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C# + f = :)

Tuesday, September 20, 2011. I've been working on a class in an iOS app, that displays a series of slides with one large image per slide. The user has the ability to swipe left or right and navigate to a new slide. The images were large enough that there was a noticeable lag. After much research I discovered CATiledLayers. Sunday, June 19, 2011. And it swims along at 60 fps. Unity Christmas Tree Scene. Friday, December 24, 2010. Watch it on YouTube here. I modeled this scene in Blender, imported it to Un...

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C# + f = :) | flasharp.blogspot.com Reviews
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Tuesday, September 20, 2011. I've been working on a class in an iOS app, that displays a series of slides with one large image per slide. The user has the ability to swipe left or right and navigate to a new slide. The images were large enough that there was a noticeable lag. After much research I discovered CATiledLayers. Sunday, June 19, 2011. And it swims along at 60 fps. Unity Christmas Tree Scene. Friday, December 24, 2010. Watch it on YouTube here. I modeled this scene in Blender, imported it to Un...
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1 catiledlayers
2 labels ios
3 posted by kyle
4 0 comments
5 ocean isles
6 labels unity3d
7 asteroid field
8 cornel box fly
9 unity city
10 unity3d studio apartment
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C# + f = :) | flasharp.blogspot.com Reviews

https://flasharp.blogspot.com

Tuesday, September 20, 2011. I've been working on a class in an iOS app, that displays a series of slides with one large image per slide. The user has the ability to swipe left or right and navigate to a new slide. The images were large enough that there was a noticeable lag. After much research I discovered CATiledLayers. Sunday, June 19, 2011. And it swims along at 60 fps. Unity Christmas Tree Scene. Friday, December 24, 2010. Watch it on YouTube here. I modeled this scene in Blender, imported it to Un...

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flasharp.blogspot.com flasharp.blogspot.com
1

C# + f = :): Cornel Box Fly

http://flasharp.blogspot.com/2010/11/cornel-box-fly.html

Tuesday, November 23, 2010. I created a simple bluish-grey Cornel Box and lightmapped it with beast lightmapper in Unity. I played around with the settings a lot more in order to get a very nice over head lit look. I was able to script the camera fly in only a few lines of code. A nice polished piece for just a little bit of work! Give it a click and watch! Subscribe to: Post Comments (Atom).

2

C# + f = :): Unity City

http://flasharp.blogspot.com/2010/11/unity-city.html

Monday, November 15, 2010. Modeled by Sean McDonald. Subscribe to: Post Comments (Atom). Flasharp is my combination blog of my Flash and C# projects. My passion for dynamic and creative experiments usually has me up late at night, creating or fabricating some new flash toy or helpful C# functionality. Feel free to post comments or ask any questions you might have. You can contact me at kjsebestyen@gmail.com.

3

C# + f = :): Asteroid Field

http://flasharp.blogspot.com/2010/11/asteroid-field.html

Monday, November 29, 2010. I just had to make an Earth with the sun and an asteroid field. I mean.wouldn't you? The camera fly is completely scripted. The asteroids are randomly placed. Earth, cloud and specular map courtesy of oera.net (which seems to be down as of the moment of this post). Subscribe to: Post Comments (Atom).

4

C# + f = :): Unity3D Studio Apartment

http://flasharp.blogspot.com/2010/08/unity3d-studio-apartment.html

Tuesday, August 10, 2010. I modeled and UV mapped this 3D Studio with Blender and assembled it in Unity. You can click and drag the sliders to dynamically change the room lighting. Click on a view button to see parts of the apartment. Click here to view the interactive scene! Or watch the youtube video below. Subscribe to: Post Comments (Atom).

5

C# + f = :): Unity Christmas Tree Scene

http://flasharp.blogspot.com/2010/12/unity-christmas-tree-scene.html

Unity Christmas Tree Scene. Friday, December 24, 2010. Watch it on YouTube here. I modeled this scene in Blender, imported it to Unity, light mapped it with beast, added occlusion culling and then ported it to the iPad. I am pleased to say that it gets a very high frame rate on the iPad. This was created for my wife as a Christmas card on the iPad. Merry Christmas! Subscribe to: Post Comments (Atom). Flasharp is my combination blog of my Flash and C# projects. My passion for dynamic and creative expe...

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Second Epoch Solutions

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My Personal Profile Links. My Twitter feed, this is the most updated out of any of these. Flash and Programming Links. Blog about making old-school games. ActionScript 3 (Flash 9) tutorial. Kyle Sebestyen, fellow Flash/C# developer. Site with some cool software tools, especially for working with images. I use this tool to explore links I don't trust. Generate custom throbber images for use in AJAX applications. Photoshop-like image editing online. Convenient! Online database and chess discussion community.

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C# + f = :)

Tuesday, September 20, 2011. I've been working on a class in an iOS app, that displays a series of slides with one large image per slide. The user has the ability to swipe left or right and navigate to a new slide. The images were large enough that there was a noticeable lag. After much research I discovered CATiledLayers. Sunday, June 19, 2011. And it swims along at 60 fps. Unity Christmas Tree Scene. Friday, December 24, 2010. Watch it on YouTube here. I modeled this scene in Blender, imported it to Un...

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