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finchingfieldguildhallanimation.blogspot.com

Finchingfield Guildhall Animation

Wednesday, 7 December 2011. 3DS Max Objects Reference List. Below is a list of the only objects that were not modelled by myself, this is due to the short period of time that we had to complete the project. Http:/ www.3dvia.com/models/667D4A5C6E405264/flic. Http:/ www.3dvia.com/models/B18695A7B98B9DAF/lamp-wall. Http:/ www.3dvia.com/models/5ED0025466784A5C/chandelier. Http:/ www.3dvia.com/models/1896BC0E20320416/shower. Monday, 5 December 2011. The modelling stage of the project turned out very well as m...

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Finchingfield Guildhall Animation | finchingfieldguildhallanimation.blogspot.com Reviews
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Wednesday, 7 December 2011. 3DS Max Objects Reference List. Below is a list of the only objects that were not modelled by myself, this is due to the short period of time that we had to complete the project. Http:/ www.3dvia.com/models/667D4A5C6E405264/flic. Http:/ www.3dvia.com/models/B18695A7B98B9DAF/lamp-wall. Http:/ www.3dvia.com/models/5ED0025466784A5C/chandelier. Http:/ www.3dvia.com/models/1896BC0E20320416/shower. Monday, 5 December 2011. The modelling stage of the project turned out very well as m...
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Finchingfield Guildhall Animation | finchingfieldguildhallanimation.blogspot.com Reviews

https://finchingfieldguildhallanimation.blogspot.com

Wednesday, 7 December 2011. 3DS Max Objects Reference List. Below is a list of the only objects that were not modelled by myself, this is due to the short period of time that we had to complete the project. Http:/ www.3dvia.com/models/667D4A5C6E405264/flic. Http:/ www.3dvia.com/models/B18695A7B98B9DAF/lamp-wall. Http:/ www.3dvia.com/models/5ED0025466784A5C/chandelier. Http:/ www.3dvia.com/models/1896BC0E20320416/shower. Monday, 5 December 2011. The modelling stage of the project turned out very well as m...

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finchingfieldguildhallanimation.blogspot.com finchingfieldguildhallanimation.blogspot.com
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Finchingfield Guildhall Animation: 3DS Max Objects Reference List

http://finchingfieldguildhallanimation.blogspot.com/2011/12/3ds-max-objects-reference-list.html

Wednesday, 7 December 2011. 3DS Max Objects Reference List. Below is a list of the only objects that were not modelled by myself, this is due to the short period of time that we had to complete the project. Http:/ www.3dvia.com/models/667D4A5C6E405264/flic. Http:/ www.3dvia.com/models/B18695A7B98B9DAF/lamp-wall. Http:/ www.3dvia.com/models/5ED0025466784A5C/chandelier. Http:/ www.3dvia.com/models/1896BC0E20320416/shower. Subscribe to: Post Comments (Atom). 3DS Max Objects Reference List.

2

Finchingfield Guildhall Animation: November 2011

http://finchingfieldguildhallanimation.blogspot.com/2011_11_01_archive.html

Wednesday, 23 November 2011. Walls and House Structure. The development of the structure of the house begins with creating planes in order to hold the images of the Guildhall hall. This image is what was used in order to align the segments of the walls with. Welding the walls and dragging out edges. Using the border and holding down shift key enables me to pull out walls and adjusts where necessary:. After sometime spent of modelling parts they can now be implemented into the rooms of the house:. Using t...

3

Finchingfield Guildhall Animation: December 2011

http://finchingfieldguildhallanimation.blogspot.com/2011_12_01_archive.html

Wednesday, 7 December 2011. 3DS Max Objects Reference List. Below is a list of the only objects that were not modelled by myself, this is due to the short period of time that we had to complete the project. Http:/ www.3dvia.com/models/667D4A5C6E405264/flic. Http:/ www.3dvia.com/models/B18695A7B98B9DAF/lamp-wall. Http:/ www.3dvia.com/models/5ED0025466784A5C/chandelier. Http:/ www.3dvia.com/models/1896BC0E20320416/shower. Monday, 5 December 2011. The modelling stage of the project turned out very well as m...

4

Finchingfield Guildhall Animation: Creating the old version of the building

http://finchingfieldguildhallanimation.blogspot.com/2011/12/creating-old-version-of-building.html

Friday, 2 December 2011. Creating the old version of the building. Once I had created the new renovated building of the guildhall it was a lot easier to change the building than create a new one from scratch. To begin with I striped everything out of the building and saved it as a new file. Using and editing the walls in edit poly mode I could now adjust the vertex points and reposition the walls with reference to the architecture drawings. Images of the old building before renovation can be seen below:.

