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Fluffysoft | Game Development Workshop I, II Fall 2014 – Present

A Little About Us  We are sixteen students from Drexel University currently working on a Junior level, twenty week, Game Design project. Our team consists of Artists, Animators, and Programmers. All working towards our unified goal of making our game Hypermass as fun, unique, and out of the box as possible.   HyperMass is a 2D, frantic and…

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Fluffysoft | Game Development Workshop I, II Fall 2014 – Present | fluffysoft.wordpress.com Reviews
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A Little About Us  We are sixteen students from Drexel University currently working on a Junior level, twenty week, Game Design project. Our team consists of Artists, Animators, and Programmers. All working towards our unified goal of making our game Hypermass as fun, unique, and out of the box as possible.   HyperMass is a 2D, frantic and…
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Fluffysoft | Game Development Workshop I, II Fall 2014 – Present | fluffysoft.wordpress.com Reviews

https://fluffysoft.wordpress.com

A Little About Us  We are sixteen students from Drexel University currently working on a Junior level, twenty week, Game Design project. Our team consists of Artists, Animators, and Programmers. All working towards our unified goal of making our game Hypermass as fun, unique, and out of the box as possible.   HyperMass is a 2D, frantic and…

INTERNAL PAGES

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1

Benny’s Update – Week 9 | Fluffysoft

https://fluffysoft.wordpress.com/2015/03/10/bennys-update-week-9

Game Development Workshop I, II Fall 2014 – Present. Benny’s Update – Week 9. March 10, 2015. This weak was, and next week will be, mostly around bug fixing:. 8211; Fixed a bug where the settings wouldn’t reset every time we enter the menu scene, but rather move from one game to another. 8211; Fixed a bug with null pointer exception in the object script. Found a bug with the TwitterAPI and passed it on to Tanaka. Brandon, Week 8. Brandon, Week 9 →. Leave a Reply Cancel reply. Enter your comment here.

2

Production Blog | Fluffysoft | Game Development Workshop I, II Fall 2014 – Present

https://fluffysoft.wordpress.com/production-blog-2

Game Development Workshop I, II Fall 2014 – Present. March 15, 2015. March 15, 2015. Music toggle does not work. Toggling bomb types does not toggle bomb types at all. When a sudden death object gets destroyed off stage, it’s gone permanently. Players can push down scales, this makes sudden death: fastest to push enemy scale down. March 10, 2015. This week I worked on redesigning the UI for the main menu, the character selection screen, and the arena selection screen. Brandon, Week 9. March 10, 2015.

3

Brandon, Week 9 | Fluffysoft

https://fluffysoft.wordpress.com/2015/03/10/brandon-week-9

Game Development Workshop I, II Fall 2014 – Present. Brandon, Week 9. March 10, 2015. This week I focused on mixing audio, as well as adding small but necessary functionalities, like the option to mute audio. We wanted to have more announcer vocals implemented for this build, which doesn’t seem likely, but should be in by the end of the week. Benny’s Update – Week 9. Kristina Week 9 →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

4

Galleries & Presentations | Fluffysoft

https://fluffysoft.wordpress.com/news

Game Development Workshop I, II Fall 2014 – Present. This slideshow requires JavaScript. This slideshow requires JavaScript. During the development of the game, we had to present a scrum presentation almost every week. Scrum presentations showed what did we accomplish in the last week, what did we learn from it, and what are we planning to accomplish for next week. 7th scrum presentation(week 9). 6th scrum presentation (week 8). 5th scrum presentation (week 7). 4th scrum presentation (week 6).

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For Team Members | Fluffysoft

https://fluffysoft.wordpress.com/for-team-members

Game Development Workshop I, II Fall 2014 – Present. So you just joined! 1) Let your department lead know through Teamwork:. Unity programmers – Contact the development lead Tom Trahey. Artists – Contact the art lead Steven Yaffe. Anyone else – Contact the producer Bryce Sessel-Glassberg. 2) Read the GDD. Everything in the GDD is important to know, but if you are short on time:. Artists – Pay close attention to sections 2, 3, 7, 8. Programmers – Pay close attention to sections 1, 5, 8. Past – all t...

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Fluffysoft | Game Development Workshop I, II Fall 2014 – Present

Game Development Workshop I, II Fall 2014 – Present. A Little About Us. Sixteen students from Drexel University currently working on a Junior level, twenty week, Game Design project. Our team consists of Artists, Animators, and Programmers. All working towards our unified goal of making our game Hypermass as fun, unique, and out of the box as possible. HyperMass is a 2D, frantic and zany multiplayer console game pitting a variety. Out for the round loses! Perforce for version control. Skype to stay in to...

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