umineko-project.org
Episode 2 Private Alpha Start | Umineko Project
https://umineko-project.org/en/2015/08/episode-2-private-alpha-start
Episode 2 Private Alpha Start. It’s finally time to move on to Episode 2. :). Alpha-tester applications have been re-opened on the forums. This is not a general release — there will still be bugs and a small amount of missing content. Those willing to contribute by pointing out the problems, please read the first post in the thread and apply :). Episode 1 (β release). Episode 2 (β release). Leave a Reply Cancel reply. You must be logged in. To post a comment. Episode 4 (β release). Episode 4 Private Alpha.
umineko-project.org
Frequently asked questions | Umineko Project
https://umineko-project.org/en/frequently-asked-questions
Why are you releasing the game episodically? This is answered in the episode 1 release message. In brief, polishing the next episodes takes some time and it is easier to test things in smaller parts. Will there be any updates? What is the difference between your port and the PS3 game? Why do you require to purchase the two games? This is answered in our legal section. In brief, we do want to help Ryuu and Alchemist to get the money they deserve. We have always planned to protect the game from completely ...
umineko-project.org
Team Info | Umineko Project
https://umineko-project.org/en/team-info
Long ago (December 2010), Alchemist released “Umineko no Naku Koro ni Rondo of the Witch and Reasoning” on the PS3 platform. In 2011 some team released a very early port of that game on PC but abandoned the project. Their work inspired two teams to continue. The first ones were the members of Honyaku-Subs. Russian VN Translation group), whose main goal was to release a Russian version of “PS3Fication” on PC. The second ones were future UmiTweak. Episode 4 (β release). Episode 4 Private Alpha.
umineko-project.org
Episode 4 (β release) | Umineko Project
https://umineko-project.org/en/2016/08/episode-4-β-release
Episode 4 (β release). Nine years ago the Japanese speaking audience got an opportunity to try the first episode of Umineko. Five years ago, our team started the uneasy task of delivering the best ever English and Russian editions of Umineko. Today we proclaim that the first half is ready to be played by the general audience. Happy Birthday, Umineko! Have a look if you have any concerns. Episode 4 Private Alpha. 7 thoughts on “Episode 4 (β release)”. I love you guys for doing all this. Log in to Reply.
umineko-project.org
Episode 2 (β release) | Umineko Project
https://umineko-project.org/en/2015/10/episode-2-β-release
Episode 2 (β release). A short while later, it’s time to roll the next episode out. This update not only adds the desired Turn of the Golden Witch to the game but includes a number of important bugfixes that will most likely affect you. We recommend you to proceed to How to upgrade. Page if you have Episode 1 installed or Downloads. Page in case you are installing from scratch. We are not stopping with this, episode 3 testing will start reasonably soon, stay tuned. Episode 2 Private Alpha Start.
umineko-project.org
Episode 3 (β release) | Umineko Project
https://umineko-project.org/en/2016/03/episode-3-β-release
Episode 3 (β release). The Umineko Project team extends you our heartfelt greetings. Episode 3 α-testing finished in an unexpectedly short timespan given the amount of work we had to accomplish, and we feel pretty satisfied with the results. Today we reached the third milestone towards a complete Umineko port. As usual we suggest to proceed to our How to upgrade. Page to read the details of the upgrade process. And for more patient players here comes a work summary. Thirdly, about the changes in general.
umineko-project.org
Project Info | Umineko Project
https://umineko-project.org/en/project-info
This page details the ongoing work into the port of Alchemist’s PS3 versions of Umineko. As you might know from Team Info page, our goal is to provide a most complete version of Umineko remaster on PCs. Slightly incomplete and dated feature list includes:. The game is in FullHD (1080p) / 60 fps;. Migrated to OpenGL with shaders;. Currently we have Linux, OS X and Windows builds;. Completely reworked text renderer. Multiple proportional fonts with small caps and italics support, gradients, glyph borders.
umineko-project.org
Umineko multilingua | Umineko Project
https://umineko-project.org/en/umineko-multilingua
On this page we list all the side translation projects our partners are working on in cooperation with us and with our resources. This post marks a new era, from now, the fan translation for Umineko VN for Brazilian Portuguese has finally started! This project is being made with Umineko Project, who is making a port for PS3 version to PC. First of all, the PV:. Who works with me in this project. If you have interest in helping us, leave a message here or send an email. Episode 4 (β release).
umineko-project.org
Rondo refresh | Umineko Project
https://umineko-project.org/en/2016/10/rondo-refresh
Summer has ended, and we thought that it is the time to keep our promises in bringing some translation changes and features. However, first of all, let’s start with an announcement. In old days we constantly had to repeat that translations into all other languages are not really possible at this moment, but after reaching the half milestone we got a contact from Knox Translations. The result with a promo video. You can see yourself in our new dedicated Umineko multilingua. We greatly improved iOS support...
umineko-project.org
Frequently asked questions | Umineko Project
https://umineko-project.org/frequently-asked-questions
Why are you releasing the game episodically? This is answered in the episode 1 release message. In brief, polishing the next episodes takes some time and it is easier to test things in smaller parts. Will there be any updates? What is the difference between your port and the PS3 game? Why do you require to purchase the two games? This is answered in our legal section. In brief, we do want to help Ryuu and Alchemist to get the money they deserve. We have always planned to protect the game from completely ...