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Floppy Fish Game Development | Just another WordPress.com site

Just another WordPress.com site (by Spencer Buchanan)

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Floppy Fish Game Development | Just another WordPress.com site | floppyfishdev.wordpress.com Reviews
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Just another WordPress.com site (by Spencer Buchanan)
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KEYWORDS
1 by spencer buchanan
2 leave a comment
3 posted in uncategorized
4 everyone loves art
5 level design
6 mass of fish
7 spring of board
8 placement of fulcrum
9 pre production pitch
10 getting started
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by spencer buchanan,leave a comment,posted in uncategorized,everyone loves art,level design,mass of fish,spring of board,placement of fulcrum,pre production pitch,getting started,springs,gears,pulleys,propulsion,torque,archives,the team,eric levin,meta
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Floppy Fish Game Development | Just another WordPress.com site | floppyfishdev.wordpress.com Reviews

https://floppyfishdev.wordpress.com

Just another WordPress.com site (by Spencer Buchanan)

INTERNAL PAGES

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1

Getting Started | Floppy Fish Game Development

https://floppyfishdev.wordpress.com/2011/09/27/getting-started

Floppy Fish Game Development. Just another WordPress.com site. September 27, 2011. We are starting the prototype for a Physics based game. We have the honor to have the Mechanical Engineering department as a client. They are seeking ways to help the Freshman students in understanding principles in the first year of ME. These include:. Potential and Kinetic Energy. What else can you do but create a game where you launch something across the screen? Floppy Fish, that is what! Pre-production Pitch ».

2

Spencer Buchanan | Floppy Fish Game Development

https://floppyfishdev.wordpress.com/author/swab29

Floppy Fish Game Development. Just another WordPress.com site. Author Archives: Spencer Buchanan. October 3, 2011. What not to do. We are fully aware that we are doing nothing new. We do however, have the goal to make something fun and educational. We plan on having the math showing, but you can almost forget about the math and still play and have fun. It definitely helps us to know what not to do. October 3, 2011. October 3, 2011. This is a quick lowdown on what the latest UI layout will appear. The equ...

3

October | 2011 | Floppy Fish Game Development

https://floppyfishdev.wordpress.com/2011/10

Floppy Fish Game Development. Just another WordPress.com site. Monthly Archives: October 2011. October 3, 2011. What not to do. We are fully aware that we are doing nothing new. We do however, have the goal to make something fun and educational. We plan on having the math showing, but you can almost forget about the math and still play and have fun. It definitely helps us to know what not to do. October 3, 2011. October 3, 2011. This is a quick lowdown on what the latest UI layout will appear. The equati...

4

September | 2011 | Floppy Fish Game Development

https://floppyfishdev.wordpress.com/2011/09

Floppy Fish Game Development. Just another WordPress.com site. Monthly Archives: September 2011. September 28, 2011. First shot video of the game. This is a super rough shot of the gameplay. Eric was working out some kinks for the math involved. September 27, 2011. We decided to go with a game called Floppy Fish. September 27, 2011. We are starting the prototype for a Physics based game. Potential and Kinetic Energy. What else can you do but create a game where you launch something across the screen?

5

What not to do | Floppy Fish Game Development

https://floppyfishdev.wordpress.com/2011/10/03/what-not-to-do

Floppy Fish Game Development. Just another WordPress.com site. October 3, 2011. What not to do. We are fully aware that we are doing nothing new. We do however, have the goal to make something fun and educational. We plan on having the math showing, but you can almost forget about the math and still play and have fun. It definitely helps us to know what not to do. This entry was posted on Monday, October 3rd, 2011 at 9:35 pm and posted in Uncategorized. Leave a Reply Cancel reply. Enter your comment here.

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Spencer Makes Games | I am Spencer Buchanan, and I make games. | Page 2

https://spencermakesgames.wordpress.com/page/2

I am Spencer Buchanan, and I make games. What I’m Doing. Confessions of a Gamedev Podcast. What Have I Done? Dont’ Burn Bridges. That was rule number one when I came into this graduate program. I thought I had this set. I knew how true this is. I have seen it proven time and again in aspects of my life. So why then, months before I am done do I break that rule? If I am to do so still do I even deserve it? I was hoping writing this all out would help me relax and sleep a bit, but I still dont know what to...

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You Can’t Make This Stuff Up | Spencer Makes Games

https://spencermakesgames.wordpress.com/2013/02/22/you-cant-make-this-stuff-up

I am Spencer Buchanan, and I make games. What I’m Doing. Confessions of a Gamedev Podcast. You Can’t Make This Stuff Up. Last week was hard. Like slept very little and did not eat much hard. I spent as much time talking to my advisors about what I did. I was floored to get the encouragement and forgiveness they showed me. Take aways from each were. Hugs* – That is all he said and it was what I needed. Move on. Everyone has a one-off, just keep moving and people will forget about it. I knew mentally that ...

