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Singapore-MIT GAMBIT Game Lab

The Singapore-MIT GAMBIT Game Lab. Was a collaboration between the Massachusetts Institute of Technology and the government of Singapore created to explore new directions for the development of games as a medium. GAMBIT set itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. The MIT Game Lab. Study games at MIT! More About Us ». Next steps, and a final report! Posted by Rik Eberhardt. More Updates ». By Konstant...

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Singapore-MIT GAMBIT Game Lab | gambit.mit.edu Reviews

https://gambit.mit.edu

The Singapore-MIT GAMBIT Game Lab. Was a collaboration between the Massachusetts Institute of Technology and the government of Singapore created to explore new directions for the development of games as a medium. GAMBIT set itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. The MIT Game Lab. Study games at MIT! More About Us ». Next steps, and a final report! Posted by Rik Eberhardt. More Updates ». By Konstant...

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1

GAMBIT: Load Game: Tipping Point

http://gambit.mit.edu/loadgame/tippingpoint.php

Spring 2009 Prototype Puzzle Board Game Paper. Is a cooperative puzzle game for up to four players. Players assume the roles of Project Managers, and must work together to complete projects before they go too far past their deadline. The game is won by completing a set number of projects without letting any project fail. While fun on its own, Tipping Point. For storage: 5 sandwich bags; a manila envelope (legal size). Product Owner, Documentation. Production, Design,. Posted by Jason Begy.

2

GAMBIT: Load Game: Improviso

http://gambit.mit.edu/loadgame/improviso.php

Summer 2010 First-Person RPG Windows OS X. Is a game about ACTING! For Macintosh OS X. Macintosh OS X (10.1 or greater) or Windows 7/Vista/2000/XP. OpenGL or DirectX Compatible 3D Graphics Accelerator. Research Video (from Game of the Week Podcast, 2011). Sharon Kho Chia Wen. Improviso hits IndieCade 2011 while A Closed World garners more press! Posted by Generoso Fierro. Improviso is an IndieCade Finalist! Posted by Philip Tan. Posted by Abe Stein. Posted by Abe Stein. Posted by Abe Stein.

3

GAMBIT: Load Game: Elude

http://gambit.mit.edu/loadgame/elude.php

Summer 2010 Prototype Platformer Adobe Flash (Windows / Macintosh). Life is a never-ending struggle, full of rising and falling moods. Elude. Mirrors this struggle against the rising tide of depression, and the search for a path to happiness. Yet happiness remains elusive. Again and again, losing passion for anything in life, you plunge into depression. Only by continually calling out to the world can you find experiences that resonate, allowing you to ascend into happiness. OS X 10.6 (Snow Leopard).

4

GAMBIT: Load Game: Akrasia

http://gambit.mit.edu/loadgame/akrasia.php

Summer 2008 Prototype Arthouse Windows. Is a single-player game that challenges game conventions and is intended to make the player think and reflect. It is based on the abstract concept of addiction, which is expressed metaphorically throughout the game. Is a prime example of a dynamic, player-dependent meaning generation. Takes the notion of "meaningful games" to the next level. Play it, experience it and put on your thinking cap. Windows 2000/XP/Vista (Windows XP recommended). 512 MB of RAM. Akrasia -...

5

GAMBIT: Updates: Looking Glass Studios Interview Series - Audio Podcast 8 - Marc "Mahk" LeBlanc

http://gambit.mit.edu/updates/2011/11/podcast-marcleblanc.php

The Incredibly Silly Trailer for Game Of The Week 2012 Is Up! 1/13/2012: Want to make games at the Singapore-MIT GAMBIT Game Lab? Infosession for students: 2-4pm. Global Game Jam at the GAMBIT Game Lab - tune in January 27 at 5pm! Looking Glass Studios Podcast. Making a GAMBIT Game. All Archives ». November 10, 2011 11:02 AM. Looking Glass Studios Interview Series - Audio Podcast 8 - Marc "Mahk" LeBlanc. Posted by Matthew Weise. Looking Glass Studios Podcast. Or what the exact. Give it a listen. 3 new ga...

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Dark Manifesto: Legacy of Wisdom

http://dark-manifesto.blogspot.com/2010/08/legacy-of-wisdom.html

Monday, August 30, 2010. Experimental Gameplay Project August 2010 : Indie / Game Maker : PC. Download Legacy of Wisdom. 8220;I do not think much of a man who is not wiser today than he was yesterday.”. Designed based on the Experimental Gameplay Project theme of a "Zero Button Game" (August 2010) ,. Gameplay uses nothing but mouse movement. Centering around the metaphorical themes of "Legacy" and "Man's journey in attaining Wisdom",. Experimental Gameplay Project - August 2010. 0 Button Game Roundup.

dark-manifesto.blogspot.com dark-manifesto.blogspot.com

Dark Manifesto: Big Bang!

http://dark-manifesto.blogspot.com/2008/11/big-bang.html

Wednesday, November 5, 2008. National University of Singapore Arts Festival 2007 : Indie / Game Maker : PC. Showcased at the National University of Singapore Arts Festival 2007,. Is a unique hybrid of collecting objects to increase mass (Katamari Damacy), a gravity mechanic (Strange Attractor), avoiding obstacles and enemies (traditional shooters, e.g. Geometry Wars), combined with a destructive supernova explosion mechanic, to create a one-of-a-kind, intuitive gameplay experience. Memoirs (Indie / PC).

