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Gallivanting Games Devlog

(by Dylan)

http://gallivantinggames.wordpress.com/

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Gallivanting Games Devlog | gallivantinggames.wordpress.com Reviews
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Gallivanting Games Devlog | gallivantinggames.wordpress.com Reviews

https://gallivantinggames.wordpress.com

(by Dylan)

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1

Shards – the Shattered World | Gallivanting Games Devlog

https://gallivantinggames.wordpress.com/2014/03/29/shards-the-shattered-world

Laquo; Mental note: some days are just not suitable for game dev. Shards – the Shattered World. Time to announce my new game here! Shards is a 2D HD rpg made with construct 2 that is about reaction as well as action. Using this battle system, instead of just getting hit by incoming attacks, players can evade or use them to their advantage. They can also interact with the environment and use nearby traps as weapons. This enables players to be creative in combat. However, to get stuff out there sooner, ins...

2

Gallivanting Games Devlog | Page 2

https://gallivantinggames.wordpress.com/page/2

Free indie game tools – Construct. Posted January 4, 2010 by Dylan. Free indie game tools. Free indie game tools. Loot Pursuit is being made with Construct. A free game maker. Hold on, let me rewrite that. Loot Pursuit is being made with Construct. An AWESOME free game maker. Some of the reasons construct is awesome:. 8211; It makes game logic much easier to make and follow via its events system, no scripting required. 8211; It’s powerful. 8211; It’s quick. 8211; It’s free. Regardless of those faults, it...

3

Mental note: some days are just not suitable for game dev. | Gallivanting Games Devlog

https://gallivantinggames.wordpress.com/2014/02/03/mental-note-some-days-are-just-not-suitable-for-game-dev

Shards – the Shattered World. Mental note: some days are just not suitable for game dev. Explore posts in the same categories:. This entry was posted on February 3, 2014 at 9:43 pm and is filed under Uncategorized. You can subscribe via RSS 2.0. Feed to this post's comments. You can comment below. Or link to this permanent URL. From your own site. 3 Comments on “Mental note: some days are just not suitable for game dev.”. March 27, 2014 at 11:03 am. Really looking forward to this game! Create a free webs...

4

January | 2012 | Gallivanting Games Devlog

https://gallivantinggames.wordpress.com/2012/01

Archive for January 2012. Laquo; Gallivanting Games Devlog home page. January 1, 2012. A new year, and time for an update on Loot Pursuit. It’s currently about 97% done. While that may seem like its close to release, there’s still a lot to do! Especially because the last 10% of a project often seems to take the longest. Gallivanting Games’ Devlog. Free indie game tools. Blog at WordPress.com. Create a free website or blog at WordPress.com. Follow “Gallivanting Games Devlog”.

5

April | 2011 | Gallivanting Games Devlog

https://gallivantinggames.wordpress.com/2011/04

Archive for April 2011. Laquo; Gallivanting Games Devlog home page. One of the most frusterating things about game development…. April 7, 2011. 8230;is how often I break parts of the game that were working fine, and have to fix them. Again And again. And again. And a few more times after that. And then maybe again. I feel like I’ve coded this whole game at least twice sometimes. Gallivanting Games’ Devlog. Free indie game tools. Create a free website or blog at WordPress.com. Blog at WordPress.com.

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Read the development log here! Check out Gallivanting Games' premire game, Loot Pursuit! The Map to the Mountain of Money, a casual RPG in development for the PC!

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Gallivanting Games Devlog

Shards – the Shattered World. Posted March 29, 2014 by Dylan. Time to announce my new game here! Shards is a 2D HD rpg made with construct 2 that is about reaction as well as action. Using this battle system, instead of just getting hit by incoming attacks, players can evade or use them to their advantage. They can also interact with the environment and use nearby traps as weapons. This enables players to be creative in combat. However, to get stuff out there sooner, instead of releasing the entire game ...

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