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Fire Hazard Games | We make real-world movie moments for everyone: http://fire-hazard.net/

We make real-world movie moments for everyone: http://fire-hazard.net/

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Fire Hazard Games | We make real-world movie moments for everyone: http://fire-hazard.net/ | firehazardgames.wordpress.com Reviews
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Fire Hazard Games | We make real-world movie moments for everyone: http://fire-hazard.net/ | firehazardgames.wordpress.com Reviews

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We make real-world movie moments for everyone: http://fire-hazard.net/

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Fire Hazard Games | We make real-world movie moments for everyone: http://fire-hazard.net/ | Page 2

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We make real-world movie moments for everyone: http:/ fire-hazard.net/. December 10, 2010. Another Interesting (Non-Hazardous) Adventure. From our friends at the Future Gallery:. Charity event open to all). Event date: Saturday 18th December. Times: 7.00pm-12.00am, fights at 8pm and 9pm! Additional slots added if demand is high). Fancy a food fight in an art gallery? Of course you do, your eyes aren’t painted on are they? Cost: 5 through www.theoldmilkfloat.co.uk. Change of clothes: Bring if you want to!

2

Fail-safe | Fire Hazard Games

https://firehazardgames.wordpress.com/2015/02/05/fail-safe

We make real-world movie moments for everyone: http:/ fire-hazard.net/. February 5, 2015. The most important thing about a tech-based game is this: it has to. It has to work totally, transparently, and absolutely. What would be a minor irritation in application software is immersion-breaking in games. Turns out, this isn’t so easy. If you control the hardware, it gets easier, but I really don’t see us starting a game of Citydash by handing out a hundred 300 phones. Doesn’t work, or if the connectio...

3

A Hollow Body: Building resilient experiences with tech | Fire Hazard Games

https://firehazardgames.wordpress.com/2015/01/21/a-hollow-body-building-resilient-experiences-with-tech

We make real-world movie moments for everyone: http:/ fire-hazard.net/. January 21, 2015. A Hollow Body: Building resilient experiences with tech. Making tech-based real-world games is hard. There are plenty of people better-placed than me to talk about the story, the emotion, the poetry of Circumstance’s guided audio experience A Hollow Body. I want to discuss the implementation. We mitigated this by using SMS messaging – a technology from 1985! Even in 2014, we ran SMS alongside a modern web-based expe...

4

February | 2015 | Fire Hazard Games

https://firehazardgames.wordpress.com/2015/02

We make real-world movie moments for everyone: http:/ fire-hazard.net/. February 5, 2015. The most important thing about a tech-based game is this: it has to. It has to work totally, transparently, and absolutely. What would be a minor irritation in application software is immersion-breaking in games. Turns out, this isn’t so easy. If you control the hardware, it gets easier, but I really don’t see us starting a game of Citydash by handing out a hundred 300 phones. Doesn’t work, or if the connectio...

5

July | 2010 | Fire Hazard Games

https://firehazardgames.wordpress.com/2010/07

We make real-world movie moments for everyone: http:/ fire-hazard.net/. July 2, 2010. Hey guys, thanks for making LaserTrap amazing! If you got any photos or video, please get in touch – we’d love to feature them on the site. LaserTrap and Winterwell were huge so we’re taking a break for a bit. If you’re looking for some more games, though, come to the Hide&Seek Weekender on the Southbank from 9 – 11 July! Oh, and do say hi to any of the Fire Hazard crew you see there! Sometimes we like to play, too.).

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