onlinesocialinfluence.net
Online Social Influence Lab > links
http://www.onlinesocialinfluence.net/links
Online Social Influence Lab. Online Social Influence Lab. The Society for Personality and Social Psychology. The Society for Expertimental Social Psychology. University of Alabama Social Psychology Ph.D. program. Dr Guadagno serves as an Associate Editor). Associate Editor, International Journal of Interactive Communication Systems and Technologies. Dr Guadagno serves as an Associate Editor). The Social Psychology Program at the National Science Foundation. Robert Cialdini's Social Influence Site.
onlinesocialinfluence.net
Online Social Influence Lab > grants
http://www.onlinesocialinfluence.net/grants
Online Social Influence Lab. Online Social Influence Lab. We are grateful to our sponsors for their support! Our Research Sponsors Include. Dr Guadagno is currently serving as the social media expert on a grant from the National Institute for Mental Health examining schizophrenic's social media use. Http:/ www.onlinesocialinfluence.net/grants/.
onlinesocialinfluence.net
Online Social Influence Lab > people
http://www.onlinesocialinfluence.net/people
Online Social Influence Lab. Online Social Influence Lab. Is an Associate Professor at the University of Texas at Dallas. With appointments in Emerging Media and Communication. Her research interests focus on the confluence of Social Influence in Mediated Contexts; Psychological Processes in Social Media, Video Games, and Virtual Environments; Gender Roles. Dr Guadagno received her Ph.D. in Social Psychology from Arizona State University. After serving on the faculty at the University of Alabama. And is ...
onlinesocialinfluence.net
Online Social Influence Lab > publications
http://www.onlinesocialinfluence.net/publications
Online Social Influence Lab. Online Social Influence Lab. Selected Peer-Reviewed Journal Articles. Gitter, S.A., Ewell, P. J., Guadagno, R. E., Stillman, T. F., and Baumeister, R. F. (in press). Virtually justifiable homicide: The effects of prosocial contexts on the link between violent video games, aggression, and prosocial and hostile cognition. Email us for a reprint. International Journal of Interactive Communication Systems and Technologies. Email us for a reprint. Email us for a reprint. Rice, L&#...
projectweasel.com
Project-Weasel > Ariosto
http://projectweasel.com/Ariosto
Image from Wikimedia Commons.). As taste is quickened by variety,. So it appears that, in the things I tell,. The wider here and there my story ranges,. It will be found less tedious for its changes. Translation by William Stewart Rose. I’ve chosen to name my engine after the author. Which I read (in prose translation.
projectweasel.com
Project-Weasel > Work in Progress
http://projectweasel.com/Work-in-Progress
The list below was last updated 11/2/2014. I'm tracking the project using Trello progress is public, so you can see it here. Typical Modern Interior done. Migrate to Daikon Forge done. Migrate to new Unity UI. Paper Doll (drag and drop). Location Gameplay / Planet Gameplay. Single 3D Source File for maze components done. Freedom in the Galaxy. Pick up and drop objects. Touch Controls for Ship done. Touch Controls for Camera done. Radial Menu Actions on Planet (e.g. orbit, land, de-orbit).
projectweasel.com
Project-Weasel > Documents
http://projectweasel.com/Documents
As I produce them, I will place project documents in this directory. Proposal Phase 1 Slides. Proposal Phase 1 Slides.
projectweasel.com
Project-Weasel > Background
http://projectweasel.com/Background
I've been interested in dynamically generating storylines for thirty years. Originally, I wanted to create a text game (like Infocom's stuff) except with actual evolving stories rather than effectively puzzles. Pen and Paper Games. Another thought along these lines (when I was working on my paper RPG. Indeed, during the design process of. I wish I still had my notes! 151; the original background for. Also included a procedural ecosystem generator which started with a food chain or web and then iterat...
projectweasel.com
Project-Weasel > Procedural Assets
http://projectweasel.com/Procedural-Assets
Assets vs. Stories. For purposes of this discussion, I will use the word content. To refer to the. Components of a game project (which, for many years now, represents by far the greatest effort), and then divide this into stories. Ie the experiences a player is intended to have while playing the game) and assets. The props used to create the sensory experience generally comprising images, 3d models, animations, sound clips, "level" maps, complex custom data structures, etc.). Stories and assets are.