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Game Design Heretic | fang-langford.livejournal.com Reviews

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1

Game Design Heretic

https://fang-langford.livejournal.com/tag/ritual

January 31st, 2008 (01:56 pm). While I've been struggling with Scattershot presents: Universe 6 (SpU6), thinks have been roiling around in my mind. So let's get a group of guys together, friends already if you will. Now they pick up this 'game' and are going to try it. One, fairly motivated guy is going to teach it to them as they play. Beyond that, it's just an average get together to 'hang out'. This is your basic social situation and the game could be anything. But let's say it's a. It should be clear...

2

Mode Clash: the Root of the In Character (IC) / Out of Character (OoC) 'Problem?' - Game Design Heretic

https://fang-langford.livejournal.com/28397.html

Mode Clash: the Root of the In Character (IC) / Out of Character (OoC) 'Problem? August 7th, 2007 (05:07 pm). I'm sorry about how picky this sounds, but I thought I might open this up for consideration. I got the idea from a blog about user interfaces. Role-playing game mode clash is something like putting A SHOUTED WORD in all capitals and then forgetting the 'caps lock.' Without knowing, everything from there on IS SHOUTING IN CHAT. Are we asking inexperienced gamers to subconsciously know. One solutio...

3

The Unusual Suspects... fang_langford

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0} " class=" actions-entryunit item actions-entryunit item- comments js-elem-color- svgicon ". 8 & ($index 1) % 3 = = 0" ng-cloak. 4 & ($index 1) % 5 = = 0" ng-cloak. 9 & ($index 1) % 10 = = 0" ng-cloak. 9 & ($index 1) % 10 = = 0" ng-cloak. Sorry, there are no available entries to display. Follow us on Facebook. Follow us on Twitter. 1999 LiveJournal, Inc.

4

Why Can’t Gamemasters Play the Rules? - Game Design Heretic

https://fang-langford.livejournal.com/29602.html

Why Can’t Gamemasters Play the Rules? October 26th, 2007 (05:43 pm). Ever notice that in most typical role-playing games there simply are no rules that the gamemaster must follow. In fact, there is a sad lack of rules for them at all. Guideline quality in typical or popular gaming has always suffered from a certain amount of ambiguity. I remember starting the whole gaming community in my home town; I must have been talented because it never seemed that hard (until somebody else tried it). Here’s some of ...

5

May 2nd, 2008 - Game Design Heretic

https://fang-langford.livejournal.com/2008/05/02

May 2nd, 2008 forward. May 2nd, 2008 (05:04 pm). Well, I've finally taken the plunge. I've been spreading myself far too thinly for a long time, so I'm bringing all my points of access into one location. If you want to read the kinda blogs you read here, then you'll have to turn your RSS feeds and bookmarks to: http:/ www.scattershotgames.com/? If you want it all, aim at http:/ www.scattershotgames.com. I hope you like it and humbly invite you to join in the fun! May 2nd, 2008 forward.

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Scattershot Design Continuum: October 2007

http://scattershotdesign.blogspot.com/2007_10_01_archive.html

Tuesday, October 16, 2007. For a long time now, I've been rebelling against the current trend in role-playing game design theory to look at the act as a conflict of competing directions to take the game with dice as the arbitrary adjudicator. It all seems so 'you versus me'. I'm learned the craft of gamemastering by playing in women's groups. You don't interrupt, you embellish; you don't contest, you compliment; dice don't decide; they enhance. And it's spiritual aspects.). Instead of introducing element...

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GNS Links and Comments - John's RPG Journal

http://jhkimrpg.livejournal.com/57283.html

GNS Links and Comments - Johns RPG Journal. April 24th, 2007. 11:58 am - GNS Links and Comments. I think I've done fairly well to avoid discussion on the GNS Model. The last time I had a post focused on the GNS Model was back in November 2005: "Me and GNS". Where I commented that I wouldn't post about it much - which it appears I've done fairly well on. Still, there are posts on it to time to time that I read, and I thought I'd summarize again. There's Jono's Natural Log post GNS theory. However, at this...

scattershotdesign.blogspot.com scattershotdesign.blogspot.com

Scattershot Design Continuum

http://scattershotdesign.blogspot.com/2007/10/for-long-time-now-ive-been-rebelling.html

Tuesday, October 16, 2007. For a long time now, I've been rebelling against the current trend in role-playing game design theory to look at the act as a conflict of competing directions to take the game with dice as the arbitrary adjudicator. It all seems so 'you versus me'. I'm learned the craft of gamemastering by playing in women's groups. You don't interrupt, you embellish; you don't contest, you compliment; dice don't decide; they enhance. And it's spiritual aspects.). Instead of introducing element...

fishorsofa.blogspot.com fishorsofa.blogspot.com

Fish or Sofa Magazine: Editorial: Status Update

http://fishorsofa.blogspot.com/2007/07/editorial-status-update.html

Fish or Sofa Magazine. A zine-style blog for articles on the writing of Scattershot role-playing games. Friday, July 20, 2007. I know I haven't been around for quite a while, but I'm here to change that. Starting now, I will begin adding content roughly every thirteen days or so. Here's an update about the other things I've got going for Scattershot:. I've opened up the blogs Universe 6. Again, so you can look for progress on those fronts. My overall design progress will show up on Design Continuum.

