christophsapinsky.com
Need for Speed: ProStreet | ChristophSapinsky.com
http://christophsapinsky.com/archives/18
Need for Speed: ProStreet. Gameplay Designer, Wii and PS2 Design Lead. Wii, Xbox360, PS3, PS2, PC, DS. Electronic Arts: Black Box. November 14, 2007. Implemented Wii design on all aspects of NFS: ProStreet for entire production cycle. Designed exclusive Gameplay controls for the Nintendo Wii. Balanced and Level Designed Drift levels across all consoles including Xbox360, PS3, PC, Wii and PS2. Oversaw design for 3rd party external developers. Tuning Game Modes and Assists. On Nov 14, 2007 0 comments.
christophsapinsky.com
Free Spacer | ChristophSapinsky.com
http://christophsapinsky.com/archives/209
Game Designer, Creator. Designed the original game mechanics specifically crafted for the Sci-fi setting and multiple forms of conflict resolution. Developed an original IP from speculative science and technology to the resulting far future Sci-fi setting. Oversaw look and feel working directly with Art Director to ensure believability and consistency with speculative fiction. Continue to promote an IP community through social media, game conventions, and play sessions. Each time you perform a task, you ...
seannittner.com
Actual Play – The door (6/27/2015)
http://www.seannittner.com/actual-play-the-door
8211; Gamer, Podcaster, and Convention Host. Actual Play – The door (6/27/2015). Christoph Sapinsky, Lisa Sapinsky, William Lee, Dave Weinstein. Blades in the Dark, Quickstart 3 Rules. Game two of Gaddoc Rail! I cleaned up the rules a bit (added some explicit questions for the GM, and cleaned up the Score questions). It worked well, very well. What was the score? A door. A port really, that allowed anything to step through it and pass through electroplasmic lightning. Holy crap! Christoph fought a bit of...
christophsapinsky.com
Age of Empires: The Age of Kings | ChristophSapinsky.com
http://christophsapinsky.com/archives/37
Age of Empires: The Age of Kings. February 14, 2006. Game Design of the Year 2006 CAEAA ELAN Award. Nominated for Best Strategy 2006 BAFTA Award. Mission design and scripting using proprietary tools and LUA. Assisting Lead in initial design phase and tabletop prototyping. Playtesting and Balancing Single player and Multiplayer Maps. Many of the missions and maps I was responsible for are in this nice little video that shows the tactical flow of gameplay. On Feb 14, 2006 0 comments.
seannittner.com
Actual Play – Free Spacer (6/27/2015)
http://www.seannittner.com/actual-play-free-spacer
8211; Gamer, Podcaster, and Convention Host. Actual Play – Free Spacer (6/27/2015). Morgan Ellis, Soren Ludwig, Kurt Ellison, Zac Bond, and Sean Nittner. Our game was a bit slow starting, but we still accomplished one job, and set ourselves up to start a small enterprise of our own. The core mechanic of rolling d10 based on your skill level and d6s based on the threat (with the d10’s providing success, and the d6’s taking them away) gave room for a large flux. Like the d6-d6 mechanic of F...Christoph cle...
christophsapinsky.com
Rocket Patrol! | ChristophSapinsky.com
http://christophsapinsky.com/archives/119
Original concept, story, and game world based on pulp serial science fiction from the 30-50s. Developed build mechanics, controls, and action gameplay to bring to life cheesy Sci-Fi action. Wrote proposal, 1-Sheet, and core design documents for original IP. Learning should be part of the game the puzzles, strategy, setting and the Characters themselves should teach. Not only will the Characters do commercials for products, there should also be a healthy dose of product placement. Download (PDF, 167KB).
christophsapinsky.com
Rifts: Promise of Power | ChristophSapinsky.com
http://christophsapinsky.com/archives/104
Rifts: Promise of Power. September 10, 2005. 1-Up’s Best of E3 2005: Mobile Game. Gamespot’s Best of E3 2005: N-Gage Game. Scripted and maintained a database of hundreds of weapons, powers, and abilities for the eleven unique character classes using LUA. Designed and scripted over a hundred random encounter levels. Gear and Random Encounters. Here is the Rifts Promise of Power Official Trailer; it shows Gameplay, Character Selection, and many of the powers and equipment I scripted. Rifts: Promise of Power.
kenandrobintalkaboutstuff.com
Episode 150: Anniversary Lightning Round Extravaganza III « Ken and Robin Talk About Stuff
http://www.kenandrobintalkaboutstuff.com/index.php/episode-150-anniversary-lightning-round-extravaganza-iii
Episode 150: Anniversary Lightning Round Extravaganza III. July 24th, 2015 Robin. Stuff we’re here to talk about in this milestone episode might include Ben Franklin, the Flash, Zeus, Tom Fury, Phar Lap, keraunomedicine, the Lockheed P-38, Mjolnir, the blitzkrieg, Final Fantasy XIII, James Otis Jr., Garth Ranzz, al-Borak, Tampa Bay hockey, or the static discharge between clouds and the earth. Actual episode does not discuss any of the above. Look out, Lieutenants of evil! Three Cheers for Master. Jeff, I...
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