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Fuzzy Reflection | Personal Space for Self-Reflection

Personal Space for Self-Reflection

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Fuzzy Reflection | Personal Space for Self-Reflection | fuzzyreflection.com Reviews
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Personal Space for Self-Reflection
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Fuzzy Reflection | Personal Space for Self-Reflection | fuzzyreflection.com Reviews

https://fuzzyreflection.com

Personal Space for Self-Reflection

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1

A look at Direct3D 12 – Part 1 | Fuzzy Reflection

https://fuzzyreflection.com/2014/09/07/a-look-at-direct3d-12-part-1

Personal Space for Self-Reflection. Maximizing code performance by thinking data first – Part 1 →. A look at Direct3D 12 – Part 1. September 7, 2014. Need for a new API. Direct3D, as any 3D API on PC, has two main goals:. Provide a low overhead graphics API. Provide a single API that works on different hardware. Performance on PC is not optimal. In fact, it’s very likely you’ll be CPU bound if you naïvely port your console game to PC. Efficiently generate commands amongst multiple threads. Float blendFac...

2

CPU | Fuzzy Reflection

https://fuzzyreflection.com/category/cpu

Personal Space for Self-Reflection. Maximizing code performance by thinking data first – Part 2. August 15, 2016. Knowing the hardware Memory cache CPU is not physically directly connected to the main memory. All random access memory (load and stores) on modern CPU goes through memory cache. When the CPU executes a fetch instruction (load), the memory controller searches … Continue reading →. Maximizing code performance by thinking data first – Part 1. July 14, 2016. Stephen Hill (self shadow).

3

API | Fuzzy Reflection

https://fuzzyreflection.com/category/api

Personal Space for Self-Reflection. A look at Direct3D 12 – Part 1. September 7, 2014. Need for a new API Direct3D, as any 3D API on PC, has two main goals: Provide a low overhead graphics API Provide a single API that works on different hardware With APIs and GPUs becoming more and more complex, … Continue reading →. My name is Nicolas Lopez and I am a Sr Rendering Programmer at EA Motive. This is my personal blog about real-time rendering, and represents my personal views, not my employer's.

4

EA | Fuzzy Reflection

https://fuzzyreflection.com/category/ea

Personal Space for Self-Reflection. EA Frostbite Star Wars = fun times ahead. November 6, 2016. I recently moved to Motive Studios and joined Jade Raymond and her talented (still growing) team for new exciting projects! I’m very excited by this new opportunity, as I’m now directly collaborating with DICE and contributing to the Frostbite engine, meeting … Continue reading →. My name is Nicolas Lopez and I am a Sr Rendering Programmer at EA Motive. Stephen Hill (self shadow). Blog at WordPress.com.

5

Maximizing code performance by thinking data first – Part 2 | Fuzzy Reflection

https://fuzzyreflection.com/2016/08/15/maximizing-code-performance-by-thinking-data-first-part-2

Personal Space for Self-Reflection. Maximizing code performance by thinking data first – Part 1. EA Frostbite Star Wars = fun times ahead →. Maximizing code performance by thinking data first – Part 2. August 15, 2016. CPU is not physically directly connected to the main memory. All random access memory (load and stores) on modern CPU goes through memory cache. When the CPU executes a fetch instruction (load), the. Searches the caches first for a cache entry with a. Otherwise it’s a. In which case the.

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Adding a custom sidebar to Github Wiki with automated ordering based on line entries | Adventures in Programming

https://npatsiouras.wordpress.com/2015/05/28/adding-a-custom-sidebar-to-github-wiki-with-automated-ordering-based-on-line-entries

Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. Adding a custom sidebar to Github Wiki with automated ordering based on line entries. May 28, 2015. This is a small and trivial thing but surprisingly there’s no guide to do it. Writing wikis you likely want to establish a specific reading order for your pages. In the main body write :. Edit Username and Project Name to reflect your situation 1.[Home](https:/ github.com/ Username / Project Name /wiki...Order...

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Projects | Adventures in Programming

https://npatsiouras.wordpress.com/projects

Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.

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Does experience slow you down? | Adventures in Programming

https://npatsiouras.wordpress.com/2015/05/02/does-experience-slow-you-down

Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. Does experience slow you down? May 2, 2015. This is somewhat of a philosophical post inspired by a good discussion we had in my engine group at Insomniac Games that also spilled out on Twitter. The question I asked was: Do you think having more experience slows you down? And how do you combat that? Adding a custom sidebar to Github Wiki with automated ordering based on line entries. Leave a Reply Cancel reply.

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Bachelors’ Thesis | Adventures in Programming

https://npatsiouras.wordpress.com/bachelors-thesis

Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. My bachelor’s thesis was about the COLLADA format.Those of you who don’t know COLLADA it’s a format created with the goal of uniting all graphics software for the benefit of the artist( Wikipedia. Has a very good summary imho).But it’s standard. Is still under development and the importer/exporter plugins have limited support for features. The only way to successfully export animation to a COLLADA file is to...

