abonnington-virtualenvironments.blogspot.com
Virtual Environments: Finishing the animation
http://abonnington-virtualenvironments.blogspot.com/2011/12/finishing-animation.html
Tuesday, 6 December 2011. Once the animation was finished some problems were spotted so they were fixed and re rendered. The section where the camera zooms out from the guildhall model was redone as the lights were not the same in the file that was being used. We thought that it would be easier to reanimate this section than to try to fix the lighting in the other file. Multiple scenes had to be re rendered due to problems of 3ds max crashing when rendering and the loss of files. View my complete profile.
abonnington-virtualenvironments.blogspot.com
Virtual Environments: December 2011
http://abonnington-virtualenvironments.blogspot.com/2011_12_01_archive.html
Friday, 9 December 2011. Second scene building grow. Thursday, 8 December 2011. I think that as a group we worked well and we are pleased with the result. I think that the idea turned out well as it was a bit more interesting than just a standard walk-through. The walk-through section that we created for the second part of the animation was also a bit different as it has the character walking through the scene with the camera rather than just having the camera moving through the building on its own.
abonnington-virtualenvironments.blogspot.com
Virtual Environments: Second scene building grow
http://abonnington-virtualenvironments.blogspot.com/2011/12/second-scene-building-grow.html
Friday, 9 December 2011. Second scene building grow. Subscribe to: Post Comments (Atom). Second scene building grow. View my complete profile. Simple template. Powered by Blogger.
abonnington-virtualenvironments.blogspot.com
Virtual Environments: Guildhall walkthrough
http://abonnington-virtualenvironments.blogspot.com/2011/12/guildhall-walkthrough.html
Tuesday, 6 December 2011. The biped that had been created and used earlier in the animation was used during the walkthrough section of the animation. Footsteps were used to move the character through the guildhall and the camera was animated to follow the character. The biped walks through the rooms in the guildhall to show what the renovated guildhall will look like. Finally the camera takes a look around the outside of the guildhall to show the complete outside of the building. View my complete profile.
abonnington-virtualenvironments.blogspot.com
Virtual Environments: Finishing the project
http://abonnington-virtualenvironments.blogspot.com/2011/12/finishing-project.html
Tuesday, 6 December 2011. The video files were brought into Premiere Pro to join all the separate scenes together and to add the soundtrack. The uncompressed footage took up a lot of space and made it difficult to work with the files. After putting the video together we thought that the first 1 minute section worked well just by itself so we tried a version with only this section as well as creating one with the final animation. Subscribe to: Post Comments (Atom). Second scene building grow.
abonnington-virtualenvironments.blogspot.com
Virtual Environments: Update
http://abonnington-virtualenvironments.blogspot.com/2012/01/update.html
Thursday, 26 January 2012. This blog was created for the virtual environments module and so this blog is no longer updated. A new 3D character animation can be found here: http:/ abonnington-3dcharacter.blogspot.com. 3D Modelling and animation: http:/ abonnington-3d.blogspot.com. My blog here: http:/ andrewbonnington.blogspot.com. Learning and skills development for HE and work: http:/ andrew-bonnington.blogspot.com/. Subscribe to: Post Comments (Atom). View my complete profile.
abonnington-virtualenvironments.blogspot.com
Virtual Environments: October 2011
http://abonnington-virtualenvironments.blogspot.com/2011_10_01_archive.html
Friday, 28 October 2011. Continue modelling the guildhall. After having modelled the basic shape of the guildhall we got hold of some more detailed plans. I brought these into 3DS Max and adjusted the model slightly where the new reference images were different to what I had modelled. The two floors of the model now fitted better together. There were lines drawn on the ground floor plan that could be used to help line up the top and bottom floor. Thursday, 27 October 2011. Next I added an extrude modifie...
abonnington-virtualenvironments.blogspot.com
Virtual Environments: January 2012
http://abonnington-virtualenvironments.blogspot.com/2012_01_01_archive.html
Thursday, 26 January 2012. This blog was created for the virtual environments module and so this blog is no longer updated. A new 3D character animation can be found here: http:/ abonnington-3dcharacter.blogspot.com. 3D Modelling and animation: http:/ abonnington-3d.blogspot.com. My blog here: http:/ andrewbonnington.blogspot.com. Learning and skills development for HE and work: http:/ andrew-bonnington.blogspot.com/. Subscribe to: Posts (Atom). View my complete profile.
abonnington-virtualenvironments.blogspot.com
Virtual Environments: Rendering the animation
http://abonnington-virtualenvironments.blogspot.com/2011/12/rendering-animation.html
Tuesday, 6 December 2011. We started to render the animation to see what it looked like and what we still had to do while we were still working on the last part of the animation. Before rendering at the final high quality resolution we first rendered a low quality test animation to check what it looked like. We adjusted the lighting so that the scene was brighter but then had to adjust the other scenes for continuity. Another problem with lighting occurred when unit less not ticked when standard lights w...