devsriracha.blogspot.com
[Dev]Sriracha?: Americas Army 3.0 (Soda Fountain)
http://devsriracha.blogspot.com/2009/09/americas-army-3-soda-fountain.html
Come with me on a journey through time and space. This is the work of Game Artist, Jeremy Forbes. Tuesday, September 22, 2009. Americas Army 3.0 (Soda Fountain). Soda Fountain: 512x512 Diffuse, Specular. In engine my material was setup in a way that the internal bar light would flicker on and off. Realtime UE3 capture. Americas Army 3.0 (Liftaru Forklift). Americas Army 3.0 (GAB Miller vehicle). Americas Army 3.0 (Random Assets! Americas Army 3.0 (Pelican Gun Case). Americas Army 3.0 (Soda Fountain).
devsriracha.blogspot.com
[Dev]Sriracha?: Americas Army 3.0 (Tube Television)
http://devsriracha.blogspot.com/2009/09/americas-army-30-tube-television.html
Come with me on a journey through time and space. This is the work of Game Artist, Jeremy Forbes. Tuesday, September 22, 2009. Americas Army 3.0 (Tube Television). Tube TV: 512x256 diffuse, spec, normal, and cube map. Realtime UE3 capture. Americas Army 3.0 (Liftaru Forklift). Americas Army 3.0 (GAB Miller vehicle). Americas Army 3.0 (Random Assets! Americas Army 3.0 (Pelican Gun Case). Americas Army 3.0 (Soda Fountain). Americas Army 3.0 (Electrical and AC). Americas Army 3.0 (Doors).
devsriracha.blogspot.com
[Dev]Sriracha?: Americas Army 3.0 (Pelican Gun Case)
http://devsriracha.blogspot.com/2009/09/americas-army-30-pelican-gun-case.html
Come with me on a journey through time and space. This is the work of Game Artist, Jeremy Forbes. Tuesday, September 22, 2009. Americas Army 3.0 (Pelican Gun Case). Pelican Weapon case: 512x512, diffuse, spec, normal. Realtime UE3 capture. Americas Army 3.0 (Liftaru Forklift). Americas Army 3.0 (GAB Miller vehicle). Americas Army 3.0 (Random Assets! Americas Army 3.0 (Pelican Gun Case). Americas Army 3.0 (Soda Fountain). Americas Army 3.0 (Electrical and AC). Americas Army 3.0 (Doors).
devsriracha.blogspot.com
[Dev]Sriracha?: Americas Army 3.0 (Road Barriers)
http://devsriracha.blogspot.com/2009/09/americas-army-30-prop-assets.html
Come with me on a journey through time and space. This is the work of Game Artist, Jeremy Forbes. Tuesday, September 22, 2009. Americas Army 3.0 (Road Barriers). Road Barriers: 512x512 Diffuse, Spec, Normal. 32x32 detail diffuse. Realtime UE3 capture. Americas Army 3.0 (Liftaru Forklift). Americas Army 3.0 (GAB Miller vehicle). Americas Army 3.0 (Random Assets! Americas Army 3.0 (Pelican Gun Case). Americas Army 3.0 (Soda Fountain). Americas Army 3.0 (Electrical and AC). Americas Army 3.0 (Doors).
devsriracha.blogspot.com
[Dev]Sriracha?: Americas Army 3.0 (Liftaru Forklift)
http://devsriracha.blogspot.com/2009/09/americas-army-30-liftaru-forklift.html
Come with me on a journey through time and space. This is the work of Game Artist, Jeremy Forbes. Tuesday, September 22, 2009. Americas Army 3.0 (Liftaru Forklift). 1024x1024 diffuse, spec, normal. Realtime UE3 capture. Americas Army 3.0 (Liftaru Forklift). Americas Army 3.0 (GAB Miller vehicle). Americas Army 3.0 (Random Assets! Americas Army 3.0 (Pelican Gun Case). Americas Army 3.0 (Soda Fountain). Americas Army 3.0 (Electrical and AC). Americas Army 3.0 (Doors). Americas Army 3.0 (Tube Television).
devsriracha.blogspot.com
[Dev]Sriracha?: Americas Army 3.0 (Fire Escape)
http://devsriracha.blogspot.com/2009/09/americas-army-30-fire-escape.html
Come with me on a journey through time and space. This is the work of Game Artist, Jeremy Forbes. Tuesday, September 22, 2009. Americas Army 3.0 (Fire Escape). This residential building FireEscape asset was designed to be modular so it holds many different chunks which all snapped to the unreal 3 grid allowing the level designers to build any iteration they wished. 512x512, tiling rust, alpha work for the sweeping balusters. Realtime UE3 capture. Americas Army 3.0 (Liftaru Forklift).
devsriracha.blogspot.com
[Dev]Sriracha?: Americas Army 3.0 (Electrical and AC)
http://devsriracha.blogspot.com/2009/09/americas-army-3-electrical-and-ac.html
Come with me on a journey through time and space. This is the work of Game Artist, Jeremy Forbes. Tuesday, September 22, 2009. Americas Army 3.0 (Electrical and AC). Here are a bunch of building props that were scattered around in various AA3 maps. Most of which utilized low textures. The AC units themselves had rotating alphas to mimic the fan moving inside. Realtime UE3 Capture. Americas Army 3.0 (Liftaru Forklift). Americas Army 3.0 (GAB Miller vehicle). Americas Army 3.0 (Random Assets!
devsriracha.blogspot.com
[Dev]Sriracha?: September 2009
http://devsriracha.blogspot.com/2009_09_01_archive.html
Come with me on a journey through time and space. This is the work of Game Artist, Jeremy Forbes. Tuesday, September 22, 2009. Americas Army 3.0 (Liftaru Forklift). 1024x1024 diffuse, spec, normal. Realtime UE3 capture. Americas Army 3.0 (GAB Miller vehicle). Master Vehicle Shader Material developed by Matt Waggle. Model and texture maps created by myself. Realtime UE3 capture. Americas Army 3.0 (Random Assets! An assortment of my environment props for AA3. Realtime UE3 captures. This residential buildin...
devsriracha.blogspot.com
[Dev]Sriracha?: Americas Army 3.0 (GAB Miller vehicle)
http://devsriracha.blogspot.com/2009/09/americas-army-30-gab-miller-vehicle.html
Come with me on a journey through time and space. This is the work of Game Artist, Jeremy Forbes. Tuesday, September 22, 2009. Americas Army 3.0 (GAB Miller vehicle). Master Vehicle Shader Material developed by Matt Waggle. Model and texture maps created by myself. Realtime UE3 capture. Americas Army 3.0 (Liftaru Forklift). Americas Army 3.0 (GAB Miller vehicle). Americas Army 3.0 (Random Assets! Americas Army 3.0 (Pelican Gun Case). Americas Army 3.0 (Soda Fountain). Americas Army 3.0 (Doors).
devsriracha.blogspot.com
[Dev]Sriracha?: Americas Army 3.0 (Doors)
http://devsriracha.blogspot.com/2009/09/americas-army-30-doors.html
Come with me on a journey through time and space. This is the work of Game Artist, Jeremy Forbes. Tuesday, September 22, 2009. Americas Army 3.0 (Doors). I was responsible for 90% of door creation in Americas Army 3, All of which had swappable elements such as the door handle/knobs, frames, and door skins. Swaping 1024x512 diffuse, spec, and normal maps. Realtime UE3 capture. Americas Army 3.0 (Liftaru Forklift). Americas Army 3.0 (GAB Miller vehicle). Americas Army 3.0 (Random Assets!