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FlippedNormals | 3D Tutorials for VFX & Animation

FlippedNormals provides a wide range of 2D and 3D tutorials that focuses on the why and how. We cover 3D software such as ZBrush, Maya and MODO

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FlippedNormals | 3D Tutorials for VFX & Animation | flippednormals.com Reviews
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FlippedNormals provides a wide range of 2D and 3D tutorials that focuses on the why and how. We cover 3D software such as ZBrush, Maya and MODO
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1 about flippednormals
2 articles
3 free tutorials
4 premium tutorials
5 cg resources
6 introduction to 3d
7 community tutorials
8 concept painting
9 flippednormals fabrics
10 flippednormals lighting scene
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FlippedNormals | 3D Tutorials for VFX & Animation | flippednormals.com Reviews

https://flippednormals.com

FlippedNormals provides a wide range of 2D and 3D tutorials that focuses on the why and how. We cover 3D software such as ZBrush, Maya and MODO

INTERNAL PAGES

flippednormals.com flippednormals.com
1

ZBrush Tips | FlippedNormals

https://flippednormals.com/zbrush-tips

This page is dedicated to a selection of quick ZBrush tutorials. Instead of having to sift through our main tutorials we've decided to dedicate an entire page to quick and useful tips within ZBrush. These will hopefully help you make the most of ZBrush and speed up your workflow. Clipping Brushes Quick Tip – Ctrl Space Menu. Smart Resym in ZBrush. Decimating Your Mesh in ZBrush. Customizing Your ZBrush UI. Posing Your Character in ZBrush. ZBrush for Concept Artists. Customize Your Startup Document.

2

Customizing Your ZBrush UI | FlippedNormals

https://flippednormals.com/tutorial/customizing-zbrush-ui

Customizing Your ZBrush UI. In this tutorial we're taking a look at how you can customize your UI in ZBrush. The default ZBrush UI is cluttered with options you probably never use and never will. Customizing it is a great way to speed up your workflow and giving you some piece of mind. We're going to cover how to rearrange whatever you like, color your interface any way you want and look at ways to scale things down to fit in what you need. Click below to download the UI from our tutorial.

3

Decimating Your Mesh in ZBrush | FlippedNormals

https://flippednormals.com/tutorial/decimating-mesh-zbrush

Decimating Your Mesh in ZBrush. This time we're taking a look at how to get a lower the polycount of your mesh substantially while still preserving the details. Decimation Master is an amazing plugin that reduces the polycount of your mesh by triangulating it and providing more resolution in complex areas and less detail in simpler ones. We hope you enjoyed this tutorial. For more head back to the Tutorials Section.

4

Sculpting a Dishonored Style Portrait | FlippedNormals

https://flippednormals.com/tutorial/sculpting-a-dishonored-style-portrait

Sculpting a Dishonored Style Portrait. In this ZBrush sculpting tutorial, we are going through how to sculpt a bust of a character which could fit into the Dishonored universe. We start off using DynaMesh which we use to play around with the 3D design. Weight of the skin. Smaller wrinkles and details. We hope this tutorial helps push both your ZBrush and general sculpting skills to the next level. For your convenience we’ve compiled a list of shortcuts for this tutorial. Click to show shortcuts.

5

Creating Appealing Eyes in Photoshop | FlippedNormals

https://flippednormals.com/tutorial/creating-appealing-eyes

Creating Appealing Eyes in Photoshop. Appealing eyes can really help bring a piece of art together and in this 2D tutorial, we're explaining some easy and quick techniques to do just this: Creating beautiful eyes in Photoshop. You can use this technique if you want to enhance your 3D renders or if you're painting traditionally - the principles are exactly the same. The steps are fairly simple:. Start by having a constant colour, such as blue. Paint a darker circle around the iris to frame it better.