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Fish or Sofa Magazine: July 2007

http://fishorsofa.blogspot.com/2007_07_01_archive.html

Fish or Sofa Magazine. A zine-style blog for articles on the writing of Scattershot role-playing games. Friday, July 20, 2007. I know I haven't been around for quite a while, but I'm here to change that. Starting now, I will begin adding content roughly every thirteen days or so. Here's an update about the other things I've got going for Scattershot:. I've opened up the blogs Universe 6. Again, so you can look for progress on those fronts. My overall design progress will show up on Design Continuum.

thanuir.wordpress.com thanuir.wordpress.com

Feeding gamers | Cogito, ergo ludo.

https://thanuir.wordpress.com/2011/10/21/feeding-gamers

Cogito, ergo ludo. 21 October, 2011 at 3:14 pm ( Amber. I usually cook something moderately edible and feed everyone before we play Amber. Nothing fancy, as my kitchen barely has room for two people to stand (the joys of living in a student apartment), but generally something edible. I do this for a few reasons. First one: Fed gamers are happier than hungry ones, and as we are eating people get to talk about comics, games, daily life and politics. Second one: I like offering people food to eat. Meat and ...

thanuir.wordpress.com thanuir.wordpress.com

Playtest report of Coyotes of Chicago by Peter Borah | Cogito, ergo ludo.

https://thanuir.wordpress.com/2012/09/10/playtest-report-of-coyotes-of-chicago-by-peter-borah

Cogito, ergo ludo. Playtest report of Coyotes of Chicago by Peter Borah. 10 September, 2012 at 9:48 am ( roleplaying-games. You can find the document we used over here, but it may change in the near future: https:/ semielgames.wordpress.com/2012/07/25/the-coyotes-of-chicago-playtest-document/. What follows is the playtest report I sent to Peter. He did not give any clear guidelines on what to include, so I gave him what impressions I had and what notes I made. 8211; my bad. This caused some confusion.

thanuir.wordpress.com thanuir.wordpress.com

The end of Amber | Cogito, ergo ludo.

https://thanuir.wordpress.com/2014/03/14/the-end-of-amber

Cogito, ergo ludo. The end of Amber. 14 March, 2014 at 7:47 pm ( Amber. I started an Amber game. One of the players was okay with playing but not too enthusiastic, one was very enthusiastic, and three others something in between. One of them was going too leave at some point. One of the players, the enthusiastic one, wanted a political game with secret actions, players against each other and also against environment. Why not, for does not the rulebook also suggest that? The background players did their j...

roleplaytech.wordpress.com roleplaytech.wordpress.com

A Idea Concerning Interruptions | Technology for roleplaying

https://roleplaytech.wordpress.com/2008/01/07/a-idea-concerning-interruptions

A Idea Concerning Interruptions. So, here’s my idea: whenever someone interrupts a scene in progress or makes an out of character comment, they take a poker chip from a pile in the middle of the table. That’s all. At the end of the session, everyone will be able to see where the time goes and make a conscious. This entry was posted on Monday, January 7th, 2008 at 9:53 pm and is filed under group. You can follow any responses to this entry through the RSS 2.0. Feed You can leave a response.

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Technology for roleplaying | Theory meets practicality | Page 2

https://roleplaytech.wordpress.com/page/2

November 28, 2007. This thread over on Story Games. Is one of the best in recent memory. It’s about the assumptions we hold about roleplaying. There are also a number of threads titled “Kill a Cow: (whatever)” devoted to showing ways that the assumptions can be violated. November 27, 2007. Some time ago, while our group was discussing how best to elicit feedback for the GM, someone suggested that player feedback might be worth doing too. Most of us immediately said “No way! Practical Guidelines for GMing.

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Game Design Heretic

May 2nd, 2008 (05:04 pm). Well, I've finally taken the plunge. I've been spreading myself far too thinly for a long time, so I'm bringing all my points of access into one location. If you want to read the kinda blogs you read here, then you'll have to turn your RSS feeds and bookmarks to: http:/ www.scattershotgames.com/? If you want it all, aim at http:/ www.scattershotgames.com. I hope you like it and humbly invite you to join in the fun! An Idea I've Been Toying With. March 11th, 2008 (04:14 pm).

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