byfernando.com
Fernando makes games » Blog Archive » 2012
http://www.byfernando.com/blog/2012/12/2012
Video games and experiments with interactivity. I got a few things done this year:. Wrote a bunch of articles on independent games, designers and stuff for a government-funded magazine for kids. A set of abstract pixelly pseudo-interactive visualizations for iOS in collaboration with Pixeljam, now published as part of the Pixeljam Octology. Made a prototype and got it picked by Adult Swim for a fully fledged web game that I worked on for about four months, about get it done. Helped organize Fuck This Jam!
ystygames.com
Free Games | Ysty Games
http://ystygames.com/freegames
Contents (from most recent to least):. In the Court of the Kingly King. I speak but there is only bongos. The Future is Coming. The Walls Have Ears. Waiting in the Sky. It Should be a Crime! In the Court of the Kingly King. As I was on holiday during Ludum Dare this was made on my Chromebook using Twine 2. It can be found here. And the Ludum Dare page can be found here. I speak but there is only bongos. Your only remaining option is to communicate with the crane driver through the medium of bongos. The U...
code.compartmental.net
Releases | Compartmental
http://code.compartmental.net/category/releases
July 27, 2014. Here is a thing I spent the last couple months working on with super cool dude David OReilly. Is an ambient procedural mountain simulator. It generates a virtual mountain based on drawn responses to three questions. From that point on the only interaction you have with the mountain is to move the the camera around and play little tunes on a keyboard. MOUNTAIN has received excellent coverage in The Atlantic. MOUNTAIN costs only $1 and is available for iOS. Spectral Harp Out Now For iOS.
code.compartmental.net
Games | Compartmental
http://code.compartmental.net/games
Is an ambient procedural mountain simulator. It generates a virtual mountain based on drawn responses to three questions. From that point on the only interaction you have with the mountain is to move the the camera around and play little tunes on a keyboard. MOUNTAIN has received excellent coverage in The Atlantic. MOUNTAIN costs only $1 and is available for iOS. As well as for Mac, Windows, and Linux via the MOUNTAIN website. David OReilly – Creator, Design, Art. Damien Di Fede – Programming, Sound.
pieratnine.com
Pier at Nine - Shut up and Jam
http://www.pieratnine.com/shut-up-and-jam
Shut up and Jam. Its been a few months since June and Im aware that I havent really updated this site since then. Ive been. busy to say the least. Every year Something Awful. Have a gamejam centered around a theme. People go into groups of whatever and make a game. The team I joined was Team Punch The Moon, a group that came about from an old internet forum I still frequent. Its this year they decided that they should combine the talents within this small forum to create a game for this jam. Inventory {a...
gaminggrad.com
Video Games | Gaming Grad
https://gaminggrad.com/tag/video-games
Tag Archives: Video Games. Global Game Jam 2015. March 14, 2015. This post is over a month late as Global Game Jam 2015 occurred on January 23-25, but hey, at least I’m posting about it! I’ve been approached a few times with questions regarding game jams, so I figure I’ll elaborate here. Put simply, game jams are. One of the best ways of improving your skills as a game developer. It’s a bold statement I know, but I think it’s fairly accurate. We had a team of around 7 people working together for the firs...
gaminggrad.com
Game Development | Gaming Grad
https://gaminggrad.com/tag/game-development
Tag Archives: Game Development. Global Game Jam 2015. March 14, 2015. This post is over a month late as Global Game Jam 2015 occurred on January 23-25, but hey, at least I’m posting about it! I’ve been approached a few times with questions regarding game jams, so I figure I’ll elaborate here. Put simply, game jams are. One of the best ways of improving your skills as a game developer. It’s a bold statement I know, but I think it’s fairly accurate. We had a team of around 7 people working together for the...
gaminggrad.com
Global Game Jam | Gaming Grad
https://gaminggrad.com/tag/global-game-jam
Tag Archives: Global Game Jam. Global Game Jam 2015. March 14, 2015. This post is over a month late as Global Game Jam 2015 occurred on January 23-25, but hey, at least I’m posting about it! I’ve been approached a few times with questions regarding game jams, so I figure I’ll elaborate here. Put simply, game jams are. One of the best ways of improving your skills as a game developer. It’s a bold statement I know, but I think it’s fairly accurate. We had a team of around 7 people working together for the ...
lunaticfringegames.wordpress.com
State of Schism | lunaticfringegames
https://lunaticfringegames.wordpress.com/2014/05/23/state-of-schism
Lunatic Fringe Games Dev Diary. Artificial Intelligence →. Posted by Scott Sharpe. Well, I haven’t written a post in several days so this is sort of a catch up post. First of all, I went ahead and got our domain name and some web hosting from GoDaddy so hopefully, we will have a new site up soon. The address, of course, is www.LunaticFringeGames.com. 8230;but I haven’t decided just yet. And finally, today I also added a small feature to the mini-map system that allows you to drag the view around with the...
gaminggrad.com
The Gaming Grad | Gaming Grad
https://gaminggrad.com/author/gaminggrad
All posts by The Gaming Grad. Level Design Practice #4 – Winter Cliffs. August 25, 2016. Here’s a project based in a fictional Northern mountain range. I’d say a lot of inspiration for this project comes from random pictures of Canada I came across, as well as various open-world video games (Skyrim in particular). Time Spent: 8 hours. Assets Used: Unreal Water Planes / Infinite Blades Ice Lands Collection. Here’s what I had after a few hours of work:. Share on Facebook (Opens in new window). Here’s...
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