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Shader compiler error - not sure what's wrong. Ah, I should add a proper error message for that situation. Bull; read more. Crash in Visual C release build. One more: this code crashes in release build with /O2 optimization. Static public var instance:ClassDescription = Type.createInstance(Type.resolveClass('typedEval.ClassDescriptionImpl'), []);. But this works fine. In C code that crashes looks like this. But if I modify it to. It begins to work. And what to do with this? Bull; read more. Its here ;).

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Shader compiler error - not sure what's wrong. Ah, I should add a proper error message for that situation. Bull; read more. Crash in Visual C release build. One more: this code crashes in release build with /O2 optimization. Static public var instance:ClassDescription = Type.createInstance(Type.resolveClass('typedEval.ClassDescriptionImpl'), []);. But this works fine. In C code that crashes looks like this. But if I modify it to. It begins to work. And what to do with this? Bull; read more. Its here ;).
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Shader compiler error - not sure what's wrong. Ah, I should add a proper error message for that situation. Bull; read more. Crash in Visual C release build. One more: this code crashes in release build with /O2 optimization. Static public var instance:ClassDescription = Type.createInstance(Type.resolveClass('typedEval.ClassDescriptionImpl'), []);. But this works fine. In C code that crashes looks like this. But if I modify it to. It begins to work. And what to do with this? Bull; read more. Its here ;).

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What is Krom? | Kode Forum

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Shader compiler error - not sure what's wrong | Kode Forum

http://forum.kode.tech/topic/136/shader-compiler-error-not-sure-what-s-wrong

Shader compiler error - not sure what's wrong. Shader compiler error - not sure what's wrong. I'm trying to follow Lubos Lenco's 3d tutorials (4 - A colored cube), but i never get to compile successfully because of a shader compiler error:. Compiling to HTML5. Saving all files. Using Kha from c: KodeStudio resources app extensions kha Kha Creating Kha project. Compiling shader 1 of 2 (simple frag.glsl). Usage: krafix profile in out tempdir system. Simple frag is simple enough and should compile normally:.

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Friday, January 01, 2016. Kha 16.1 is out now on haxelib. Sunday, October 04, 2015. Kha 15.10 is out now on haxelib. Friday, August 21, 2015. Kha 15.8 is out now on haxelib. WWX News Part 3 - The Video. Thursday, August 13, 2015. It was finally uploaded last week: https:/ www.youtube.com/watch? Saturday, July 11, 2015. Page 2 of 5. Vapor theme by Seth Lilly.

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Sunday, January 10, 2016. When implementing system code like in Kha’s and Kore’s system backends every now and then one comes across something really silly. The supposedly simplest things in the world can take days of work because some companies seem to have no interest at all in making sure simple things stay simple (after all one can always use their higher level libraries which have the added benefit of much more effective vendor lock-in). The. Own the Main Loop in iOS. Vapor theme by Seth Lilly.

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http://kode.tech/projects

This is a collection of software which makes it viable to implement multimedia applications (like for example games) from scratch. Are multimedia frameworks for Haxe and C respectively (with JavaScript coming soon). Using Kha or Kore you can access all hardware at the lowest possible level in a completely portable way. Is an IDE for Kha based on Visual Studio Code. Vapor theme by Seth Lilly.

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Snippet 1 - Own the Main Loop in iOS. Sunday, January 10, 2016. When writing graphical applications there are typically two ways to drive the display. Either one can tell some other piece of software to call back when a new image is required. Or one takes control of the rendering loop itself. The following code expects you to be familiar with the standard procedures to create and run an OpenGL or Metal view in iOS. You can read up on those in Apple’s iOS documentation or just create a sample project ...

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http://kode.tech/dependencies-and-robustness

Sunday, June 05, 2016. Why is haxelib not liked? That’s just one of many ways in which package managers can fail. Hm, what version of GCC did we use for our previous tests? Good luck to you if you didn’t version everything and have all source code available so you can apply a minimal fix. All the source code, all the revisions, all the time. Easy replication of the whole thing. Fully versioned local fixes to all dependencies. Personally I’m responsible for a software package called Kha. I make compromise...

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Sunday, June 26, 2016. It looks like the times of big restructurings in Kha are over and consequently the need for blog posts about big breaking changes. But smaller breaking changes still happen of course. Those are from now on documented in the Kha Wiki. Please have a look at them whenever you update Kha. Vapor theme by Seth Lilly.

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http://kode.tech/kode-studio-16-1

Kode Studio 16.1. Saturday, January 23, 2016. The first public version of Kode Studio is out, Github hosts the downloads. To get started with Kode Studio, just unzip the archive, start the executable and open a directory (File - Open Folder) containing a Kha project - or open an empty folder and hit the Init Kha Project command (Press F1, type Kha, click it). To debug open the debugging panel (the bottom icon on the very left) and click the green play button. Is the fork necessary?

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Shader compiler error - not sure what's wrong. Ah, I should add a proper error message for that situation. Bull; read more. Crash in Visual C release build. One more: this code crashes in release build with /O2 optimization. Static public var instance:ClassDescription = Type.createInstance(Type.resolveClass('typedEval.ClassDescriptionImpl'), []);. But this works fine. In C code that crashes looks like this. But if I modify it to. It begins to work. And what to do with this? Bull; read more. Its here ;).

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