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EWGL-matrices | EWGL Blog
https://ewgl.wordpress.com/2010/03/25/ewgl-matrices
EWGL-matrices lowers the burden on creating a new matrix by only having one newly created element in its initialization, elements. All it’s methods are in the prototype of that matrix object. But why would that be so important? Well Every time you duplicate a matrix it needs to create a new matrix. That is why a new matrix needs to be fast. Well There is more of course like using ternary statements over if statements and using and & over ternary statements but this was about everything that made it fast.
March | 2010 | EWGL Blog
https://ewgl.wordpress.com/2010/03
Archive for March 2010. EWGL-matrices lowers the burden on creating a new matrix by only having one newly created element in its initialization, elements. All it’s methods are in the prototype of that matrix object. But why would that be so important? Well Every time you duplicate a matrix it needs to create a new matrix. That is why a new matrix needs to be fast. I hope Now to see better library for webgl. And many more improvements based on this article. Posted March 25, 2010 by ewgl.
February | 2010 | EWGL Blog
https://ewgl.wordpress.com/2010/02
Archive for February 2010. Hello there again,. It has been a while but now I can finally present you guys something that works. It is a matrix library that is somewhat fast (actually it isn’t as fast in google chrome as I hoped) but it still will be 2 to 3 times faster than Sylvester for nearly every function in there. And a lot of functions in there. Minefield is another story it seems to keep close to mjs which seems to beat Sylvester at least a 100 fold so that is not something that is bad my guess.
January | 2010 | EWGL Blog
https://ewgl.wordpress.com/2010/01
Archive for January 2010. Quote from openGL ES draft:. 8220;The actual locations assigned to uniform variables are not known until the program object is linked successfully. After linking has occurred, the command glGetUniformLocation can be used to obtain the location of a uniform variable. This location value can then be passed to glUniform to set the value of the uniform variable or to glGetUniform in order to query the current value of the uniform variable. But then of course most people want to play...
ewgl | EWGL Blog
https://ewgl.wordpress.com/author/ewgl
EWGL-matrices lowers the burden on creating a new matrix by only having one newly created element in its initialization, elements. All it’s methods are in the prototype of that matrix object. But why would that be so important? Well Every time you duplicate a matrix it needs to create a new matrix. That is why a new matrix needs to be fast. Well There is more of course like using ternary statements over if statements and using and & over ternary statements but this was about everything that made it fast.
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WebGL Lesson 16 – rendering to textures | Learning WebGL
http://learningwebgl.com/blog?p=1786
3D Programming for the Web. WebGL Lesson 16 rendering to textures. December 6th, 2010. Welcome to my number sixteen in my series of WebGL tutorials! Here’s what the lesson looks like when run on a browser that supports WebGL:. Click here and you’ll see the live WebGL version. If you’ve got a browser that supports it; here’s how to get one. So, how does it work? Read on to find out. Before we wade into the code, the usual warning. So you should make sure that you understand those. There are two ways you c...
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EWGK Team Blog
Keep up to date with our Go Kart. Sunday, November 23, 2008. Friday, July 11, 2008. Hey everybody due to some color differences in the go kart i decided to make things a bit different so if anyone has ideas for the blog just leave a comment right here. Thank you. Subscribe to: Posts (Atom). The scrapped go kart. Random go kart things. Bishop driving the go kart. This thing is fun! This is our monster. This is me with my awesome saw of destruction. This is Mark welding like a pro. He looks like a wierdee!
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Football is life, the rest is just details! March 31, 2017. Have so free money hanging around that you do not know what to do with? Don’t we all wish that were the case! Raising money to support the needs of the league isn’t easy and we’re pulling out all the stops. In addition to our fundraising events (see below) we have started a GoFundMe page HERE. Several people have already helped out. Everything helps, so even if its only pennies you can spare, it all adds up! So dig deep and give whatever you can!
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EWGL Blog | Easy WebGL blog
EWGL-matrices lowers the burden on creating a new matrix by only having one newly created element in its initialization, elements. All it’s methods are in the prototype of that matrix object. But why would that be so important? Well Every time you duplicate a matrix it needs to create a new matrix. That is why a new matrix needs to be fast. Well There is more of course like using ternary statements over if statements and using and & over ternary statements but this was about everything that made it fast.
ewgla2010
Home call for papers. THE EURO Working Group on Locational Analysis XVIII will be held on April 28th-30th, 2010, at the Conference Center of University of Naples Federico II, in the city centre of Naples, Italy. In addition to presentations, the meeting is intended to be a forum for exchange of recent experiences and results. The conference will be arranged in one plenary stream.
XIX EWGLA
October 12 - 14. THE EURO Working Group on Locational Analysis XIX will be held on October 12th-14th, 2011, at the IRCCyN Laboratory, in the city of Nantes, France. In addition to presentations, the meeting is intended to be a forum for exchange of recent experiences and results. The conference will be arranged in one plenary stream.
EWGLA 2013
How to get here? Abstract submission deadline;. 18 January 2013, Friday. 31 January 2013, Thursday. Notification of acceptance;. 15 February 2013, Friday. 8 March 2013, Friday. The 20th EURO Working Group on Locational Analysis Meeting will be held on April 17th-19th, 2013, at the Conference Center of TOBB University of Economics and Technology, in the city of Ankara, Turkey. A special issue will be devoted to recent developments on location analysis in the journal Computers and Operations Research.
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