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REC Weapons Guide – BSVC Combat Flight School
https://bsvcflightschool.wordpress.com/rec-weapons-guide
BSVC Combat Flight School. General Star Citizen Articles. Advanced Flight: Understanding IFCS and How It Works For You. Basic Flight: Introduction to Joystick Controls. Basic Flight: Introduction to Gamepad Controls. Basic Flight: Introduction to Mouse Controls. Basic Flight: Astronautical Terms. Use the following pages to help better determine if you want to rent a weapon using Rental Equipment Credits (REC). Clicking on the picture of the weapon will open a link directly to the rental page.
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Basic Flight: Introduction to Gamepad Controls – BSVC Combat Flight School
https://bsvcflightschool.wordpress.com/2015/03/09/basic-flight-introduction-to-gamepad-controls
BSVC Combat Flight School. General Star Citizen Articles. Basic Flight: Introduction to Gamepad Controls. March 9, 2015. This article, and the one about mice, comes with a bit of a caveat: I am not good at flying with the gamepad. Sorry, it’s just not my thing. I’ve tried it, and failed miserably. However, I can at least show you the basics of gamepad flight and controls. First of all, this article assumes you have read the previous article, Basic Flight: Astronautical Terms. Now, onto the nitty-gritty.
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Advanced HUD: Interaction and Control of the HUD and CVI – BSVC Combat Flight School
https://bsvcflightschool.wordpress.com/2015/03/19/advanced-hud-interaction-and-control-of-the-hud-and-cvi
BSVC Combat Flight School. General Star Citizen Articles. Advanced HUD: Interaction and Control of the HUD and CVI. March 19, 2015. Tell me more of this HUD you speak of…. So, you read Basic HUD: Introduction to Your Combat Visor Interface. First things first…. This tutorial assumes you have a basic knowledge of the HUD and/or you read/watched the previous tutorial on the subject (linked at the top of the page). So, with that in mind, let us begin. For Weapons, PWR. For Power, and SHLD. For Overview, [ F2.
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Basic HUD: Introduction to your Combat Visor Interface – BSVC Combat Flight School
https://bsvcflightschool.wordpress.com/2015/03/12/basic-hud-introduction-to-your-combat-visor-interface
BSVC Combat Flight School. General Star Citizen Articles. Basic HUD: Introduction to your Combat Visor Interface. March 12, 2015. Start off with a caveat: this article covers the in-helmet HUD (Heads-Up Display). And not the individual ship HUDs that may or may not exist when you read this. Individual ship HUD tutorials will have their own separate articles. What is all this stuff on my screen? As always, I will be using an Aegis Gladius. Combat Visor Interface (CVI) vs. Heads-Up Display (HUD):. A compar...
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Advanced Flight: Understanding IFCS and How It Works For You – BSVC Combat Flight School
https://bsvcflightschool.wordpress.com/2015/03/09/advanced-flight-understanding-ifcs-and-how-it-works-for-you
BSVC Combat Flight School. General Star Citizen Articles. Advanced Flight: Understanding IFCS and How It Works For You. March 9, 2015. What is the IFCS? Obviously, the first question that needs to be answered is “What the heck is an ‘IFCS’? 8221; IFCS stands for “Intelligent Flight Control System.” Some users have commented that the first part of the name is a bit of a misnomer, as it appears to some that the IFCS is anything. The first mode, entitled “ Coupled/Decoupled. Note: G-SAFE will work in conjun...
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Basic Flight: Introduction to Joystick Controls – BSVC Combat Flight School
https://bsvcflightschool.wordpress.com/2015/03/09/basic-flight-introduction-to-joystick-controls
BSVC Combat Flight School. General Star Citizen Articles. Basic Flight: Introduction to Joystick Controls. March 9, 2015. This article covers the absolute basics of controlling your ship with a joystick and keyboard or a HOTAS – Hands On Throttle and Stick. In the case of the HOTAS, the biggest difference in your default control configuration is going to be that the throttle is controlled by the throttle assembly, and not the stick or the keyboard. Now, onto the basics. Up/Down) controls the pitch. Aric ...
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Advanced Flight: G-Force in Space, Part II – BSVC Combat Flight School
https://bsvcflightschool.wordpress.com/2015/03/09/advanced-flight-g-force-in-space-part-ii
BSVC Combat Flight School. General Star Citizen Articles. Advanced Flight: G-Force in Space, Part II. March 9, 2015. How Does Star Citizen Model G-Force Effects? Well, this isn’t as simple an answer as some people may think. If you think back on my previous post. Where I explain the basics of g-force, you will recall that I mentioned CIG used the following graph, or a variation of it, to determine the basic g-force effects of. Gs in Star Citizen. But that doesn’t cover everything, does it? The “for...
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Advanced Flight: G-Forces in Space, Part I – BSVC Combat Flight School
https://bsvcflightschool.wordpress.com/2015/03/09/advanced-flight-g-forces-in-space-part-i
BSVC Combat Flight School. General Star Citizen Articles. Advanced Flight: G-Forces in Space, Part I. March 9, 2015. But Space Has No Gravity, Cat, How Could There Be G-Force? Good question, my fellow wannabe astronaut and astrophysicist. How indeed. Until you get fairly close to them (in astronomical terms), the answer is: no. You won’t notice it and it will do little to give you a sense of weight – in which case, you are experiencing “zero-g”. Good question. I’m sure there is a very physics-h...Your bo...
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Ballistic Repeaters – BSVC Combat Flight School
https://bsvcflightschool.wordpress.com/rec-weapons-guide/ballistic-repeaters
BSVC Combat Flight School. General Star Citizen Articles. Advanced Flight: Understanding IFCS and How It Works For You. Basic Flight: Introduction to Joystick Controls. Basic Flight: Introduction to Gamepad Controls. Basic Flight: Introduction to Mouse Controls. Basic Flight: Astronautical Terms. Ballistic Repeaters are rapid-fire or bust-fire kinetic weapons that try to find a medium between saturation and damage. Best used in groups, Ballistic Repeaters are also known for average damage and accuracy.
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