aurelienribon.com
About the Tween Engine demo | Aurelien Ribon's Dev Blog
http://www.aurelienribon.com/blog/2012/03/about-the-tween-engine-demo
LibGDX Texture Packer Gui. About the Tween Engine demo. Mar 16, 2012 by Aurelien Ribon. Posted under: Android applications. In the previous post, I said that I completely changed. The test desktop application of the tween engine. I’ll be more precise here. Actually, I made a demo environment. Who says lib GDX. In a few seconds. Therefore, it would have been fool to miss the opportunity to bring the demo to android devices. If you want to test it, the application is now available on Google Play. On chrome...
aurelienribon.com
Archives | Aurelien Ribon's Dev Blog
http://www.aurelienribon.com/blog/archives-2
LibGDX Texture Packer Gui. Long time no see! LibGDX Project Setup v3.0.0! New library: Sliding Layout. Tutorial: beautifying the dialogs in Swing applications. TexturePacker-Gui: support for multiple packs. Tutorial: Animated grass using LibGDX. Texturepacker-Gui v3.0.0. LibGDX Project Setup: Third-party support! Physics Body Editor pre-3.0 update! New app: LibGDX Project Setup. About the Tween Engine demo. Universal Tween Engine 6.2.0. New library: Universal CSS Engine. Tween Studio: first public beta.
aurelienribon.com
Texturepacker-Gui v3.0.0 | Aurelien Ribon's Dev Blog
http://www.aurelienribon.com/blog/2012/06/texturepacker-gui-v3-0-0
LibGDX Texture Packer Gui. Texturepacker-Gui v3.0.0. Jun 5, 2012 by Aurelien Ribon. Posted under: Desktop applications. I spent some time to improve and update one of my oldest tool, the texturepacker-gui. Remember, I just made the GUI of this application. The nice packing algorithm was done by the almighty Nate. From the GDX team :) Send him kisses, booze and crack to support his job. This new version brings a new UI. Which should be easier to use. It also offers all the latest options. PNG, JPEG),.
aurelienribon.com
LibGDX Project Setup: Third-party support! | Aurelien Ribon's Dev Blog
http://www.aurelienribon.com/blog/2012/05/libgdx-project-setup-third-party-support
LibGDX Texture Packer Gui. LibGDX Project Setup: Third-party support! May 19, 2012 by Aurelien Ribon. Posted under: Desktop applications. I finally took the time to add third-party library support. To the LibGDX Project Setup. Application. This update will greatly help the creators of great add-ons for libgdx to get their work used by more people instead of getting lost little-by-little in the contributions forum :). You can download the update. Directly from the libgdx website. And looks like this:.
aurelienribon.com
Universal Tween Engine 6.2.0 | Aurelien Ribon's Dev Blog
http://www.aurelienribon.com/blog/2012/03/universal-tween-engine-6-2-0
LibGDX Texture Packer Gui. Universal Tween Engine 6.2.0. Mar 15, 2012 by Aurelien Ribon. I updated the tween engine to 6.2.0. This release proposes some very anticipated features. Such as waypoints (with bezier paths! Higher precision for timings, and a static collection of easing equation, to easily find them. Added a lot more precision to timings by changing ints to floats. Added paths for tweens. Through the ‘waypoint()’ method, no more linear transitions! This is the default if you use waypoints).
aurelienribon.com
LibGDX Project Setup v3.0.0! | Aurelien Ribon's Dev Blog
http://www.aurelienribon.com/blog/2012/09/libgdx-project-setup-v3-0-0
LibGDX Texture Packer Gui. LibGDX Project Setup v3.0.0! Sep 24, 2012 by Aurelien Ribon. Posted under: Desktop applications. Here it is, finally, the new major release of Project Setup. This is a revolution. The image below shows the screen dedicated to the creation of a new project. It did not change much since what was already released. By specifying four parameters, like the name of the project, its package name or the destination folder, you can get ready to code by just pressing a button. After havin...
aurelienribon.com
Forum | Aurelien Ribon's Dev Blog
http://www.aurelienribon.com/blog/2012/05/forum
LibGDX Texture Packer Gui. May 29, 2012 by Aurelien Ribon. I just added a forum to the site. It will allow me to help you more easily than by mail or using the comments of the blog. Moreover, it will provide a unified place to centralize all the resolved issues / questions, providing more help to new users. Http:/ www.aurelienribon.com/forum/. Registration is mandatory but no activation is needed. The forum is reachable from the top menu of the website. 2 Comments Add Comment. May 29, 2012 at 16:44.
aurelienribon.com
New library: Sliding Layout | Aurelien Ribon's Dev Blog
http://www.aurelienribon.com/blog/2012/09/new-library-sliding-layout
LibGDX Texture Packer Gui. New library: Sliding Layout. Sep 14, 2012 by Aurelien Ribon. Another little library I made for swing users. It lets you very easily create smooth transitions between two layouts of components. In a special panel. The layouts are based on a grid, which can nest sub-grids and which provides fixed/flexible columns and rows. But more than a thousand words, here is a demo view of what can be done in a few lines of code. There is also a youtube video. Tween Studio: first public beta.
aurelienribon.com
Projects | Aurelien Ribon's Dev Blog
http://www.aurelienribon.com/blog/projects
LibGDX Texture Packer Gui. Got anything to say? Go ahead and leave a comment! Click here to cancel reply. Mail (will not be published). You can use these tags:. A href= title= abbr title= acronym title= b blockquote cite= cite code del datetime= em i q cite= strike strong. Badlogic Games (LibGDX makers). Fainted (indie game dev). Gemserk (indie game dev). The Grey Studios (indie game dev). The Secret Pie (indie game dev). Ziggy's Games (indie game dev). Aurelien Ribon - 2011, 2012.
aurelienribon.com
Tutorial: Animated grass using LibGDX | Aurelien Ribon's Dev Blog
http://www.aurelienribon.com/blog/2012/06/tutorial-animated-grass-using-libgdx
LibGDX Texture Packer Gui. Tutorial: Animated grass using LibGDX. Jun 15, 2012 by Aurelien Ribon. A little and easy tutorial today, but which can add a nice value to your games: we’re going to animate some grass to enhance the floors. Indeed, even if you really suck at graphics as I do, you can fake the user into thining it’s still awesome by animating everything! If it doesn’t look pretty, make it move! We first need to draw some static grass on the screen. What a pure recipe for awesomeness, no? To app...