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Frank Vanderwel

Senior 3D Environment Artist. 3D Modelling and Texturing. Displayed in UE4, 4k texture maps (albedo, normal, roughness, metallic, emissive), 30k tris per car, designed by me in 3D without concept art. Base textures were baked in Substance Designer. Texture variations took approximately 15-30 minutes each within Substance Painter. Based on Sci-Fi Gun concept by Matthew Harris. UE4 River Environment study, I created everything in the scene (models, textures, shaders, layout). Senior 3D Environment Artist.

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Frank Vanderwel | frankvanderwelportfolio.blogspot.com Reviews
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Senior 3D Environment Artist. 3D Modelling and Texturing. Displayed in UE4, 4k texture maps (albedo, normal, roughness, metallic, emissive), 30k tris per car, designed by me in 3D without concept art. Base textures were baked in Substance Designer. Texture variations took approximately 15-30 minutes each within Substance Painter. Based on Sci-Fi Gun concept by Matthew Harris. UE4 River Environment study, I created everything in the scene (models, textures, shaders, layout). Senior 3D Environment Artist.
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Frank Vanderwel | frankvanderwelportfolio.blogspot.com Reviews

https://frankvanderwelportfolio.blogspot.com

Senior 3D Environment Artist. 3D Modelling and Texturing. Displayed in UE4, 4k texture maps (albedo, normal, roughness, metallic, emissive), 30k tris per car, designed by me in 3D without concept art. Base textures were baked in Substance Designer. Texture variations took approximately 15-30 minutes each within Substance Painter. Based on Sci-Fi Gun concept by Matthew Harris. UE4 River Environment study, I created everything in the scene (models, textures, shaders, layout). Senior 3D Environment Artist.

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Frank Vanderwel: Additional Artwork

http://frankvanderwelportfolio.blogspot.com/p/additional-artwork.html

Back to Main Portfolio Page. Senior 3D Environment Artist. 169;2010 HitGrab Games). A Short Animation that I created for HitGrab games. Everything pictured was created by me (Storyboarding, Modeling, Texturing, Rigging, Animation, Lighting, VFX, Compositing). Original Mouse and Logo Design by Jacob Johnson. Trap Design by Jesse McGibney. Excerpt from short film "Snowblind" by Mark Stanleigh. Made with ZBrush, Blender and Photoshop. Senior 3D Environment Artist. Back to Main Portfolio Page.

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