008. By Lee Spector (lspector). Application of evolution...

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Evolving players of economic games

Evolving players of economic games. Announcement: Welcome to the blog on evolving players of economic games. 8212;— lspector @ 9:04 pm. This blog is for documentation of the “evolution of software agents for economic games” project in the spring, 2011 course on Research in Artificial Intelligence. March 31, 2011. 8212;— jcl08 @ 9:33 pm. March 24, 2011. These are the different AI strategies I came up with. 8212;— mjf10 @ 11:48 am. Out until specified round. Determine likelihood of each player going in (in...

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