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Dark Manifesto: Character Descriptions

http://dark-manifesto.blogspot.com/2008/11/character-descriptions.html

Wednesday, October 8, 2008. A sample of some of the character descriptions for. Rusty, The Embodiment of Will. Marty's reflexive attempt to destroy Lucan was a failure, but not a complete failure: The armor, unable to be harmed, remained intact. The armor lost its hold on Lucan's body, but it held on to some of his essence. Rusty, as the armor is now called, possesses Lucan's consciousness, intelligence, partial memory and force of will. Troll, The Embodiment of Instinct. View my complete profile. Legacy...

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Dark Manifesto: A Firefly Story

http://dark-manifesto.blogspot.com/2010/09/firefly-story.html

Thursday, September 30, 2010. Experimental Gameplay Project September 2010 : Indie / Game Maker : PC. Credits: Jeremy Kang Artwork: Shaun Tay. A Firefly Story. Designed for the Experimental Gameplay Project (September 2010) theme of a "Neverending Game",. Is an infinite game that tells an Interactive Story of Life and Love. Players have to click on the Blue Fireflies to gather light while avoiding the Red Fireflies. Can you alter the Neverending cycle? Experimental Gameplay Project - September 2010.

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Dark Manifesto: Post Mortem: A Firefly Story

http://dark-manifesto.blogspot.com/2010/09/post-mortem-firefly-story.html

Thursday, September 30, 2010. Post Mortem: A Firefly Story. September's Experimental Gameplay Project was a tricky one, since there was an additional prize for it to be displayed at the Babycastles Indie Game Arcade in Times Square NYC, leading to some additional requirements / tips, which I set as additional design challenges for the game:-. 1 Look interesting even when not being played. Attract players! 3 Avoid a title screen, or any menu system at all. (Like Flow.). The part about making it a Neveren...

jasonbeene.blogspot.com jasonbeene.blogspot.com

gesso d'oro - jason beene: Recent character concept piece

http://jasonbeene.blogspot.com/2009/04/recent-character-concept-piece.html

Tuesday, April 28, 2009. Recent character concept piece. Here is a contract character concept produced for a game development studio. Jason D. Beene. Subscribe to: Post Comments (Atom). All inquiries please contact:. Jason D. Beene. Providence, Rhode Island, United States. View my complete profile. Links for more about me. Visit my LinkedIn page here. Visit MIT's GAMBIT Game Lab - my day job! I'm on the advisory board at Fire Hose Games - check them out.

brnoblaster.blogspot.com brnoblaster.blogspot.com

Brnoblaster: Descent

http://brnoblaster.blogspot.com/2015/01/descent.html

Blog brněnských herních studií. Monday, January 26, 2015. Platformy - Dos, Macintosh, PC-98, PlayStation, Windows. Vývoj - Parallax Software. Subscribe to: Post Comments (Atom). The Independent Gaming Source. To build a better mousetrap.

brnoblaster.blogspot.com brnoblaster.blogspot.com

Brnoblaster: Analýza hry Art game

http://brnoblaster.blogspot.com/2014/11/analyza-hry-art-game_18.html

Blog brněnských herních studií. Tuesday, November 18, 2014. Analýza hry Art game. Nezávislý vývojář Pippin Barr přišel po 8-bitové simulaci. The Artist is Present. S dalším titulem, který svým nekonvenčním přístupem překračuje hranice běžných digitálních her a ironicky komentuje současný svět umění. Experience the agony of rejection by the curatorial team! Consider selling out and just making what people seem to want! Change your mind again and follow your dreams! Be a star of the art world! Prohry&#8220...

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GTProductions - Musings of a video game Technical Artist

http://gtproductions.net/blog

Musings of a video game Technical Artist. Multiplatform developer, tech artist, Unity aficionado, Boston area loiterer. Boston Unity Group: February Feature. Tuesday, February 15, 2011 from 7:00 PM – 9:00 PM (EST). Microsoft N.E.R.D. Center, Cambridge, MA. Ever work on a 3-D multiplayer online game in Unity or want to in the future? Be sure to catch Chris Hart (CTO at ReactionGrid) at our next Boston Unity Group Meeting! Chris will be presenting on the topic of. The Perils of Designing Multiplayer Games.

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Singapore-MIT GAMBIT Game Lab

The Singapore-MIT GAMBIT Game Lab. Was a collaboration between the Massachusetts Institute of Technology and the government of Singapore created to explore new directions for the development of games as a medium. GAMBIT set itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. The MIT Game Lab. Study games at MIT! More About Us ». Next steps, and a final report! Posted by Rik Eberhardt. More Updates ». By Konstant...

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