5

Finchingfield Guildhall Animation: Using the Slice tool

http://finchingfieldguildhallanimation.blogspot.com/2011/12/using-slice-tool.html

Sunday, 4 December 2011. Using the Slice tool. The slice tool is a very simple tool that can be used to reveal objects, cover them or merge them in animation sequences. I used the slice tool within my animation techniques as part of the wallpaper animation when it was removed in the main upstairs hall. To begin with I had to apply the slice tool to the wall object that was in the scene, in this case it was the inside wall object. The image below shows adjustments to the slice plane:. I found this slice m...

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Virtual Environments 2011: Tomorrow's Trip

http://virt-env-tutor.blogspot.com/2011/09/tomorrows-trip.html

Thursday, 29 September 2011. Everything is set for tomorrows trip to Finchingfield. There is room on the coach for anyone who needs to use it. PLEASE. Make sure you are at the coach on time as we don't have time to wait for late comers. Should any of you need to contact me in an emergency tomorrow you can reach me on my mobile: 07821210812. Subscribe to: Post Comments (Atom). 9th Dec - Hand in and presentations. View my complete profile. Download the Module Guide. Monday Class Blogs (GUILDHALL).

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Virtual Environments 2011: Things to consider...

http://virt-env-tutor.blogspot.com/2011/11/things-to-consider.html

Friday, 11 November 2011. It's great to see your work progressing, here are a few points to consider to check you are on the right track. I have also added the mark scheme for the project so please look at this carefully. 1) Many of your blogs are still woefully unloved! Please ensure that you maintain this each week to show a detailed diary of the work you are doing. 2) Remember to include a reasonable amount of ANIMATION techniques. 3) Please refer to the mark scheme below. Research and preparation 5%.

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Virtual Environments 2011: Coach to Finchingfield

http://virt-env-tutor.blogspot.com/2011/09/coach-to-finchingfield.html

Monday, 26 September 2011. Please note: The coach will leave on Friday at 13:15 and it will be waiting behind the Marconi building. The coach will leave Finchingfield at 16:00 to ensure that students are back on campus in time for the Major Project lesson at 17:00. Subscribe to: Post Comments (Atom). 9th Dec - Hand in and presentations. View my complete profile. Download the Module Guide. Monday Class Blogs (GUILDHALL). Friday Class Blogs (GUILDHALL). Monday Class Blogs (HEADS). Friday Class Blogs (HEADS).

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Virtual Environments 2011: Handing In Your Head Model - What to include

http://virt-env-tutor.blogspot.com/2011/10/handing-in-your-head-model-what-to.html

Monday, 17 October 2011. Handing In Your Head Model - What to include. Hello everyone, please refer to the list below before handing in your work to make sure you don't miss anything out. 1) A CD/DVD containing all workfiles from 3D S Max (Be sensible with this, I don't want to have to open 50 versions of the same file if 1 will suffice! 2) Also on the disc you must include your topology (psd or image file). 3) A full printout of your blog to show all working of the head model. View my complete profile.

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Virtual Environments 2011: Finchingfield Architect Plans

http://virt-env-tutor.blogspot.com/2011/10/finchingfield-architect-plans.html

Friday, 28 October 2011. Hello everyone, I have been in contact with Des Fahy and the architects responsible for the Guildhall project and I have been sent detailed pdf plans of the project. These can be ddownloaded from the VLE for the module in the 'Module Documents' folder. Subscribe to: Post Comments (Atom). 9th Dec - Hand in and presentations. View my complete profile. Download the Module Guide. Monday Class Blogs (GUILDHALL). Friday Class Blogs (GUILDHALL). Monday Class Blogs (HEADS).

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Virtual Environments 2011: Week 2 - Finchingfield Visit

http://virt-env-tutor.blogspot.com/2011/09/week-2-finchingfield-visit.html

Friday, 23 September 2011. Week 2 - Finchingfield Visit. In order to fully understand the requirements of your group brief I have organised a visit to Finchingfield in which you will be shown around the Guildhall and the neighbouring village. This visit will take place on Friday 30th September from 14:00 at Finchingfield Village Hall. I expect everyone to attend this visit as it will offer an invaluable insight into the subject of your brief. Subscribe to: Post Comments (Atom). View my complete profile.

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Finchingfield Guildhall Animation

Wednesday, 7 December 2011. 3DS Max Objects Reference List. Below is a list of the only objects that were not modelled by myself, this is due to the short period of time that we had to complete the project. Http:/ www.3dvia.com/models/667D4A5C6E405264/flic. Http:/ www.3dvia.com/models/B18695A7B98B9DAF/lamp-wall. Http:/ www.3dvia.com/models/5ED0025466784A5C/chandelier. Http:/ www.3dvia.com/models/1896BC0E20320416/shower. Monday, 5 December 2011. The modelling stage of the project turned out very well as m...

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