dark-manifesto.blogspot.com
Dark Manifesto: Legacy of Wisdom
http://dark-manifesto.blogspot.com/2010/08/legacy-of-wisdom.html
Monday, August 30, 2010. Experimental Gameplay Project August 2010 : Indie / Game Maker : PC. Download Legacy of Wisdom. 8220;I do not think much of a man who is not wiser today than he was yesterday.”. Designed based on the Experimental Gameplay Project theme of a "Zero Button Game" (August 2010) ,. Gameplay uses nothing but mouse movement. Centering around the metaphorical themes of "Legacy" and "Man's journey in attaining Wisdom",. Experimental Gameplay Project - August 2010. 0 Button Game Roundup.
dark-manifesto.blogspot.com
Dark Manifesto: Big Bang!
http://dark-manifesto.blogspot.com/2008/11/big-bang.html
Wednesday, November 5, 2008. National University of Singapore Arts Festival 2007 : Indie / Game Maker : PC. Showcased at the National University of Singapore Arts Festival 2007,. Is a unique hybrid of collecting objects to increase mass (Katamari Damacy), a gravity mechanic (Strange Attractor), avoiding obstacles and enemies (traditional shooters, e.g. Geometry Wars), combined with a destructive supernova explosion mechanic, to create a one-of-a-kind, intuitive gameplay experience. Memoirs (Indie / PC).
dark-manifesto.blogspot.com
Dark Manifesto: Character Descriptions
http://dark-manifesto.blogspot.com/2008/11/character-descriptions.html
Wednesday, October 8, 2008. A sample of some of the character descriptions for. Rusty, The Embodiment of Will. Marty's reflexive attempt to destroy Lucan was a failure, but not a complete failure: The armor, unable to be harmed, remained intact. The armor lost its hold on Lucan's body, but it held on to some of his essence. Rusty, as the armor is now called, possesses Lucan's consciousness, intelligence, partial memory and force of will. Troll, The Embodiment of Instinct. View my complete profile. Legacy...
dark-manifesto.blogspot.com
Dark Manifesto: A Firefly Story
http://dark-manifesto.blogspot.com/2010/09/firefly-story.html
Thursday, September 30, 2010. Experimental Gameplay Project September 2010 : Indie / Game Maker : PC. Credits: Jeremy Kang Artwork: Shaun Tay. A Firefly Story. Designed for the Experimental Gameplay Project (September 2010) theme of a "Neverending Game",. Is an infinite game that tells an Interactive Story of Life and Love. Players have to click on the Blue Fireflies to gather light while avoiding the Red Fireflies. Can you alter the Neverending cycle? Experimental Gameplay Project - September 2010.
dark-manifesto.blogspot.com
Dark Manifesto: Post Mortem: A Firefly Story
http://dark-manifesto.blogspot.com/2010/09/post-mortem-firefly-story.html
Thursday, September 30, 2010. Post Mortem: A Firefly Story. September's Experimental Gameplay Project was a tricky one, since there was an additional prize for it to be displayed at the Babycastles Indie Game Arcade in Times Square NYC, leading to some additional requirements / tips, which I set as additional design challenges for the game:-. 1 Look interesting even when not being played. Attract players! 3 Avoid a title screen, or any menu system at all. (Like Flow.). The part about making it a Neveren...
jasonbeene.blogspot.com
gesso d'oro - jason beene: Recent character concept piece
http://jasonbeene.blogspot.com/2009/04/recent-character-concept-piece.html
Tuesday, April 28, 2009. Recent character concept piece. Here is a contract character concept produced for a game development studio. Jason D. Beene. Subscribe to: Post Comments (Atom). All inquiries please contact:. Jason D. Beene. Providence, Rhode Island, United States. View my complete profile. Links for more about me. Visit my LinkedIn page here. Visit MIT's GAMBIT Game Lab - my day job! I'm on the advisory board at Fire Hose Games - check them out.
brnoblaster.blogspot.com
Brnoblaster: Descent
http://brnoblaster.blogspot.com/2015/01/descent.html
Blog brněnských herních studií. Monday, January 26, 2015. Platformy - Dos, Macintosh, PC-98, PlayStation, Windows. Vývoj - Parallax Software. Subscribe to: Post Comments (Atom). The Independent Gaming Source. To build a better mousetrap.
brnoblaster.blogspot.com
Brnoblaster: Analýza hry Art game
http://brnoblaster.blogspot.com/2014/11/analyza-hry-art-game_18.html
Blog brněnských herních studií. Tuesday, November 18, 2014. Analýza hry Art game. Nezávislý vývojář Pippin Barr přišel po 8-bitové simulaci. The Artist is Present. S dalším titulem, který svým nekonvenčním přístupem překračuje hranice běžných digitálních her a ironicky komentuje současný svět umění. Experience the agony of rejection by the curatorial team! Consider selling out and just making what people seem to want! Change your mind again and follow your dreams! Be a star of the art world! Prohry“...
gtproductions.net
GTProductions - Musings of a video game Technical Artist
http://gtproductions.net/blog
Musings of a video game Technical Artist. Multiplatform developer, tech artist, Unity aficionado, Boston area loiterer. Boston Unity Group: February Feature. Tuesday, February 15, 2011 from 7:00 PM – 9:00 PM (EST). Microsoft N.E.R.D. Center, Cambridge, MA. Ever work on a 3-D multiplayer online game in Unity or want to in the future? Be sure to catch Chris Hart (CTO at ReactionGrid) at our next Boston Unity Group Meeting! Chris will be presenting on the topic of. The Perils of Designing Multiplayer Games.
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