marnixkok.nl
marnixkok.nl | Code | LINCS: a linear constraint solver
http://www.marnixkok.nl/home/code/2008/linear-constraint-solver.html
Driven, enthusiastic and a little bit geeky. LINCS: a linear constraint solver. This project is an implementation of the linear contraint solver algorithm (LINCS). This algorithm is used in molecular dynamics simulations. In this application we use it to simulate the coiling of a rope as it hits a surface. LINCS: a linear constraint solver. This code shows how to implement LINCS in C . LINCS is a LINear Constraint Solver for molecular simulations with bond constraints. Flocking around with the Kinect.
marnixkok.nl
marnixkok.nl | code
http://www.marnixkok.nl/home/code
Driven, enthusiastic and a little bit geeky. This page contains an overview of the projects that I have been wanting to share. Some of them small, some of them larger, but all with full source code. If you have questions about, don't hesitate to contact me. I thought I should extract the old-school fire effect I created for Shoutzor 2012 and make it the background to this page. Totally click here. more …. Kinect SDK: surrounded by bees. Math and canvas coming together in a fishtank. Some time ago I took ...
marnixkok.nl
marnixkok.nl | Articles | Open MiniGUI principles
http://www.marnixkok.nl/home/articles/2012/open-minigui-documentation.html
Driven, enthusiastic and a little bit geeky. As I was rummaging through ye ol' bin of things I made, I found some articles describing how to use the tiny little OpenGL GUI library I had created. If you're interested in trying to use the library, it's a good (yet incomplete) point to start at. Data linking variables and components. Or would it be better to keep the tools inside C so I could reuse pieces of code that load and display the generated content. I decided to test both options. First of all I cre...
marnixkok.nl
marnixkok.nl | Articles | Reaction diffusion on the GPU
http://www.marnixkok.nl/home/articles/2008/reaction-diffusion-on-the-gpu.html
Driven, enthusiastic and a little bit geeky. Reaction diffusion on the GPU. This article discusses an implementation of the Reaction Diffusion algorithm on the GPU. Showing how to solve a partial differential equation through discrete iteration using a Ping-Pong technique with frame buffer objects (FBOs). Reaction diffusion on the GPU. Download the source code. Flocking around with the Kinect. Problems of evolution in software also apply to configuration files. Reaction diffusion Texture Generation on GPU.
marnixkok.nl
marnixkok.nl | articles
http://www.marnixkok.nl/home/articles
Driven, enthusiastic and a little bit geeky. The articles you see here are a mixture of my personal blogging articles and some larger articles I wrote for HUGI. They're based on my experiences with software and its surrounding processes. SCAR: a Java scaffolding solution. As I was rummaging through ye ol' bin of things I made, I found some articles describing how to use the tiny little OpenGL GUI library I had created. If you're interested in trying to use the library, it's a good (yet incomplete) po...
marnixkok.nl
marnixkok.nl | Articles | Problems of evolution in software also apply to configuration files
http://www.marnixkok.nl/home/articles/2010/problems-of-evolution-in-software.html
Driven, enthusiastic and a little bit geeky. Problems of evolution in software also apply to configuration files. One of the most important factors in determining how well a system, and its current shape is understood lies in how well (and where) it has been documented. This short article shows you a way to add rationale to your configuration files. Problems of evolution in software also apply to configuration files. The article, however short, makes a good point, and doesn't hit far from an area of Soft...
marnixkok.nl
marnixkok.nl | Articles | SCAR: a Java scaffolding solution
http://www.marnixkok.nl/home/articles/2012/scar-java-scaffolding.html
Driven, enthusiastic and a little bit geeky. SCAR: a Java scaffolding solution. This post is dedicated to providing you with insights into the reasons why "code re-use" is applied; which, in turn, shows why these principles aren't always applicable to middle-sized software components. An answer to this problem is the SCAR tool that I developed: a tool that allows components to easily integrate with other software projects. SCAR: a Java scaffolding solution. There are a number of ways to automate tasks:.
marnixkok.nl
marnixkok.nl | Code | SQLite Wrapper C++
http://www.marnixkok.nl/home/code/2009/sqlite-wrapper-cplusplus.html
Driven, enthusiastic and a little bit geeky. This project is an excerpt of the shoutz0r code base that provides a small but useful abstraction in C for the SQLite library allowing easy retrieval to structures of queries. The Shoutz0r mediaserver has sprouted a number of simple libraries that were necessary to properly construct the server. One of these libraries is a wrapper for the C SQLite library. Snapshot build from 26-04-2010. Flocking around with the Kinect. A blast from the past!
marnixkok.nl
marnixkok.nl | Articles | AngularJS
http://www.marnixkok.nl/home/articles/2013/angularjs.html
Driven, enthusiastic and a little bit geeky. Every once in a while, you are introduced to a new technology that improves your day to day life as a Web developer so much, you can't stop talking about it. Recently I have been introduced to AngularJS. A web framework that turns your HTML in an expression power house. More recently I have been introduced to AngularJS. A web framework that turns your HTML in an expression power house. Directives for HTML as a DSL. What's a Domain Specific Language (DSL)?
marnixkok.nl
marnixkok.nl | Code | Open MiniGUI: C++/OpenGL GUI prototyping library
http://www.marnixkok.nl/home/code/2009/open-minigui.html
Driven, enthusiastic and a little bit geeky. Open MiniGUI: C /OpenGL GUI prototyping library. Some time ago I took it upon myself to create a simple prototyping GUI library that is integrated into existing OpenGL applications. It contains a number of standard components, features elements such as data-linking, extreme ease with a non-invasive notation. Open MiniGUI: C /OpenGL GUI prototyping library. This release is not perfect. But it's usable enough for me to release. Some of the things I am wo...Some ...
SOCIAL ENGAGEMENT