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Long Time No See | Spencer Makes Games

https://spencermakesgames.wordpress.com/2013/10/29/long-time-no-see

I am Spencer Buchanan, and I make games. What I’m Doing. Confessions of a Gamedev Podcast. Long Time No See. So that was a bit of a stretch. I am bummed I have not been writing much of the goings ons. I found that I am not the best at writing when I feel like nothing is happening. Now I need to tell you about things that were really cool this summer and what has happened since I finally got a job. Trackback ( 0 ). Comments ( 0 ). Leave a Reply Cancel reply. Enter your comment here. You are commenting usi...

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4 Cennie Spennie of the Winds | Spencer Makes Games

https://spencermakesgames.wordpress.com/2013/05/08/4-cennie-spennie-of-the-winds

I am Spencer Buchanan, and I make games. What I’m Doing. Confessions of a Gamedev Podcast. 4 Cennie Spennie of the Winds. The first of May we graduated from the second best program in the nation in video game design. It has been a great experience and wonderful people to be around. I think I will not ever live the fan system down. I kind of dont mind, it was a fun thesis. Trackback ( 0 ). Comments ( 0 ). Leave a Reply Cancel reply. Enter your comment here. Address never made public). Long Time No See.

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Spencer Makes Games | I am Spencer Buchanan, and I make games. | Page 17

https://spencermakesgames.wordpress.com/page/17

I am Spencer Buchanan, and I make games. What I’m Doing. Confessions of a Gamedev Podcast. Dave rocked out some concept art that has not been inked yet, but looks great. We are trying to work smarter and not harder here, so he created swappable body parts. The vector graphics will look sick when he has that done. Stress Busters (working title). So our team comprises of a pretty rockstar crew starting out. We are fortunate to have two Artists, and two engineers and little ol’ me. Red Bull Rocket Launcher.

spencermakesgames.wordpress.com spencermakesgames.wordpress.com

IGDA Scholarship Baby! | Spencer Makes Games

https://spencermakesgames.wordpress.com/2013/04/27/igda-scholarship-baby

I am Spencer Buchanan, and I make games. What I’m Doing. Confessions of a Gamedev Podcast. I recently found out that I am an IGDA scholar … again! This is such a cool program that I am proud to be apart of. I was looking at old posts and I have a slew of drafts from when I went to Casual Connect as a scholar. I had written down a ton of notes and wanted to write a lot more about that week, and sadly I have a lot of empty posts that I would have a hard time remembering the information. Trackback ( 0 ).

spencermakesgames.wordpress.com spencermakesgames.wordpress.com

Tweets and Blogs | Spencer Makes Games

https://spencermakesgames.wordpress.com/2013/05/29/tweets-and-blogs

I am Spencer Buchanan, and I make games. What I’m Doing. Confessions of a Gamedev Podcast. I was looking back on the last few months for my devblog and it is pretty sparse. The funny thing is I have been crazy busy wrapping up some big projects. Finishing my thesis project Drop Drop. GDC week was nutso. Wrapping up my research with the Lassonde Center on making a good medical game. Creating a prototype for a condition and submitting it to a business competition. Confessions of a Gamedev podcast. Fill in ...

colinquevitch.wordpress.com colinquevitch.wordpress.com

3D Art | Chris Olinquevitch - 2D/3D Game Artist

https://colinquevitch.wordpress.com/2012/12/15/3d-art

Chris Olinquevitch – 2D/3D Game Artist. Artist's Perspective: The MFA Experience chronicles Chris Olinquevitch's experience in the University of Utah's Entertainment Arts and Engineering: Master Games Studio. December 15, 2012. Previously, you’ve seen the entire project. However, here’s the 3D separate art work that I have worked on for my 3D Environment for Game Arts III class this semester. Just for a fresh reminder, here’s my 3D environment. Leave a Reply Cancel reply. Enter your comment here.

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And… It’s A Wrap! | Chris Olinquevitch - 2D/3D Game Artist

https://colinquevitch.wordpress.com/2012/12/15/and-its-a-wrap

Chris Olinquevitch – 2D/3D Game Artist. Artist's Perspective: The MFA Experience chronicles Chris Olinquevitch's experience in the University of Utah's Entertainment Arts and Engineering: Master Games Studio. December 15, 2012. And… It’s A Wrap! The semester is officially over! On Thursday, December 13th 2012, I had my last project due for for the semester. It’s been a journey! It’s crazy to think that I only have one semester left of graduate school. I’m only 23! 2 3D Environment for Game Arts III.

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Floppy Fish Game Development | Just another WordPress.com site

Floppy Fish Game Development. Just another WordPress.com site. October 3, 2011. What not to do. We are fully aware that we are doing nothing new. We do however, have the goal to make something fun and educational. We plan on having the math showing, but you can almost forget about the math and still play and have fun. It definitely helps us to know what not to do. October 3, 2011. October 3, 2011. This is a quick lowdown on what the latest UI layout will appear. The art is all placeholders.). First shot ...

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