faravidinteractive.wordpress.com
Faravid Interactive | Maker of The Samaritan ParadoxMaker of The Samaritan Paradox
http://faravidinteractive.wordpress.com/
Maker of The Samaritan Paradox
http://faravidinteractive.wordpress.com/
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Faravid Interactive | Maker of The Samaritan Paradox | faravidinteractive.wordpress.com Reviews
https://faravidinteractive.wordpress.com
Maker of The Samaritan Paradox
A little portrait tutorial | Faravid Interactive
https://faravidinteractive.wordpress.com/2014/08/08/a-litte-portrait-tutorial
Concept graphics for sci-fi game. Heavy Rain – a dissection of the prologue →. August 8, 2014 · 10:22 pm. A little portrait tutorial. Alright, so I’m currently re-painting some character portraits for the Steam badges. I thought I could show you the steps I take to make the refined versions. 1 This is the original picture up-scaled to the target size of 186×204. Obviously, simply enlarging it won’t do; we have tons of restoration to do. Remember that the contrasts are lower on the side that isn’t h...
July | 2015 | Faravid Interactive
https://faravidinteractive.wordpress.com/2015/07
Monthly Archives: July 2015. July 16, 2015 · 7:51 pm. I’m pretty sure that the next game will be 640×400, so I’m practising that kind of painting at the moment. It may not seem like much of a difference to work with that resolution instead of 320×200, but it’s actually very different (aside from the fact that it’s four times the canvas to fill…). In hindsight, I guess I could have planned the picture so that more of the central object, the giant mine truck, got some highlights, to make it slightly more i...
August | 2014 | Faravid Interactive
https://faravidinteractive.wordpress.com/2014/08
Monthly Archives: August 2014. August 8, 2014 · 10:22 pm. A little portrait tutorial. Alright, so I’m currently re-painting some character portraits for the Steam badges. I thought I could show you the steps I take to make the refined versions. 1 This is the original picture up-scaled to the target size of 186×204. Obviously, simply enlarging it won’t do; we have tons of restoration to do. Remember that the contrasts are lower on the side that isn’t hit by direct light; you can’t just add mor...5 Alright...
December | 2014 | Faravid Interactive
https://faravidinteractive.wordpress.com/2014/12
Monthly Archives: December 2014. December 8, 2014 · 11:13 am. On words and meanings in TSP. If anyone’s played TSP and is curious about certain references, I will save you some researching trouble in this blog entry. On good and evil. Most references in the game are about the good vs evil dichotomy. Many real books mentioned, like The Dwarf. Explore the evil aspect of the human nature, but there are also slightly more obscure clues and easter eggs hidden throughout the game. Inside the church, there’s a ...
April | 2015 | Faravid Interactive
https://faravidinteractive.wordpress.com/2015/04
Monthly Archives: April 2015. April 18, 2015 · 11:41 am. Here’s a collage of all the locations in The Samaritan Paradox. These make up almost all backgrounds; I’ve excluded cut scene backdrops, close-ups (maps, chess boards, riddles etc) and intro-outro screens etc. Also, many of the outdoor locations have day/night/evening versions that only got one version included. It’s made in 50% size. Enjoy:. Fiction in the Machine. El Blog de las aventuras gráficas. GoT – analysis of episode 9.
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Review zu "The Samaritan Paradox"
http://www.adventures-united.com/index.php/109-review-thesamaritanparadox
Review zu The Samaritan Paradox. Onclick="window.open(this.href,'win2','status=no,toolbar=no,scrollbars=yes,titlebar=no,menubar=no,resizable=yes,width=640,height=480,directories=no,location=no'); return false;" rel="nofollow". Veröffentlicht: 21. April 2014. Geschrieben von Michael Schachinger. Entwickelt wurde das klassische Point&Click-Adventure von Faravid Interactive, einem Independent-Entwickler aus Göteborg in Schweden. Bereits Ende 2012 wurde über eine Crowdfunding-Aktion Geld für das Projekt ...
The Samaritan Paradox
http://www.screen7.co.uk/games/samaritanparadox
An all new adventure. Faravid Interactive present a brand new detective adventure game. With simple interface, point and click mechanics, enjoy an unfolding story with animations, music, effects and lots of atmosphere. Journey through cityscapes and islands of Sweden to the mysterious and beautiful lands within a novel, with brain teasing puzzles, interesting characters and a dramatic story - it waits only for an adventurer like you! From this website and various online retailers - today! But more questi...
adventures-index13.blogspot.com
DEVELOPERS: DEVELOPERS [F]
http://adventures-index13.blogspot.com/2008/03/f.html
ABOUT TO BLOW UP - Part I. DEAD SYNCHRONICITY: TOMORROW COMES TODAY. EROTICA ISLAND / ESCAPE FROM PARADISE. NOCTROPOLIS - ENHANCED EDITION. FLYING CAFE FOR SEMIANIMALS. CONTRADICTION: SPOT THE LIAR! FOREVER ENTERTAINMENT S.A. THE SHINE OF A STAR. VICTI: BLOOD BITTERNESS / VIGIL: BLOOD BITTERNESS. PENUMBRA II: BLACK PLAGUE. AMNESIA I: THE DARK DESCENT. AMNESIA II: A MACHINE FOR PIGS. SKYBORG: INTO THE VORTEX. SHERLOCK HOLMES I: MYSTERY OF THE MUMMY. JOURNEY TO THE CENTRE OF EARTH. FULLBRIGHT COMPANY, THE.
adventures-index7.blogspot.com
WEBSITES: WEBSITES > F
http://adventures-index7.blogspot.com/2009/05/dieythinseisf.html
FLYING CAFE FOR SEMIANIMALS. FOREVER ENTERTAINMENT S.A. Ο αστερίσκος δίπλα σέ κάποιο όνομα δηλώνει ότι ο Εκδότης / Κατασκευαστής δέν υπάρχει πλέον καί η διεύθυνση τού link παραπέμπει σέ κάποια σελίδα μέ πληροφοριακό υλικό. Awesome Inc. πρότυπο. Εικόνες προτύπου από τον χρήστη fpm.
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faravidinteractive.wordpress.com
Faravid Interactive | Maker of The Samaritan Paradox
July 16, 2015 · 7:51 pm. I’m pretty sure that the next game will be 640×400, so I’m practising that kind of painting at the moment. It may not seem like much of a difference to work with that resolution instead of 320×200, but it’s actually very different (aside from the fact that it’s four times the canvas to fill…). In hindsight, I guess I could have planned the picture so that more of the central object, the giant mine truck, got some highlights, to make it slightly more interesting to look at (the wh...
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Ibland måste jag gå genom hela den här staden. För att komma ihåg att den är verklig. Och ibland måste jag tappa allt omkring mig. För att hitta det jag allra mest har saknat. 2015-03-08 @ 20:14:01 Permalink. Viskar "du är söt men du är död". 2015-01-31 @ 11:31:00 Permalink. För det som är smuts på tröjan, för mycket asplövspuls. Men skriver inget av det där. Lämnar det osagt och låter resterna av det som inte sägs hänga i luften. 2015-01-08 @ 23:59:09 Permalink. Och tänkte: hit ska jag flytta sen. 2014-...
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