fuseinteractive.it
FUSE*INTERACTIVE - N 4.0
http://fuseinteractive.it/en/project/n-4_en
New Media for Communication. N 40 is an interactive multimedia performance based on the real-time interaction between sound, movement and light. The perspective of the visuals alter on the basis of where the performance takes place. The graphics are modified simultaneously on the basis of sound frequencies and the instantaneous analysis of the dancer’s movements. Invisible Dog Art Center, Brooklyn NY, 2011. Digital Graffiti Festival 2012, Alys Beach (Florida-USA) / HI DANCE 2015, Rome (IT).
fuseinteractive.it
FUSE*INTERACTIVE - CUBo MEDIA GARDEN
http://fuseinteractive.it/en/project/media-garden_en
New Media for Communication. UNIPOL Bologna - 2014. MEDIAgarden is an installation placed in the two gardens of the head offices of Unipol in Bologna in via Stalingrado, comprising 41 columns with high luminosity RGB LEDs. The centre of the installation lies in Piazza Vieira De Mello, where the light columns are laid out in a circle, thus surrounding the onlooker. Visuals controlled by an application developed in Processing and through MAX / MSP patches. Generative sound developed in MAX / MSP.
fuseinteractive.it
FUSE*INTERACTIVE - COSMOS
http://fuseinteractive.it/en/project/cosmos_en
New Media for Communication. Ray Ban - 2013. Software developed in Processing. The touch screen film is applied on the shop window and people can control the luminous wheel through it. The wheel is made of 60 LED bars Barco Mistrip and 8 RGB LED light the glasses. Museum of the Republic of Montefiorino and the Italian Resistance. Museum of the Republic of Montefiorino and the Italian Resistance. History of Psychiatry Museum. Museum of the Republic of Montefiorino and the Italian Resistance.
fuseinteractive.it
FUSE*INTERACTIVE - M.I.V.
http://fuseinteractive.it/en/project/miv_en
New Media for Communication. Graniti Fiandre - 2014. Every single theme is associated with a synaesthetic imagery made of lights and sounds. The project is developed through a tridimensional mapping of the structure which is then rebuilt in a digital 3D environment. Museum of the Republic of Montefiorino and the Italian Resistance. History of Psychiatry Museum.
fuseinteractive.it
FUSE*INTERACTIVE - Cutting Edge
http://fuseinteractive.it/en/project/cutting-edge_en-2
New Media for Communication. Graniti Fiandre - 2013. Cutting Edge is a video mapping project developed for the outdoor area of Graniti Fiandre showroom during Cersaie 2013. The entire garden is set up with decorative architectural elements that recall the aesthetic essence of the brand and are used as a surface for projections.
fuseworks.it
fuse* - Independent Frequencies
http://fuseworks.it/en/project/independent-frequencies_en
New Media for Communication. In the middle of the 19. Other sounds are generated cyclically with given rhythms that increase and decrease in intensity over time. The installation allows us to move the sound 360 around the onlooker, and the origin of every sound is shown with a different visual effect on the columns placed in the direction of each single sound. Ljós – Vinyl Edition. N 10 – N 3.0. N 10 – N 3.0.
fuseinteractive.it
FUSE*INTERACTIVE - JDI
http://fuseinteractive.it/en/project/jdi_en
New Media for Communication. For the presentation of the Fall 2010 collection, Nike decided to transform the opening meeting into a sensorial experience with the aim of conveying the spirit of innovation which accompanied this brand’s rise to become one of the most famous and well-known of all time. Palazzo Albergati, Bologna. Museum of the Republic of Montefiorino and the Italian Resistance. History of Psychiatry Museum. Museum of the Republic of Montefiorino and the Italian Resistance.
fuseinteractive.it
FUSE*INTERACTIVE - Max Mara Store
http://fuseinteractive.it/en/project/max-mara-store_en
New Media for Communication. Max Mara - 2012. The store inaugurated in 2012 is located on the ground floor of the prestigious St. George Building, in the center of the financial district of the island. Its two floors are strongly characterized by innovation and technology but at the same time by the idea of being an oasis amidst the city bustle. The instore experience also features a generative soundtrack that combines music with natural sounds, in constant evolution. History of Psychiatry Museum.
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