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IN CHARACTER: February 2008
http://tjuhl.blogspot.com/2008_02_01_archive.html
Elite player, chaotic good. February 09, 2008. You shouldn't talk badly about something unless you have a certain knowledge about it, right? Thus, I played World of Warcraft again for a while. In the end, I quit for the same reasons as some time ago – just with 10 levels more than before. Here's the story to it. And I was eager to get to know the new Burning Crusade content. What made me quit playing WoW? Realizing I'd have to get my ass kicked for roughly two months to be competitive in PvP Arena again&...
IN CHARACTER: Open PvP via randomized Points of Interest
http://tjuhl.blogspot.com/2011/02/open-pvp-via-randomized-points-of.html
Elite player, chaotic good. February 28, 2011. Open PvP via randomized Points of Interest. Well, juggling around with the new secondary profession in WoW Cataclysm, Archaeology, brought me to a pretty interesting idea that could be worthwhile investigating development-wise. Here's a brief rundown on how the, for a potential open world PvP solution, relevant part of WoW's archaeology works:. At all times, there are 3 digsites per continent available for each user. Here's my rough concept for a potentially...
IN CHARACTER: June 2008
http://tjuhl.blogspot.com/2008_06_01_archive.html
Elite player, chaotic good. June 09, 2008. The moment scouts of the Goblin Henchmen and the Dwarven Merceneries have been waiting for months has come. A short timeframe has opened up to steal frostwyrm eggs from the slumbering Broodmothers, eggs of unmeasurable value to alchemists and nobles. Dispending messengers to the taverns in the south, they place large bountys on every frostwyrm egg being brought to them. Prepare for battle, adventurers! Capture the Egg - a Warcraft3 map project by Tzirrit.
IN CHARACTER: June 2009
http://tjuhl.blogspot.com/2009_06_01_archive.html
Elite player, chaotic good. June 11, 2009. Capture the Egg v1.0 release. The greater the risk, the better the wage. One of those high risk, high wage opportunities for true heroes lies beyond the cold and harsh valleys of Icewind Gorge. There, the frostwyrms reside to hatch their eggs within their temples. Powder scratched off the frostwyrm eggshells is a top quality ingredient that skilled craftsmen like Gizz the Alchemist and the dwarven engineers Ulf and Grim pay a high price for. Download links for "...
IN CHARACTER: December 2009
http://tjuhl.blogspot.com/2009_12_01_archive.html
Elite player, chaotic good. December 17, 2009. Resolving Goldfarming through Concealed Validated Auctions. Introduction to the problem. The same applies for online world societies. Under careful calculations based on previous research by Prof. Edward Castranova, the annual losses caused by RMT add up to at least $300 mio., but very likely significantly more. Obviously, a way to resolve that issue has to be found. Transactions. Else, the exception, e.g. an allowed direct exchange of "cute glad...Several i...
IN CHARACTER: Capture the Egg v1.0 release
http://tjuhl.blogspot.com/2009/06/capture-egg-v10-release.html
Elite player, chaotic good. June 11, 2009. Capture the Egg v1.0 release. The greater the risk, the better the wage. One of those high risk, high wage opportunities for true heroes lies beyond the cold and harsh valleys of Icewind Gorge. There, the frostwyrms reside to hatch their eggs within their temples. Powder scratched off the frostwyrm eggshells is a top quality ingredient that skilled craftsmen like Gizz the Alchemist and the dwarven engineers Ulf and Grim pay a high price for. Download links for "...
MMOpinionated: September 2007
http://mmopinionated.blogspot.com/2007_09_01_archive.html
Thursday, September 20, 2007. Sunday, September 16, 2007. Hook, Line and Sinker. Well I have to commend SOE. For successfully suckering me into a full subscription to EQ2. Earlier this summer SOE offered two free months, including all three expansions, and all three adventure packs. And at the time being in a post- LOTRO. Does a great job here. There were a few "wow! Moments, but quite a few "oooo! Tuesday, September 11, 2007. EVE sips the Cider. Well Cuppy already wrote about it. Platforms by years end&...
IN CHARACTER: February 2011
http://tjuhl.blogspot.com/2011_02_01_archive.html
Elite player, chaotic good. February 28, 2011. Open PvP via randomized Points of Interest. Well, juggling around with the new secondary profession in WoW Cataclysm, Archaeology, brought me to a pretty interesting idea that could be worthwhile investigating development-wise. Here's a brief rundown on how the, for a potential open world PvP solution, relevant part of WoW's archaeology works:. At all times, there are 3 digsites per continent available for each user. Here's my rough concept for a potentially...
IN CHARACTER: Why collision detection is NOT enough...
http://tjuhl.blogspot.com/2008/03/why-collision-detection-is-not-enough.html
Elite player, chaotic good. March 27, 2008. Why collision detection is NOT enough. And why you, imho, ALSO need (rudimentary) line of sight. Let's talk about the tactical. Purpose of melee characters. They basically build a front line that. Constructs a mobile wall for enemy players. Lures the enemys attention to them. Enables wounded players to back up a little bit to (get) heal(ed). The later two are only possible when, in addition to collision detection, a line of sight mechanism is implemented. MBA, ...
IN CHARACTER: I'm officially smart
http://tjuhl.blogspot.com/2009/05/im-officially-smart.html
Elite player, chaotic good. May 19, 2009. Just graduated, well actually about a month ago. I am now a "Diplom-Kaufmann", the German equivalent to the Master of Business Administration. The topic of my thesis: "The Development of a Price Control Mechanism for MMORPGs", which you can download at db-thueringen. Click on "[Dateien anzeigen]" to view the .pdf file). Subscribe to: Post Comments (Atom). View my complete profile. Follow me on Twitter.
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