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Game-A-Week

Each week I've challenged myself to put out at least one bit of game design related material per week. The stuff I make tends to just sit on my PC so I figured I'd put them out there for you- the world to see! Critique them, laugh at them (I hope you do!), rip them apart! If you like it- use it. Just remember who wrote it if you are in a position to hire someone!

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Game-A-Week | g-a-w.blogspot.com Reviews
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Each week I&#39;ve challenged myself to put out at least one bit of game design related material per week. The stuff I make tends to just sit on my PC so I figured I&#39;d put them out there for you- the world to see! Critique them, laugh at them (I hope you do!), rip them apart! If you like it- use it. Just remember who wrote it if you are in a position to hire someone!
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1 attitudes
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4 scott
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8 purchase licenses
9 sign contracts
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Game-A-Week | g-a-w.blogspot.com Reviews

https://g-a-w.blogspot.com

Each week I&#39;ve challenged myself to put out at least one bit of game design related material per week. The stuff I make tends to just sit on my PC so I figured I&#39;d put them out there for you- the world to see! Critique them, laugh at them (I hope you do!), rip them apart! If you like it- use it. Just remember who wrote it if you are in a position to hire someone!

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1

Game-A-Week: Intresting Idea: Blind MMO Character

http://g-a-w.blogspot.com/2011/08/intresting-idea-blind-mmo-character.html

Thursday, August 25, 2011. Intresting Idea: Blind MMO Character. Just a quick thought. May pen and paper systems have the attribute/detriment systems. (GURPS, Savage Worlds, etc). What if an MMO (like world of Warcraft) had a detriment were your character could chose to be blind? This obviously wouldn't be a "newbie friendly" mechanic and might play better with someone looking for a more intresting way to play the game. (I'm SURE designers could go nuts with what to do with that! There are plenty of blin...

2

Game-A-Week: 7/24/11 - 7/31/11

http://g-a-w.blogspot.com/2011_07_24_archive.html

Monday, July 25, 2011. Indy Game Company/LLC Formation. I had a comment made on a forum asking about how to start up an indy game company. I shared my experience with the lad. You lot might find it useful:. There are a few things you'll need before you can do a start up company. You'll need about 3k (give or take a few hundred). File for an LLC or S-Corporation. Contractually speaking, I've found that having the other people work for you as contractors works out well for game projects. You can assign...

3

Game-A-Week: Indy Game Company/LLC Formation

http://g-a-w.blogspot.com/2011/07/indy-game-companyllc-formation.html

Monday, July 25, 2011. Indy Game Company/LLC Formation. I had a comment made on a forum asking about how to start up an indy game company. I shared my experience with the lad. You lot might find it useful:. There are a few things you'll need before you can do a start up company. You'll need about 3k (give or take a few hundred). File for an LLC or S-Corporation. Contractually speaking, I've found that having the other people work for you as contractors works out well for game projects. You can assign...

4

Game-A-Week: Pathfinder: % Chance to Hit Based on BAB

http://g-a-w.blogspot.com/2011/05/pathfinder-chance-to-hit-based-on-bab.html

Tuesday, May 24, 2011. Pathfinder: % Chance to Hit Based on BAB. No I don't think it would EVER hit! Low BAB Progression is that of a Wizard. (Ending in 10). Medium BAB Progression is that of a Rogue. (Ending in 15). Full BAB Progression is that of a Fighter. (Ending in 20). So I set out to find the % chance to hit based on a character's BAB. First I had to find AC to compare it to. I broke out my bestiary and averaged the AC at levels 1,5,10,15,and 20. It looks something like this:. 2 In Hit Stat. Mediu...

5

Game-A-Week: 1/30/11 - 2/6/11

http://g-a-w.blogspot.com/2011_01_30_archive.html

Monday, January 31, 2011. Roleplaying Animal Companions/ Cohorts. What happens when your character's persona or in-game abilities dictate that he gets a few mooks/ faithful animals to drag around with him? The real question in my mind has always been "who controls the cohort and to what degree"? This made me raise and eyebrow. How could something this important be left up to the GM alone? Can I represent a "faction" or control SOME NPCs? Where are the limits? Leave a reply here! Subscribe to: Posts (Atom).

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Game-A-Week

Friday, November 25, 2011. A paper for a psychology class on "attitudes" and I came to realize something. Character have attitudes, not just people in real life. Far too often characters will unrealistically change their attitudes on a given subject. As you read this, think about how a character might change their. Attitudes based on stimuli. Sunday, August 28, 2011. Static AC Progressions vs AC Progression Based on a Character Statistics. Thursday, August 25, 2011. Intresting Idea: Blind MMO Character.

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