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Fat Ninja - A 2D OpenGL Android Game

Fat Ninja - A 2D OpenGL Android Game. Monday, June 18, 2012. Mike Pope - Week 15. This is the true finale, for tomorrow we present our game to other classmates, professors, and just about anyone else who wants to come in and check out the presentations. I am very very happy at how far this project has come and how hard of work each of us did throughout the past 16 weeks. Thanks for taking this amazing journey with us! Kyle Windsor - Week 15. Sunday, June 17, 2012. Tate Marske - Weeks 13-15. For our fourt...

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Fat Ninja - A 2D OpenGL Android Game | fatninjaqp.blogspot.com Reviews
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Fat Ninja - A 2D OpenGL Android Game. Monday, June 18, 2012. Mike Pope - Week 15. This is the true finale, for tomorrow we present our game to other classmates, professors, and just about anyone else who wants to come in and check out the presentations. I am very very happy at how far this project has come and how hard of work each of us did throughout the past 16 weeks. Thanks for taking this amazing journey with us! Kyle Windsor - Week 15. Sunday, June 17, 2012. Tate Marske - Weeks 13-15. For our fourt...
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Fat Ninja - A 2D OpenGL Android Game | fatninjaqp.blogspot.com Reviews

https://fatninjaqp.blogspot.com

Fat Ninja - A 2D OpenGL Android Game. Monday, June 18, 2012. Mike Pope - Week 15. This is the true finale, for tomorrow we present our game to other classmates, professors, and just about anyone else who wants to come in and check out the presentations. I am very very happy at how far this project has come and how hard of work each of us did throughout the past 16 weeks. Thanks for taking this amazing journey with us! Kyle Windsor - Week 15. Sunday, June 17, 2012. Tate Marske - Weeks 13-15. For our fourt...

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1

Fat Ninja - A 2D OpenGL Android Game: Kyle Windsor - Week 14

http://fatninjaqp.blogspot.com/2012/06/kyle-windsor-week-14.html

Fat Ninja - A 2D OpenGL Android Game. Tuesday, June 12, 2012. Kyle Windsor - Week 14. This week has been my longest and most productive week yet. I completed all of my remaining levels, 3-3, 4-1, 4-2, and 5-1. I didn't have any more issues and the one error I was having on 3-3 refused to show itself again and didn't interfere at all. The only challenging part about all this is the time it took. Subscribe to: Post Comments (Atom). Mike Pope - Week 15. Kyle Windsor - Week 15. Tate Marske - Weeks 13-15.

2

Fat Ninja - A 2D OpenGL Android Game: Mike Pope - Week 13

http://fatninjaqp.blogspot.com/2012/06/mike-pope-week-13.html

Fat Ninja - A 2D OpenGL Android Game. Tuesday, June 5, 2012. Mike Pope - Week 13. Outlined Chin and Enemies For Easy Visibility. Chin Roll and Stealth Sprite Sheet. Egypt 3-1 (Desert with pyramids). Egypt Platforms (Highly reminiscent of Super Mario Bros. 3, world 2 blocks). World Select (and buttons). Level Select (and buttons). Large Samurai (90% Textured - just needs sprite sheets). You must be thinking, "What's left to finish? Like I did with this past week). Subscribe to: Post Comments (Atom).

3

Fat Ninja - A 2D OpenGL Android Game: May 2012

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Fat Ninja - A 2D OpenGL Android Game. Wednesday, May 30, 2012. Mike Pope - Week 12. I'll go straight into this week's post by saying that we're just about half way done with our Beta version, and we've got this far within only 12 weeks (and we still have 4 to go! In these next 3 or so weeks, we're all going to be working double hard, especially me, but we'll talk about that later. A deep jungle setting! Monday, May 28, 2012. Kyle Windsor - Week 12. Tuesday, May 22, 2012. Mike Pope - Week 11. This week ha...

4

Fat Ninja - A 2D OpenGL Android Game: Kyle Windsor - Week 13

http://fatninjaqp.blogspot.com/2012/06/kyle-windsor-week-13.html

Fat Ninja - A 2D OpenGL Android Game. Wednesday, June 6, 2012. Kyle Windsor - Week 13. This past week has been one of my busiest ones yet. I completed levels 2-3, 2-2, 3-1, 3-2, and got a good start on 4-1. This made a large improvement and easily doubled the levels we already had completed. Subscribe to: Post Comments (Atom). Mike Pope - Week 15. Kyle Windsor - Week 15. Tate Marske - Weeks 13-15. Andrew Morrison - Update 3. Kyle Windsor - Week 14. Mike Pope - Week 14. Kyle Windsor - Week 13.

5

Fat Ninja - A 2D OpenGL Android Game: Tate Marske - Weeks 11-12.5

http://fatninjaqp.blogspot.com/2012/06/tate-marske-weeks-11-13.html

Fat Ninja - A 2D OpenGL Android Game. Sunday, June 3, 2012. Tate Marske - Weeks 11-12.5. Summing this three-week span up into one word; long. I have been absolutely working my tail off trying to get everything working perfectly for further level integration, and we are just about there. Since my last post, my team and myself have accomplished a lot, and gone to new heights! So, here is what's going on right now:. World selection and level selection have both been worked in this week, which is HUGE. Okay,...

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Client: Fire Hose Games. Engine/Language: Unreal Engine 3. Development Cycle: 4 Months. Awards: 2nd Place in the 2013 DeVry National Senior Project Showdown (1st place in the Game and Simulation Category). Is a 2.5D puzzle game playable on iOS. The object of the game is to allow your cat to roll from the start of the level to the end of the level by placing objects in the environment that will safely to maneuver the cat to its goal. Website: returnzero.weebly.com. Engine/Language: Unreal Engine 3. Engine...

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Fat Ninja - A 2D OpenGL Android Game

Fat Ninja - A 2D OpenGL Android Game. Monday, June 18, 2012. Mike Pope - Week 15. This is the true finale, for tomorrow we present our game to other classmates, professors, and just about anyone else who wants to come in and check out the presentations. I am very very happy at how far this project has come and how hard of work each of us did throughout the past 16 weeks. Thanks for taking this amazing journey with us! Kyle Windsor - Week 15. Sunday, June 17, 2012. Tate Marske - Weeks 13-15. For our fourt...

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