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Game Design's Journal

Most Recent Entries] [Calendar View]. Below are the 20. Most recent journal entries recorded in Game Design. Sunday, April 13th, 2008. Strategic games and real economy. Hello Sorry for my English. My friends and me are interested in everything about cybernetics in real. May be you heard about Cybersyn -. Http:/ en.wikipedia.org/wiki/Project Cybersyn. Http:/ en.wikipedia.org/wiki/Stafford Beer. Http:/ en.wikipedia.org/wiki/Viable System Model. We want to stay a questions like. Thank you for answers! That ...

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Most Recent Entries] [Calendar View]. Below are the 20. Most recent journal entries recorded in Game Design. Sunday, April 13th, 2008. Strategic games and real economy. Hello Sorry for my English. My friends and me are interested in everything about cybernetics in real. May be you heard about Cybersyn -. Http:/ en.wikipedia.org/wiki/Project Cybersyn. Http:/ en.wikipedia.org/wiki/Stafford Beer. Http:/ en.wikipedia.org/wiki/Viable System Model. We want to stay a questions like. Thank you for answers! That ...
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Game Design's Journal | game-design.livejournal.com Reviews

https://game-design.livejournal.com

Most Recent Entries] [Calendar View]. Below are the 20. Most recent journal entries recorded in Game Design. Sunday, April 13th, 2008. Strategic games and real economy. Hello Sorry for my English. My friends and me are interested in everything about cybernetics in real. May be you heard about Cybersyn -. Http:/ en.wikipedia.org/wiki/Project Cybersyn. Http:/ en.wikipedia.org/wiki/Stafford Beer. Http:/ en.wikipedia.org/wiki/Viable System Model. We want to stay a questions like. Thank you for answers! That ...

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game-design.livejournal.com game-design.livejournal.com
1

Hi Everyone: game_design

https://game-design.livejournal.com/10261.html

Heather Michelle aka Violet (. Heather Michelle aka Violet. Just wanted to top by and introduce myself. I am a game designer and it's great to find a community of people who I can relate to! Hope everyone is doing well. add me to your friends! Post a new comment. We will log you in after post. We will log you in after post. We will log you in after post. We will log you in after post. We will log you in after post. Your IP address will be recorded. Post a new comment. Post a new comment.

2

I'm working on an abstract strategy game, and I'm having a bit of…: game_design

https://game-design.livejournal.com/9202.html

I'm working on an abstract strategy game, and I'm having a bit of trouble wording one of the rules so that it is both clear and concise. Basically, each of the three pieces in this game has its own unique movement style, which is affected by the placement of the other pieces. For this piece, the shape of the move is determined by the positions of the other pieces relative to one another, so that if it were on the space of the first piece, it could move to the space of the second. Post a new comment.

3

Moments Of Pleasure.: game_design

https://game-design.livejournal.com/5327.html

The car industry has something called "Moments Of Pleasure", which are all the little things that make you pick one car over another. The vase of the dashboard of the new Beetle is an example. The videogame industry has something similar, but they're called features. What's the best features you can think of? Remember, these are the little things that put a shine on the game, not massive things like plot or playability. I'll start with a couple that made my head spin:. Post a new comment.

4

Entries feed for game_design

https://game-design.livejournal.com/friends

0} " class=" actions-entryunit item actions-entryunit item- comments js-elem-color- svgicon ". 8 & ($index 1) % 3 = = 0" ng-cloak. 4 & ($index 1) % 5 = = 0" ng-cloak. 9 & ($index 1) % 10 = = 0" ng-cloak. 9 & ($index 1) % 10 = = 0" ng-cloak. Sorry, there are no available entries to display. Follow us on Facebook. Follow us on Twitter. 1999 LiveJournal, Inc.

5

Hey guys. I've got a game that's more or less hit the Beta stage and…: game_design

https://game-design.livejournal.com/9701.html

Children in Bearsuits (. Hey guys. I've got a game that's more or less hit the Beta stage and I'd like some advice on the balance. Its a 2D Civ-ish Settlers-ish tick based game. You can find it here: Vox Imperium. Here you can see some majestic Cannons majesticly cannon-ing. Anyway, any input would be great. I've been working on this thing for a long time. Post a new comment. We will log you in after post. We will log you in after post. We will log you in after post. We will log you in after post.

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Game Design's Journal

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