danielrugu.wordpress.com
Posts | Daniel Ruiz G | Digital art
https://danielrugu.wordpress.com/portfolio-2/posts
Mascot for a company. Zbrush, 3DCOAT, Maya and photoshop used. Design by Rene Hdz. September 13, 2016 Categories: 3D. Corporate Image for Comermur. May 2, 2016 Categories: Graphic Design. Maya, 3D COAT, Photoshop. January 15, 2016 Categories: 3D. December 17, 2015 Categories: 3D. December 17, 2015 Categories: 3D. Megaman X inspired vehicle concept. April 17, 2015 Categories: Concept art. Modeling, texturing and Unity incorporation for Fathom Interactive. Go play Sky Punks. February 7, 2015 Categories: WIP.
leavesturn.com
Games — JEN MORGAN
http://www.leavesturn.com/3dgames
Since 2003, I've worked as an environment artist in PC, console and mobile development, at Electronic Arts Blackbox. Now I'm a senior artist at Phoenix Labs. Working on the upcoming action RPG Dauntless. With a talented team of veteran developers. Resident Evil: Operation Raccoon City. Captain America: Super Soldier. Need For Speed: ProStreet. Need For Speed: Carbon. Need For Speed: Most Wanted. Need For Speed: Underground 2. James Bond: Everything Or Nothing.
claireroberts.net
Credentials | Claire Roberts
http://claireroberts.net/credentials
3D Artist: Models, Textures, FX. Skip to primary content. Skip to secondary content. December 2014-present: Roadhouse Interactive. Character models and tex, VFX). Characters/enviro models and tex, VFX). July 2014-February 2015: Team Sharkeye. Art Director, FX Artist). It is my pleasure to lend a hand with the completion of Oscar, an independent game that looks at a young girl’s childhood struggle. January-July 2014: Fathom Interactive. Sky Pirates of Neo Terra. My time at Fathom was short but sweet. ...
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