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Foundations of Digital Games 2014

Foundations of Digital Games 2014. Foundations of Digital Games 2014. 4/16 - Proceedings for the main conference. 3/28 - Final detailed schedule. 3/28 - Presentation information. 3/25 - A preliminary overview schedule. PDF) is now available. Full list of accepted work. Abstracts due (for assigning reviewers) 9 December, final submissions due 15 December. FDG 2014 invites paper, panel, poster, demo, doctoral consortium, and workshop submissions in all research areas related to games. April 3-7, 2014.

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View this contact

SASDG

Jim Whitehead

203 S●●●●● Lane

San●●●ruz , California, 95060

US

1.83●●●●1227
1.83●●●●4829
ej●@cs.ucsc.edu

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Foundations of Digital Games 2014 | fdg2014.org Reviews
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Foundations of Digital Games 2014. Foundations of Digital Games 2014. 4/16 - Proceedings for the main conference. 3/28 - Final detailed schedule. 3/28 - Presentation information. 3/25 - A preliminary overview schedule. PDF) is now available. Full list of accepted work. Abstracts due (for assigning reviewers) 9 December, final submissions due 15 December. FDG 2014 invites paper, panel, poster, demo, doctoral consortium, and workshop submissions in all research areas related to games. April 3-7, 2014.
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Foundations of Digital Games 2014 | fdg2014.org Reviews

https://fdg2014.org

Foundations of Digital Games 2014. Foundations of Digital Games 2014. 4/16 - Proceedings for the main conference. 3/28 - Final detailed schedule. 3/28 - Presentation information. 3/25 - A preliminary overview schedule. PDF) is now available. Full list of accepted work. Abstracts due (for assigning reviewers) 9 December, final submissions due 15 December. FDG 2014 invites paper, panel, poster, demo, doctoral consortium, and workshop submissions in all research areas related to games. April 3-7, 2014.

SUBDOMAINS

dpg.fdg2014.org dpg.fdg2014.org

3nd Workshop on Design Patterns in Games

Third Workshop on Design Patterns in Games (DPG 2014). Co-located with FDG 2014 – Fort Lauderdale, FL, USA – 3-7 April, 2014. The 3nd Workshop on Design Patterns in Games (DPG 2014) is a one-day event, co-located with the Foundations of Digital Games 2014. Conference. The workshop focuses on advancing design patterns as a means to formally describe a solution to a game design problem. The proceedings of the First Workshop are available in the ACM Digital Library. 20 December, 2013. 10 January, 2014.

pcg.fdg2014.org pcg.fdg2014.org

The Fifth Workshop on Procedural Content Generation in Games

The fifth workshop on Procedural Content Generation in Games (PCG 2014) Organized in conjunction with the International Conference on Foundations of Digital Games 2014. We invite contributions on all aspects of generating game content, using any method. Both descriptions of new algorithms, theoretical or critical analysis and empirical studies of implementations and applications are welcome.

INTERNAL PAGES

fdg2014.org fdg2014.org
1

Foundations of Digital Games 2014

http://www.fdg2014.org/index.html

Foundations of Digital Games 2014. Foundations of Digital Games 2014. 4/16 - Proceedings for the main conference. 3/28 - Final detailed schedule. 3/28 - Presentation information. 3/25 - A preliminary overview schedule. PDF) is now available. Full list of accepted work. Abstracts due (for assigning reviewers) 9 December, final submissions due 15 December. FDG 2014 invites paper, panel, poster, demo, doctoral consortium, and workshop submissions in all research areas related to games. April 3-7, 2014.

2

Foundations of Digital Games 2014

http://www.fdg2014.org/attendees.html

Foundations of Digital Games 2014. Registration and Attendee Information. The 2014 Foundations of Digital Games will take place onboard the cruise ship, the Royal Caribbean Liberty of the Seas. This ship departs Ft. Lauderdale, Florida on April 3, 2014, cruises to Cozumel, Mexico on April 5, and then returns to Ft. Lauderdale on April 7. Conference sessions will be held in the state of the art conference center, and shipboard auditorium. According to the Royal Caribbean FAQ. Rodeway Inn and Suites. Rooms...

