raphaelmuller.wordpress.com
Indie Speed Run 2013: 48h to create a game and its sound! | raphaelmuller
https://raphaelmuller.wordpress.com/2013/10/08/indie-speed-run-2013-48h-to-create-a-game-and-its-sound
A blog about an audio fanatic working in the game industry. Here you will learn about my insights, tips and tricks on producing music and sound effects, implementation and mixing. There is no creating games without working with tight deadlines. But every now and then you have to cope with some really REALLY devilishly tight deadlines. So what if you had to do everything from scratch to finish with a group of just 4 people and in no more than 48 hours? The concept art was still in its beginning, since our...
raphaelmuller.wordpress.com
Bruma: an unusual game needs unsual timbres | raphaelmuller
https://raphaelmuller.wordpress.com/2013/11/05/bruma-an-unusual-game-needs-unsual-timbres
A blog about an audio fanatic working in the game industry. Here you will learn about my insights, tips and tricks on producing music and sound effects, implementation and mixing. Bruma: an unusual game needs unsual timbres. First of all, sorry for the delay, guys! These last weeks I had a lot of sounds and music to do. I’ll write about these projects once they come out! As I mentioned in my previous post, this one will be about the last game that Critical Studio. First steps for the music. As you may ha...