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TOTAL PAGES IN THIS WEBSITE

13

LINKS TO THIS WEBSITE

henningsanden.com henningsanden.com

Gallery - Henning Sanden | Henning Sanden

http://henningsanden.com/gallery

Illegal string offset 'et fullwidthpage' in /home3/henning/public html/wp-content/themes/Envisioned/page-gallery.php. Gallery - Henning Sanden. Laquo; Older Entries. Designed by Elegant WordPress Themes.

henningsanden.com henningsanden.com

Nestorious - Henning Sanden | Henning Sanden

http://henningsanden.com/2014/04/06/nestorious

On Apr 6, 2014 in 3D. This was sculpted in ZBrush over a couple of days and rendered in modo. Designed by Elegant WordPress Themes.

henningsanden.com henningsanden.com

- Modeling Reel 2014 - - Henning Sanden | Henning Sanden

http://henningsanden.com/2014/03/13/modeling-reel-2014

Modeling Reel 2014 -. Modeling Reel 2014 -. On Mar 13, 2014 in 3D. Modeling Reel 2014 -. Modeling Reel 2014 – Henning Sanden. This is my 2014 modeling reel. 8211; modo and Maya. 8211; Agisoft Photoscan. Here’s a more in-depth breakdown for each piece:. This was sculpted in ZBrush over the course of 3 days. It’s only meant to show human anatomy and sculptural understanding and he does not have animation ready topology. He’s rendered in modo. Bob - The Ocean King. Some additional ZBrush shots. This is one ...

henningsanden.com henningsanden.com

- Huldra -  - Henning Sanden | Henning Sanden

http://henningsanden.com/2014/08/29/huldra-

On Aug 29, 2014 in 3D. This is a project I completed in my spare time during my Framestore internship during the summer of 2014. It was sculpted in ZBrush, retopoed in Modo, rigged and posed in Maya and finally rendered in modo. My goal was to make something beautiful and appealing mixed with something foul and cynical. The character is based on Norwegian and Nordic folk-lore. She’s described as a beautiful, yet mysterious woman roaming the forest. Designed by Elegant WordPress Themes.

mortenjaeger.com mortenjaeger.com

the exchange | Morten Jaeger

http://mortenjaeger.com/portfolio/exchange

Press enter to begin your search.

mortenjaeger.com mortenjaeger.com

Geometric Sci-Fi | Morten Jaeger

http://mortenjaeger.com/portfolio/geometric-sci-fi

Press enter to begin your search.

mortenjaeger.com mortenjaeger.com

movement | Morten Jaeger

http://mortenjaeger.com/portfolio/movement

Press enter to begin your search. Movement is a more fluid 3D sculpt focused on the gestural parts of a figure. It’s sculpted in ZBrush and rendered in Maya with V-Ray. I wanted to play around with the look and feel of a real sculpture. The pose is inspired by a couple of small clay sculptures. If you’re interested in my workflow and the techniques used, feel free to check out my tutorial I did for 3DToal. If you’re interested in watching the sculpting workflow in ZBrush check out the video below.

henningsanden.com henningsanden.com

Tutorials | Henning Sanden

http://henningsanden.com/category/tutorials

Making a Turntable for Presentation in ZBrush. On May 11, 2013 in Tutorials. How to UV map efficiently using ZBrush. On Apr 13, 2013 in Tutorials. Imagine you’ve just finished your biggest personal piece to date. You’ve spent the last couple of months on it and you’re extremely proud. You post it online and the comments flood in: “Wicked UVs man! Rdquo;, “Dude, those are some sweet UVs! Rdquo;. …Said nobody ever. The reason? Tutorial: ZBrush to modo – 32 bit Displacement. On Mar 31, 2013 in Tutorials.

emiliestabell.com emiliestabell.com

Character Assembly | Emilie Stabéll

http://emiliestabell.com/portfolio/characterassembly

This is a collaboration I did with Morten Jaeger. We decided to take all of our most noteworthy 3D characters and combine them into one massive collection. It took hours of tweaking and refining to make the piece, but in the end we were both quite surprised and happy to see how well the models supported each other and how the colours came together. Below, you can find the links to each model (from left to right), of both mine and Morten’s:. Jib and the Fish.

mortenjaeger.com mortenjaeger.com

bad hair day | Morten Jaeger

http://mortenjaeger.com/portfolio/bad-hair-day

Press enter to begin your search. Bad hair day started out as a reflection of my hair at the time, then it turned into this. It’s sculpted mostly using dynamesh in a single session. I wanted this piece to not be very restrictive and more just an expression of sculpting. The modeling was done in ZBrush then comped in NUKE and retouched in photoshop. I also created a little time lapse video of the sculpting.

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