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Introduction to OpenGL Programming@SIGGRAPH ’13 | Adventures in Programming

https://npatsiouras.wordpress.com/2015/01/23/introduction-to-opengl-programmingsiggraph-13

Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. Introduction to OpenGL Programming@SIGGRAPH ’13. January 23, 2015. For those of you who can’t understand the ModelViewProjection matrices and their results as Coordinate Systems completely, this. Will help you.Contains image examples. Does experience slow you down? Laquo; Setting up OpenGL with VS2013 using Property Sheets and Batch files. Leave a Reply Cancel reply. Enter your comment here. Introduction to ...

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Desktop Live Streamer | Adventures in Programming

https://npatsiouras.wordpress.com/projects/desktop-live-streamer

Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. Modified this great tool in order to add recording capabilities to it.It works with specific sites.After all i did it to suit my needs. Here’s a link. To the modified version of the tool. Here’s a link. For the original version of the tool. To the modified version’s source. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

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Super Bomberman (WIP) | Adventures in Programming

https://npatsiouras.wordpress.com/projects/super-bomberman

Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. A remake from a project I did as part of a course at the university. It’s the good oldie remade from C code to Unity3D mainly for educational purposes. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Google account. ( Log Out.

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Unity Build Automaton | Adventures in Programming

https://npatsiouras.wordpress.com/projects/unity-batch-builder

Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. Tool that makes automatic building for multiple target platforms easy in Unity3D free. For now it only supports Windows(32bit),Mac(32bit),Linux(32&64bit) and the WebPlayer(Offline Deployment and Streamed). The reason. This is the constraint of developing with a Free edition. With Unity Pro you can write a Monobehaviour inside Unity that can do all kinds of builds and settings. So here it is…. Introduction to...

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Unity and Versioning : A successful relationship? | Adventures in Programming

https://npatsiouras.wordpress.com/2015/08/01/unity-and-versioning-a-successful-relationship

Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. Unity and Versioning : A successful relationship? August 1, 2015. So much time wasted , especially in group projects, when you have to merge things together after individually working on scenes and changing stuff to suit your task’s needs. Unity has support for easy integration with Perforce(which seems to be the weapon of choice for big studios) and Plastic SCM, each with their own guide. A word of advice t...

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Search Fuzzy Red TV. Friday, January 8, 2010. The 1st Annual Fuzzy Awards. Since this is a TV blog, I figured Id start things out with something vaguely TV-ish, and so Ive chosen this inaugural post to introduce The 1st Annual Fuzzy Awards. What are these Fuzzy Awards, you ask? Why, they are a complete mental fabrication, of course! You see, I pretend to have given these made-up awards to all the TV shows I watched last year. I call these awards Fuzzys. Took home the Fuzzy Award for Favorite New Comedy.

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The Fuzzy Reel | The Saltwater Silver Dollar

The Saltwater Silver Dollar. June 27, 2010. This is one of if not the best recipes I’ve made from Grouper. Surprisingly, it relies on two ingredients most would never expect in a recipe for fish: Cheese and Mayonnaise. But, believe me when I say I almost fell out of my chair when I tasted it. PERFECTION! This recipe would also work for Snapper, Dorado, or Redfish. But really try to stick with Grouper if at all possible. 1 Tbsp Butter or Olive Oil. 2 cups shredded Monterrey Jack cheese. 1 lemon, halved.

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Fuzzy Reflection | Personal Space for Self-Reflection

Personal Space for Self-Reflection. EA Frostbite Star Wars = fun times ahead. November 6, 2016. I recently moved to Motive Studios. And joined Jade Raymond. And her talented (still growing) team for new exciting projects! I’m very excited by this new opportunity, as I’m now directly collaborating with DICE and contributing to the Frostbite engine, meeting old friends ( Colin Barré-Brisebois. And will help building a solid core team for our amazing future projects. August 15, 2016. Otherwise it’s a. AMD J...

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Monday, 9 October 2017. Monday, October 09, 2017. Saturday, 23 September 2017. Saturday, September 23, 2017. Saturday, 16 September 2017. Coiled strings floating, darting, buzzing through whatever. A trail or two behind, a stretch or two in front. Miniscule, micro stardust speckles - but conscious, feeling and wondering for all that. Saturday, September 16, 2017. Wednesday, 9 August 2017. Long time no see. Long time no shiny eyes. But I remember, I recall. A walk along that side of the road.

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The Fuzzy Pet Foundation

The Fuzzy Pet Foundation. 1158 26th Street Suite 260. Santa Monica, CA 90403-4621. Help us save more lives and combat animal overpopulation. Donate to The Fuzzy Pet Foundation today! LIKE US ON FACEBOOK. Get the most up-to-date information on adoptable dogs and cats, TFPF events, and more! Copy 2014 The Fuzzy Pet Foundation.

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The Fuzzy Pet Foundation

The Fuzzy Pet Foundation. 1158 26th Street Suite 260. Santa Monica, CA 90403-4621. Help us save more lives and combat animal overpopulation. Donate to The Fuzzy Pet Foundation today! LIKE US ON FACEBOOK. Get the most up-to-date information on adoptable dogs and cats, TFPF events, and more! Copy 2016 The Fuzzy Pet Foundation.