tomtirapani.com
Farting Felix :: Tom Tirapani
http://www.tomtirapani.com/portfolio/farting-felix
What I can do for you. What People are Saying. Creator / Designer / Programmer. Objective-C, Cocos2D, Adobe Flash, Adobe Photoshop, Animation, Testflight, TexturePacker, PVR.CCZ compression, bmGlyph, ParticleDesigner, Movie Editing, HTML5, CSS3, Javascript, JSON, plist. Http:/ www.fartingfelix.com/. What People are Saying. Highly skilled technically, quick learner and good team member, Tom's front end abilities will make your team faster and more robust. He's got high potential to become one of your ...
148apps.com
Farting Felix Review | 148Apps
http://www.148apps.com/reviews/farting-felix-review
Best App Ever Awards. Best App Ever Awards. Our Review by Jennifer Allen. On June 26th, 2014. With plenty to do here, Farting Felix is a rather enjoyable experience. Developer: Black Sheep Apps. Version Reviewed: 1.0. Device Reviewed On: iPhone 5. Graphics / Sound Rating:. Shakespeare once asked "What's in a name? As it really doesn't deserve to be overlooked. While the name might suggest something pretty shallow and juvenile, Farting Felix. Actually offers a surprising amount of variety and entertainment.
black-sheep-apps.com
Farting Felix Post Mortem – Part 1, Marketing | Black Sheep Apps
http://www.black-sheep-apps.com/farting-felix-post-mortem-pt1
Farting Felix Post Mortem – Part 1, Marketing. July 29, 2014. My very first game,. Has been out in the wilds of the iOS App Store for about a month now. The response has been a frustrating mix of positive reviews and tumbleweed indifference – the consensus being, I made a good game and then completely failed to tell anyone about it! This blog post will discuss some of the mistakes I made (and lessons learned) since thrusting. Let’s get down to business:. 1) “Hope” is not a strategy. One way to mitigate t...
black-sheep-apps.com
Tom Tirapani | Black Sheep Apps
http://www.black-sheep-apps.com/author/ega04trt
All posts by Tom Tirapani. Farting Felix Post Mortem – Part 1, Marketing. July 29, 2014. My very first game,. Has been out in the wilds of the iOS App Store for about a month now. The response has been a frustrating mix of positive reviews and tumbleweed indifference – the consensus being, I made a good game and then completely failed to tell anyone about it! This blog post will discuss some of the mistakes I made (and lessons learned) since thrusting. Let’s get down to business:. One way to mitigate the...
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