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Faluk Develop – Learning to create videogames

Learning to create videogames. Mega Vaporizer Apocalypse Exterminator. This game has been developed during Global Game Jam 2017, where the participants have 48 hours to develop a game with a given theme. Davalor Salud is designing and developing EVA (Eye and Vision Analyzer) to, trough videogames, detect the user’s vision problems and, if necessary, assign a therapy. Inaris: The Cloud Temple. Future World is an open world platformer game where the objective is to collect items from an ancient civilization.

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Faluk Develop – Learning to create videogames | falukdevelop.com Reviews
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Learning to create videogames. Mega Vaporizer Apocalypse Exterminator. This game has been developed during Global Game Jam 2017, where the participants have 48 hours to develop a game with a given theme. Davalor Salud is designing and developing EVA (Eye and Vision Analyzer) to, trough videogames, detect the user’s vision problems and, if necessary, assign a therapy. Inaris: The Cloud Temple. Future World is an open world platformer game where the objective is to collect items from an ancient civilization.
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Faluk Develop – Learning to create videogames | falukdevelop.com Reviews

https://falukdevelop.com

Learning to create videogames. Mega Vaporizer Apocalypse Exterminator. This game has been developed during Global Game Jam 2017, where the participants have 48 hours to develop a game with a given theme. Davalor Salud is designing and developing EVA (Eye and Vision Analyzer) to, trough videogames, detect the user’s vision problems and, if necessary, assign a therapy. Inaris: The Cloud Temple. Future World is an open world platformer game where the objective is to collect items from an ancient civilization.

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1

N-Cycle – Faluk Develop

http://www.falukdevelop.com/2011/04/30/n-cycle

Learning to create videogames. April 30, 2011. March 5, 2016. N-Cycle was developed by Theta Team during the Freshmen year. 2D platform game with a Sci-fi environment and puzzles elements. This was the first time to create an engine in C that manages all the necessary systems for a platform game on ASCII console. Objective of the game:. Sound system using FMOD, AI system and part of the editor. Since it was our first game we had some problems to decide the architecture of the game.

2

Future World – Faluk Develop

http://www.falukdevelop.com/2013/08/09/future-world

Learning to create videogames. August 9, 2013. August 9, 2013. Future World is an open world platformer game where the objective is to collect items from an ancient civilization. Future World was developed in 3 days during the Euskal Encounter 21. This was hard work because of the fatigue acumulated by the lack of sleep. The game and engine were developed from scratch in C . Any ATI or Nvidia graphic card compatible with OpenGL 3.0. 264 MB of HD. David Martin Gau [Artist]. Inaris: The Cloud Temple.

3

Ballout – Faluk Develop

http://www.falukdevelop.com/2013/04/17/ballout

Learning to create videogames. April 17, 2013. March 5, 2016. Ballout, being made by Incomple Games junior team of Digipen is a 3D racing game where the player is a pool ball and has to defeat the other balls. Pere Casafont [Producer/Graphics programmer]. Eder Beldad [Technical director/Tools] [ Visit Blog. Ismael Serrano [Artificial intelligence]. Asier Sanchez [Game Designer/Physics]. Jaime Uriarte [Gameplay programmer]. Https:/ www.facebook.com/BalloutTheGame. Leave a Reply Cancel reply.

4

Paperplane – Faluk Develop

http://www.falukdevelop.com/2010/12/21/paperplane

Learning to create videogames. December 21, 2010. March 25, 2014. Paperplane was the very first project during my Freshmen year in Digipen Institue of Technology. 2D 3rd-person arcade/simulation flight game with 3D effect. For this game ProjectFUN Editor. Was used, an IDE developed by DigiPen Institute of Technology to develop 2D games. Objective of the game:. My objective for this project was to create a 3D effect in a 2D game. For this I created 4 main features to achieve my objective:.

5

Ana’s Nightmare – Faluk Develop

http://www.falukdevelop.com/2012/04/13/anas-nightmare

Learning to create videogames. April 13, 2012. March 5, 2016. Developed by the team Secant Squared during the Sophomore year. Top-down 2D misterious-disturbing adventure game with a certain survival horror mood. All the game was developed completely in C . External sources: DirectX 11. Story of the game:. Darkness has fallen all over Europe and people are going through hard times. Ana lost her father a long time ago, when these rich people took her mother away to work as a modist in Paris. And the final ...

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Future World – Finalist for HóPLAY (2013) | Eder Beldad

https://ederbeldad.wordpress.com/2013/09/04/future-world-euskal-encounter-21-2013

Future World – Finalist for HóPLAY (2013). Future world is a game created during the Euskal Encounter 21. By students of Digipen (2nd and 3th year). The game has been finalist for HóPLAY in the category of Best Basque Game. The idea of the game was chosen right in there and developed in 3 days. The outcome was a futuristic 2D platformer where the player has to use a robot to explore the map and recover items of a lost civilization. Asier Sanchez [Visit page]. Ismael Serrano [Visit page]. September 4, 2013.

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N-Cycle – Freshman project [ASCII game] | Eder Beldad

https://ederbeldad.wordpress.com/2013/04/06/n-cycle-freshman-project-ascii-game

N-Cycle – Freshman project [ASCII game]. This project was made during the second semester of the 1st year in Digipen. It was our first team project in Digipen. The objective was to learn team dynamics and communication. Product manager] [Visit page]. April 6, 2013. Digipen institute of technology. Laquo; Previous Post. Next Post ». Leave a Reply x. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.

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Ballout – Junior Game | Eder Beldad

https://ederbeldad.wordpress.com/2013/04/07/ballout-junior-game-in-progress

Ballout – Junior Game. Ballout, being made by “Incomple Games” junior team of Digipen is a 3D racing game where the player is a pool ball and has to defeat the other balls. Development time: 6 months. Artificial intelligence] [Visit page]. Game Designer/Physics] [Visit page]. Https:/ www.facebook.com/BalloutTheGame. April 7, 2013. Digipen institute of technology. Laquo; Previous Post. Next Post ». Leave a Reply x. Enter your comment here. Fill in your details below or click an icon to log in:.

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Faluk Develop – Learning to create videogames

Learning to create videogames. Mega Vaporizer Apocalypse Exterminator. This game has been developed during Global Game Jam 2017, where the participants have 48 hours to develop a game with a given theme. Davalor Salud is designing and developing EVA (Eye and Vision Analyzer) to, trough videogames, detect the user’s vision problems and, if necessary, assign a therapy. Inaris: The Cloud Temple. Future World is an open world platformer game where the objective is to collect items from an ancient civilization.

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