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Team18k Developer’s blog | Making games since 18011 | Page 2
http://blog.team18k.com/page/2
Making games since 18011. We’re a few weeks along, and Red Fight District III is coming ever closer. We once again have a batch of changes to share with you! One of the major complaints by alpha testers was our mockup grab, which consisted of mockup sprites and the inability to throw your opponent forwards, which made it useless when applying pressure on a cornered opponent, as it would throw the opponent out of the corner. One of these problems has now been resolved! Finally, we encountered this funny &...
blog.team18k.com
New Year, New Animations! | Team18k Developer’s blog
http://blog.team18k.com/video/new-year-new-animations
Making games since 18011. New Year, New Animations! We’ve been silent for a while with the holidays coming along. Now we’ve entered 2015, and we’d like to celebrate that with a brand new update! Bob Sagat has been hard at work drawing new animations for Julia. No longer does Julia stand statically during her idle animation, she now lives and breathes! Besides that Julia now has a fully animated super fireball animation. Also her regular projectile has been redrawn. Below is a video (@60fps in Chrome!
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Marijn | Team18k Developer’s blog
http://blog.team18k.com/author/phoenix
Making games since 18011. This has been coming for a while, but the time has finally come to ‘announce’ our second character. We have previously given some sneak peaks of his concept artwork. And we also showed spriteless gameplay. But we’re proud to present his finished base sprite! Here is our new guy, Ushah Airad:. We’re currently planning out the visuals of his moves. Here’s a concept drawing of Ushah using his command grab on our first character. This entry was posted in Characters. December 7, 2015.
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Engine | Team18k Developer’s blog
http://blog.team18k.com/category/engine
Making games since 18011. New Year, New Animations! We’ve been silent for a while with the holidays coming along. Now we’ve entered 2015, and we’d like to celebrate that with a brand new update! Bob Sagat has been hard at work drawing new animations for Julia. No longer does Julia stand statically during her idle animation, she now lives and breathes! Besides that Julia now has a fully animated super fireball animation. Also her regular projectile has been redrawn. Below is a video (@60fps in Chrome!
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New gameplay changes | Team18k Developer’s blog
http://blog.team18k.com/gameplay/new-gameplay-changes
Making games since 18011. RFD was a great chance to get a lot of playtesting in. Watching the players play the game exposed several bugs and gameplay issues that we have fixed in the past weeks. We’d like to walk you through some of the changes we’ve made. But the projectile spawned so high, and so close to Julia’s body, that in some positions, it was possible to throw a projectile, and anti-air the opponent with the next projectile if they tried to jump over. The super suffered from the same problem as ...
blog.team18k.com
RFD Showcase report | Team18k Developer’s blog
http://blog.team18k.com/showcase/rfd-showcase-report
Making games since 18011. Last weekend was one we have been looking forward to and been working towards for quite some time. The third edition of Red Fight District, one of the European major tournaments, was held last weekend in Amsterdam and we were there to show off our game! We had our setup close to the entrance of the venue, right next to Team Reptile, another Dutch developer who you might know from their projectile fighting game Lethal League. The semi-finals were Fulaani vs. LLL.Emersion. Sunday ...
blog.team18k.com
Pre-RFD updates #3 | Team18k Developer’s blog
http://blog.team18k.com/gameplay/pre-rfd-updates-3
Making games since 18011. RFD is coming ever closer, and once again we’ve added a couple more changes to the game that are highly noticeable. The first change is one we alluded to in the previous post already. Not only do we have a new and fully animated throw, now Julia can also throw the opponent in forward and backward. Having sound allows for easier reactions (one’s reactions on sound cues is significantly faster than that of visual cues), and overall just gives a lot more impact to hits. Player 1 an...
blog.team18k.com
Gameplay | Team18k Developer’s blog
http://blog.team18k.com/category/gameplay
Making games since 18011. Now that Julia is mostly finished, we’ve started development on Ushah. We had already decided on most of his moveset set, had created some artwork and had written down a rudimentary background story, but now we have truly commenced to give him form both visually and gameplay-wise. One of the earlier development sketches of Ushah’s arm that Bob Sagat has created. A study of the new arm design in motion. It looks solid from different angles. We’ve started to make a mock-up version...
blog.team18k.com
Pre-RFD updates #2 | Team18k Developer’s blog
http://blog.team18k.com/gameplay/pre-rfd-updates-2
Making games since 18011. We’re a few weeks along, and Red Fight District III is coming ever closer. We once again have a batch of changes to share with you! One of the major complaints by alpha testers was our mockup grab, which consisted of mockup sprites and the inability to throw your opponent forwards, which made it useless when applying pressure on a cornered opponent, as it would throw the opponent out of the corner. One of these problems has now been resolved! Finally, we encountered this funny &...