travels.eyefodder.com
Souvenirs | Eyefodder on tour
http://travels.eyefodder.com/tagged/Souvenirs
Scroll to Info and Navigation. 12 posts tagged Souvenirs. This series of posts document the time I spent in the Rockaways (an area near New York City that was devastated by Hurricane Sandy) with Team Rubicon. If you liked them, please consider reblogging the post to spread the word or making a donation. The Lake Titicaca souvenir. What else but a hat and scarf from Taquile! Almost) All my boarding passes. Annoyingly I lost two along the way. Some sort of special prize if you can work out which ones.
neatfilm.com
neatFilm.com » Game
http://www.neatfilm.com/category/flash-9/game
5 Feb, 2007. By george No Comment. I’m checking game algorithms these days. Found a lot funny things and some not good enough or fit with Flash. Most of traditional algorithms are run directly on OS so there’s no much limitations for the speed and CPU/memory usage, but Flash not the case. Though it’s interest to try different algorithms and I could also get some ideas from those. Posted in : Algorithms. Squirrel Bubble Game AS3 – Beta. 2 Feb, 2007. By george 3 Comments. Posted in : Game. 10 Jan, 2007.
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neatFilm.com » Develop / Debug Apps with Playbook
http://www.neatfilm.com/2011/04/28/develop-debug-apps-with-playbook
Develop / Debug Apps with Playbook. 28 Apr, 2011. Playbook tablet apps can be developed with simulator, it can also run/debug with real playbook. The full check list to start develop Playbook App with Flash Builder is here: http:/ us.blackberry.com/developers/tablet/adobe.jsp. Run/debug app directly in Playbook give you chance for a full test on your app in real environment, such as activate/deactivate, accelerometer, GPS location, maybe more. Configure App to debug with Playbook. In Mac, or. In Windows&...
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neatFilm.com » ActionScript 3
http://www.neatfilm.com/category/actionscript-3
Archive for ActionScript 3. Simple Generic Object Pooling in AS3. 15 Oct, 2011. By george 1 Comment. For Flash and Flex, object pooling is very important for performance, also an efficient way to avoid memory leak. Although many developers should have found good way to implement pooling, I unable to google a good one fitting my needs. So here’s my simple solution. You could find source code here: https:/ github.com/neatfilm/neatfilm.com-open-source-code/tree/master/com/neatfilm/framework/view. Run/debug ...
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neatFilm.com » Server
http://www.neatfilm.com/category/flash-9/unix
Install Flash 9 player together with debugger in Ubuntu. 18 Aug, 2007. By george 1 Comment. I reinstalled my old D600 laptop with Ubuntu for server side coding/testing at home. Also I want to install Flash 9 player/debugger together. Firefox is supported very well from Adobe, it could install Flash 9 player the same way as Windows. I downloaded Flash 9 debugger player and installed it as plugin for Firefox without any problem. (Flash 9 debugger player together with Alessandro Crugnola. Posted in : Server.
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neatFilm.com » Download
http://www.neatfilm.com/download
ActionScript 3.0 Source code, released under BSD License. Simple Flash CS4-style Docking. Load External Multiple Assets. Load assets external dynamically, one SWF file each time. Class, to load an external image. Class, load a first image, then ease to a second image. Class and experiment (updated in April 2011). Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:. Middot; Theme by Bartelme.
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neatFilm.com » Portfolio
http://www.neatfilm.com/portfolio
Flash Develop/design (Personal works only). Description: Flash 9 Actionscript 3 games. Develop: Adobe Flash CS3. Language: ActionScript 3.0, Perl. Flash version: Flash player 9. Finish Date: Feb, 2007. Description: Flash 9 Actionscript 3 applications. Develop: Adobe Flash CS3. Language: ActionScript 3.0. Flash version: Flash player 9. Finish Date: Nov, 2006. Trip Track Map w/ Yahoo! Map used for GPS receivers. Develop: Flash Professional 8, Illustrator. Language: ActionScript 2.0, Yahoo!
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neatFilm.com » General
http://www.neatfilm.com/category/other
18 Jul, 2006. By george No Comment. Mike Chambers posted a new release of Apollo FAQ. In labs. Apollo API. We will be releasing a set of command line tools for Apollo that will make it easy for developers to do Apollo application packaging and development via their favorite IDE or editor. You may need to write additional code to take advantage of Apollo specific APIs. File I/O, Online / Offline, Windowing, Clipboard, System Drag and Drop, Full Network API support, Local Storage / Settings. 21 Jun, 2006.
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neatFilm.com » 2011 » October
http://www.neatfilm.com/2011/10
Archive for October, 2011. Simple Generic Object Pooling in AS3. 15 Oct, 2011. By george 1 Comment. For Flash and Flex, object pooling is very important for performance, also an efficient way to avoid memory leak. Although many developers should have found good way to implement pooling, I unable to google a good one fitting my needs. So here’s my simple solution. You could find source code here: https:/ github.com/neatfilm/neatfilm.com-open-source-code/tree/master/com/neatfilm/framework/view.
neatfilm.com
neatFilm.com » Adobe AIR
http://www.neatfilm.com/category/air-runtime
Archive for Adobe AIR. Develop / Debug Apps with Playbook. 28 Apr, 2011. By george 1 Comment. Playbook tablet apps can be developed with simulator, it can also run/debug with real playbook. The full check list to start develop Playbook App with Flash Builder is here: http:/ us.blackberry.com/developers/tablet/adobe.jsp. Run/debug app directly in Playbook give you chance for a full test on your app in real environment, such as activate/deactivate, accelerometer, GPS location, maybe more. Create run/debug ...