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So you want to program a Flash game...

A series of tutorials showing how to program a game in ActionScript 3 using Adobe Flash. The game is a 2D space shooter, but it's going to be incredibly cool.

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So you want to program a Flash game... | flashgametutorials.blogspot.com Reviews
<META>
DESCRIPTION
A series of tutorials showing how to program a game in ActionScript 3 using Adobe Flash. The game is a 2D space shooter, but it&#39;s going to be incredibly cool.
<META>
KEYWORDS
1 constructor
2 setshipattributes ;
3 awoogamuffin
4 blue light fighter
5 package ships
6 overridden methods
7 addchild shipimage ;
8 package pilots
9 public function aipilot ship ship
10 super ;
CONTENT
Page content here
KEYWORDS ON
PAGE
constructor,setshipattributes ;,awoogamuffin,blue light fighter,package ships,overridden methods,addchild shipimage ;,package pilots,public function aipilot ship ship,super ;,methods,public function updatepilot,resetcommands ;,if target,null,turn rate
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So you want to program a Flash game... | flashgametutorials.blogspot.com Reviews

https://flashgametutorials.blogspot.com

A series of tutorials showing how to program a game in ActionScript 3 using Adobe Flash. The game is a 2D space shooter, but it&#39;s going to be incredibly cool.

INTERNAL PAGES

flashgametutorials.blogspot.com flashgametutorials.blogspot.com
1

So you want to program a Flash game...: Tutorial 5: making the ship move (using our Vector2D class)

http://flashgametutorials.blogspot.com/2009/01/tutorial-5-making-ship-move-using-our.html

So you want to program a Flash game. A series of tutorials showing how to program a game in ActionScript 3 using Adobe Flash. The game is a 2D space shooter, but it's going to be incredibly cool. Tuesday, January 6, 2009. Tutorial 5: making the ship move (using our Vector2D class). By the end of this tutorial, we will have this:. Press A and D to rotate, and W to apply thrust. 5 tutorials and finally something! How'd I do it? Well, with our funky new Vector2D class it was very simple. And how it inherits.

2

So you want to program a Flash game...: Tutorial 7: new ships and Artifical Intelligence

http://flashgametutorials.blogspot.com/2009/01/tutorial-7-new-ships-and-artifical.html

So you want to program a Flash game. A series of tutorials showing how to program a game in ActionScript 3 using Adobe Flash. The game is a 2D space shooter, but it's going to be incredibly cool. Monday, January 12, 2009. Tutorial 7: new ships and Artifical Intelligence. Right, now that preloader nonsense is out of the way, let's get another ship up on the screen. This is what we'll have by the end of this tutorial:. Press A and D to rotate, and W to apply thrust. Get the whole zip file here. This led me...

3

So you want to program a Flash game...: Tutorial 3: getting user input and making the ship rotate. Creating a pilot class, and having fun with inheritance!

http://flashgametutorials.blogspot.com/2009/01/tutorial-3-getting-user-input-and.html

So you want to program a Flash game. A series of tutorials showing how to program a game in ActionScript 3 using Adobe Flash. The game is a 2D space shooter, but it's going to be incredibly cool. Sunday, January 4, 2009. Tutorial 3: getting user input and making the ship rotate. Creating a pilot class, and having fun with inheritance! So we have a ship on the screen, big whoop-di-doo. We want this thing to actually react to our input, right? By the end of this tutorial we should have this:. But unfortuna...

4

So you want to program a Flash game...: Tutorial 3 part 2 - writing the HumanPilot class and making the ship rotate (finally!)

http://flashgametutorials.blogspot.com/2009/01/tutorial-3-part-2-writing-humanpilot.html

So you want to program a Flash game. A series of tutorials showing how to program a game in ActionScript 3 using Adobe Flash. The game is a 2D space shooter, but it's going to be incredibly cool. Sunday, January 4, 2009. Tutorial 3 part 2 - writing the HumanPilot class and making the ship rotate (finally! Ok, we now want to make a HumanPilot class, which will set the commands depending on the keyboard input from the user. Here's what we write:. Import flash.events.*;. Import ships.*;. CommandRotation = 0;.

5

So you want to program a Flash game...: Tutorial 6: writing a preloader for AS3. Argh! Urgh!

http://flashgametutorials.blogspot.com/2009/01/tutorial-6-writing-preloader-for-as3.html

So you want to program a Flash game. A series of tutorials showing how to program a game in ActionScript 3 using Adobe Flash. The game is a 2D space shooter, but it's going to be incredibly cool. Saturday, January 10, 2009. Tutorial 6: writing a preloader for AS3. Argh! To download the full project. This tutorial was supposed to be about creating new ships, and I was happily trundling down that road when a person called bluemagica in the flash kit forums. Fine, I'll explain. Anyway, so you've played thes...

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The Dregs Of War: July 2009

http://dregsofwar.blogspot.com/2009_07_01_archive.html

The Dregs Of War. Development diary of a Flash computer game by the all mighty Awoogamuffin. Send him money. Oh and read the comic here. And watch the film here. Thursday, July 30, 2009. Arrow keys for movement, spacebar to jump. Use arrow keys while swinging to increase his spin. Hold down spacebar to make the jump last longer. Hit spacebar again when holding on to a wall to wall jump. Click on the game to start interacting with it. Just a quick post. Should I keep it like that? Yeah, so gravity shifts ...

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So you want to program a Flash game...

So you want to program a Flash game. A series of tutorials showing how to program a game in ActionScript 3 using Adobe Flash. The game is a 2D space shooter, but it's going to be incredibly cool. Monday, January 12, 2009. Tutorial 7: new ships and Artifical Intelligence. Right, now that preloader nonsense is out of the way, let's get another ship up on the screen. This is what we'll have by the end of this tutorial:. Press A and D to rotate, and W to apply thrust. Get the whole zip file here. This led me...

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The Companion Site for the Book ActionScript 3.0 Game Programming University. Book Table of Contents. Looking for examples of Flash games? Try the free Flash games. And the iPhone games. The New Book Has Arrived! Looks like the new book is out! I've updated the about page. With links to the latest edition. Second Edition In the Works! I'm excited to announce that the second edition of ActionScript 3.0 Game Programming University is on the way! Catching Game Part 2. Catching Game Part 1. Gary Rosenzweig t...

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