revalis.blogspot.com
Revalis: September 2010
http://revalis.blogspot.com/2010_09_01_archive.html
A self-imposed reflection on projects. Wednesday, September 22, 2010. If you've ever played Assassin's Creed 2, then you may be familiar with the play-style. it's modeled after that to some extent. You select a segment of the image and rotate it back into place; sometimes more than 1 segment being effected by a rotation group. Hopefully I'll get around to putting a playable demo up here. ;). Labels: AR Augmented Reality NASA game interactive. Subscribe to: Posts (Atom). Tragic Hero (Choral Composition).
revalis.blogspot.com
Revalis: CustomAnimation Class Preview
http://revalis.blogspot.com/2009/12/customanimation-class-preview.html
A self-imposed reflection on projects. Friday, December 4, 2009. I've made significant progress on the Augmented Reality game I've been working on, and it is now in a Beta Testing phase on the big screen here in the office! Clicking the model in the model viewer will call the .nextSequence() command from the CustomAnimation Class. But each Sequence can also be called independently with .playSequence(name). February 4, 2010 at 9:19 AM. February 4, 2010 at 10:10 AM. February 4, 2010 at 6:16 PM. Liam, Yeah,...
revalis.blogspot.com
Revalis: The switch to Away3D
http://revalis.blogspot.com/2009/11/switch-to-away3d.html
A self-imposed reflection on projects. Monday, November 23, 2009. The switch to Away3D. Been a while since I posted an update, but since that time I have run through experiments with PV3D, Away3D, Unity3D (not Flash), and, minimally, some iPhone-related techs. So I've actually created a CustomAnimation Class to help the SkinAnimation class out. It's simple, light, and is definately doing the job for me. :) I posted it to Away3D's Devgroup on Google; so if anyone is out there trying to do anything...
revalis.blogspot.com
Revalis: An Introduction
http://revalis.blogspot.com/2009/10/introduction.html
A self-imposed reflection on projects. Wednesday, October 14, 2009. So, since I've started working at Media Fusion. I've had a great deal of giddy laughter to hide under my desk at the musing that I am actually getting paid to do what I do. I've done Flash development for a few years, mostly in the E-Learning arena, with strict guidelines and adherence to clients who thought they knew what they wanted (15 revisions ago) who never quite. The National Aeronautics and Space Administration? Oh, yes, my frien...
revalis.blogspot.com
Revalis: Ares I-X NASA Exhibit
http://revalis.blogspot.com/2009/10/ares-i-x-nasa-exhibit.html
A self-imposed reflection on projects. Friday, October 16, 2009. Ares I-X NASA Exhibit. So earlier yesterday I recieved an email that the AR piece I did for the MyExploration site was incorporated into a lobby exhibit at NASA-HQ in Washington D.C. They sent me a few pics to show me what the results of the setup was! Subscribe to: Post Comments (Atom). Tragic Hero (Choral Composition). Follow me on Twitter. AR Augmented Reality NASA game interactive. Ares I-X NASA Exhibit. Augmented Reality - Tools.
revalis.blogspot.com
Revalis: "On Screen."
http://revalis.blogspot.com/2009/12/on-screen.html
A self-imposed reflection on projects. Friday, December 18, 2009. So I was experimenting with ways of showing 'video' or some sort of interface on a screen and I threw a quick model and some textures together. Again, we're using Away3D in Flash here; and I'm using ColladaMax 3.05C to export my .DAE Animations. I then used a default, Standard material in max and took the diffuse up to a bright green color (third mat in the slots). The only other thing you need to make sure to do is NAME THE MATERIALS&...
revalis.blogspot.com
Revalis: December 2009
http://revalis.blogspot.com/2009_12_01_archive.html
A self-imposed reflection on projects. Friday, December 18, 2009. So I was experimenting with ways of showing 'video' or some sort of interface on a screen and I threw a quick model and some textures together. Again, we're using Away3D in Flash here; and I'm using ColladaMax 3.05C to export my .DAE Animations. I then used a default, Standard material in max and took the diffuse up to a bright green color (third mat in the slots). The only other thing you need to make sure to do is NAME THE MATERIALS&...
revalis.blogspot.com
Revalis: Image Scramble
http://revalis.blogspot.com/2010/09/image-scramble.html
A self-imposed reflection on projects. Wednesday, September 22, 2010. If you've ever played Assassin's Creed 2, then you may be familiar with the play-style. it's modeled after that to some extent. You select a segment of the image and rotate it back into place; sometimes more than 1 segment being effected by a rotation group. Hopefully I'll get around to putting a playable demo up here. ;). Labels: AR Augmented Reality NASA game interactive. Subscribe to: Post Comments (Atom). Follow me on Twitter.
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