3

Foundations of Digital Games 2014 — Conference Proceedings

http://www.fdg2014.org/proceedings.html

Foundations of Digital Games 2014. Proceedings of the 9th International Conference on the Foundations of Digital Games. Society for the Advancement of the Science of Digital Games, ISBN: 978-0-9913982-2-5. Tiffany Barnes and Ian Bogost. Inge Becht and Sander Bakkes. MeIRL-BC: Predicting player positions in video games. Bridget Blodgett and Anastasia Salter. 1ReasonWhy: Game communities and the invisible woman. Andrew Borg Cardona, Aske Walther Hansen, Julian Togelius, and Marie Gustafsson Friberger.

4

Foundations of Digital Games 2014 — Workshop Proceedings

http://www.fdg2014.org/workshopsproceedings.html

Foundations of Digital Games 2014. FDG 2014 Workshop Proceedings. Proceedings of Workshops Colocated with the 9th International Conference on the Foundations of Digital Games. Society for the Advancement of the Science of Digital Games, ISBN: 978-0-9913982-3-2. Fifth Workshop on Procedural Content Generation in Games. Noor Shaker, Kenneth O. Stanley, and Kate Compton. Sander Bakkes and Shimon Whiteson. Towards challenge balancing for personalised game spaces. Alexander Zook and Mark O. Riedl. Social Beli...

5

Foundations of Digital Games 2014

http://www.fdg2014.org/sponsors.html

Foundations of Digital Games 2014. Papers and Doctoral Consortium. Final (extension): 15 December. Camera Ready: 1 March. Final (extension): 15 December. Camera Ready: 1 March. Panels, Posters, and Demos. Final (extension): 15 December. Camera Ready: 1 March. Early registration: 9 December. Regular registration: 28 January. Late registration: 28 February. Registration after February 28.

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pcg.fdg2014.org pcg.fdg2014.org

The Fifth Workshop on Procedural Content Generation in Games

http://pcg.fdg2014.org/index.html

The fifth workshop on Procedural Content Generation in Games (PCG 2014) Organized in conjunction with the International Conference on Foundations of Digital Games 2014. We invite contributions on all aspects of generating game content, using any method. Both descriptions of new algorithms, theoretical or critical analysis and empirical studies of implementations and applications are welcome.

gamesstudio.org gamesstudio.org

Games Studio | Author Archives

http://gamesstudio.org/author/yusufpisan

Accepting New PhD Students. April 7, 2016. We are looking for motivated PhD students for Games Studio. There are a number of projects that you can join focusing around games. Augment and Virtual Reality – Measuring immersion and flow in these environments while completing complex tasks. Spatial navigation – Understanding how humans navigate virtual and physical spaces. How can we design better marked virtual spaces to create a sense of presence. If you are interested in any of the above topics, or intere...

lgrace.com lgrace.com

Publications by Lindsay D. Grace - Persuasive Play, Critical Games, Software Philosophy and Art

http://www.lgrace.com/publications_frame.htm

Grace, L. D. 2016 The Rise of Affection Games: The Private Lives of Mobile Devices. In M Willson and T. Leaver (Eds.), Social, Casual, Mobile: Changing Games, Bloomsbury Press, NY. Grace, L, Jamieson, P. Gaming with Purpose: Heuristic Understanding of Ubiquitous Game Development and Design for Human Computation. IEEE Handbook of Digital Games, in Angelides, M. C., and Agius, H. (Eds.). Handbook of Digital Games. John Wiley and Sons. (2014). Rdquo; in Grenzfurthner, Friesinger, Fabry,Ballhausen. In Procee...

lgrace.com lgrace.com

Visual Art by Lindsay Grace

http://www.lgrace.com/visual_frame.htm

Digital and Play Art. Digital art seeking to highlight specific aspects of the social relationship between human and machine. These relationships are like most human relationships, wonderful but full of distinct challenges that require attention. Art Exhibitions, Showcases, and Competitions. 2015 Critical Gameplay: Black Like Me. Blank Arcade: Games out of Joint, Leuphana Universität Lüneburg, Germany. 2015 Critical Gameplay: Big Huggin'. Games for Change Indie Booth. 2014 Critical Gameplay: Big Huggin'.

compscigail.blogspot.com compscigail.blogspot.com

The Female Perspective of Computer Science: April 2014

http://compscigail.blogspot.com/2014_04_01_archive.html

Tuesday, April 29, 2014. Reflections on My First Year of Teaching. I did it. I survived my first year of teaching. Exams are marked, and grades are submitted. And while I still have students concerned about their results to meet with, I am finally able to breathe and spend some time reflecting on my experience. Needless to say, a large part of this job is management — of both time and. They sent me really nice comments in email. The thing that makes me feel the most energized of all is thinking about how...

compscigail.blogspot.com compscigail.blogspot.com

The Female Perspective of Computer Science: January 2014

http://compscigail.blogspot.com/2014_01_01_archive.html

Friday, January 24, 2014. Sir John Daniel on Open and Distance Education. World authority on open, distance and online learning, came to Carleton for a special briefing on the future of online learning, covering topics such as the changing nature of the student body and its use of technology, myths and distractions in online learning, and opportunities for online learning to meet students’ needs. Via http:/ www.jisc.ac.uk/digifest. So online education won't lock out any particular generation, and it can ...

compscigail.blogspot.com compscigail.blogspot.com

The Female Perspective of Computer Science: March 2014

http://compscigail.blogspot.com/2014_03_01_archive.html

Friday, March 21, 2014. Planning for Go Code Girl 2014: Python and Pis. Last year's Go Code Girl was a great success. This year, we wanted to build on that as well as try something a bit different. Keeping the same overall format, we're hosting two days of coding fun: the first at University of Ottawa. And the second at Carleton University. Instead of teaching the girls Processing. Again, we'll use the turtle module. To draw fun pictures in Python, LOGO. Much with the Pis. I want to try to give the g...

sasdg.org sasdg.org

SASDG Travel Assistance Program

http://www.sasdg.org/tap.html

Society for the Advancement. Of the Science of Digital Games. Dedicated to improving our understanding of digital games. Believes its mission of advancing the science of digital games is well served by growing the global community of scholars who study digital games. One aspect of this is ensuring that promising young scholars have the opportunity to attend the yearly Foundations of Digital Games. Conference. Recipients will be responsible for all other travel costs, including airfare, pre-conference...

parser.lgrace.com parser.lgrace.com

Publications by Lindsay D. Grace - Persuasive Play, Critical Games, Software Philosophy and Art

http://www.parser.lgrace.com/publications_frame.htm

Grace, L. D. 2016 The Rise of Affection Games: The Private Lives of Mobile Devices. In M Willson and T. Leaver (Eds.), Social, Casual, Mobile: Changing Games, Bloomsbury Press, NY. Grace, L, Jamieson, P. Gaming with Purpose: Heuristic Understanding of Ubiquitous Game Development and Design for Human Computation. IEEE Handbook of Digital Games, in Angelides, M. C., and Agius, H. (Eds.). Handbook of Digital Games. John Wiley and Sons. (2014). Rdquo; in Grenzfurthner, Friesinger, Fabry,Ballhausen. In Procee...

sasdg.info sasdg.info

SASDG Travel Assistance Program

http://www.sasdg.info/tap.html

Society for the Advancement. Of the Science of Digital Games. Dedicated to improving our understanding of digital games. Believes its mission of advancing the science of digital games is well served by growing the global community of scholars who study digital games. One aspect of this is ensuring that promising young scholars have the opportunity to attend the yearly Foundations of Digital Games. Conference. Recipients will be responsible for all other travel costs, including airfare, pre-conference...

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Foundations of Digital Games 2014

Foundations of Digital Games 2014. Foundations of Digital Games 2014. 4/16 - Proceedings for the main conference. 3/28 - Final detailed schedule. 3/28 - Presentation information. 3/25 - A preliminary overview schedule. PDF) is now available. Full list of accepted work. Abstracts due (for assigning reviewers) 9 December, final submissions due 15 December. FDG 2014 invites paper, panel, poster, demo, doctoral consortium, and workshop submissions in all research areas related to games. April 3-7, 2014.

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