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Game Development

Thursday, June 28, 2007. Here's a few things about the game industry you may not know. 1) Design your own game? 2) Why do Buggy games ship? Buggy games are not always the fault of the developer. Many. 3) What is crunch time? Usually near the end of a project, or near a milestone you will work crunch time. Which means working long hours, sometimes 7 days a week. A lot of developers work salary and aren't paid overtime. There is a lot of controversy. 4) Is making games fun? How to get into the industry.

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Game Development | game-programmer.blogspot.com Reviews
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Thursday, June 28, 2007. Here's a few things about the game industry you may not know. 1) Design your own game? 2) Why do Buggy games ship? Buggy games are not always the fault of the developer. Many. 3) What is crunch time? Usually near the end of a project, or near a milestone you will work crunch time. Which means working long hours, sometimes 7 days a week. A lot of developers work salary and aren't paid overtime. There is a lot of controversy. 4) Is making games fun? How to get into the industry.
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Game Development | game-programmer.blogspot.com Reviews

https://game-programmer.blogspot.com

Thursday, June 28, 2007. Here's a few things about the game industry you may not know. 1) Design your own game? 2) Why do Buggy games ship? Buggy games are not always the fault of the developer. Many. 3) What is crunch time? Usually near the end of a project, or near a milestone you will work crunch time. Which means working long hours, sometimes 7 days a week. A lot of developers work salary and aren't paid overtime. There is a lot of controversy. 4) Is making games fun? How to get into the industry.

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1

Game Development: How to get into the industry...

http://www.game-programmer.blogspot.com/2007/06/how-to-get-into-industry.html

Thursday, June 28, 2007. How to get into the industry. Of people ask how one gets into the game industry. There are a lot. Of different ways. One of the most common answers people give is for the person to get a job as a game tester ( QA. Job will give you.you will know if this industry is for you. It's hard work, tedious, and not as fun as some make it out to be. Picture playing a game for 8 hours a day.sound fun? Now picture the game doesn't. Workit crashes a lot. It wasn't just luck. First you have to...

2

Game Development: The Game Industry

http://www.game-programmer.blogspot.com/2007/06/game-industry.html

Thursday, June 28, 2007. Here's a few things about the game industry you may not know. 1) Design your own game? 2) Why do Buggy games ship? Buggy games are not always the fault of the developer. Many. 3) What is crunch time? Usually near the end of a project, or near a milestone you will work crunch time. Which means working long hours, sometimes 7 days a week. A lot of developers work salary and aren't paid overtime. There is a lot of controversy. 4) Is making games fun? Also see my webpage.

3

Game Development: Welcome

http://www.game-programmer.blogspot.com/2007/06/welcome.html

Thursday, June 28, 2007. I'll be discussing the industry, software, and techniques of game development here. Come back often, drop me a line if you have any comments or questions. Subscribe to: Post Comments (Atom). Game Programmer with 15 years of industry experience and Amateur Landscape photographer. View my complete profile. How to get into the industry.

4

Game Development: June 2007

http://www.game-programmer.blogspot.com/2007_06_01_archive.html

Thursday, June 28, 2007. Here's a few things about the game industry you may not know. 1) Design your own game? 2) Why do Buggy games ship? Buggy games are not always the fault of the developer. Many. 3) What is crunch time? Usually near the end of a project, or near a milestone you will work crunch time. Which means working long hours, sometimes 7 days a week. A lot of developers work salary and aren't paid overtime. There is a lot of controversy. 4) Is making games fun? How to get into the industry.

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rim-fire.blogspot.com rim-fire.blogspot.com

Rimfire: How to make cheap target stands.

http://rim-fire.blogspot.com/2008/05/how-to-make-cheap-target-stand.html

Sunday, May 11, 2008. How to make cheap target stands. I was looking for a way to make a target stand cheaply. So I came up with a method using PVC pipe. Below are the materials and steps to build 2 stands. All these materials are available at your local Lowes or Home Depot. Cost is about $10-12 total. 3 - 10' 3/4" PVC Pipe. 4 - 3/4" PVC Elbows. 8 - 3/4" PVC Tees. 8 - Zip Ties. From the last 2 of the 5' pieces, cut them into 4 equal sized pieces, approx 15 inches each. You could also use heavy duty paper...

rim-fire.blogspot.com rim-fire.blogspot.com

Rimfire: Why you want cheap repairable target stands.

http://rim-fire.blogspot.com/2008/05/why-you-want-cheap-repairable-target.html

Monday, May 26, 2008. Why you want cheap repairable target stands. I went to the range this morning to try out my new Ruger P944 - .40 cal pistol. After firing a few rounds, I went to get my target and realized one shot (possibly 2 shots) was a little to far to the right. See left side of image below. Here's a close up. Here you can see the bullet hole in one side of the pvc pipe. Subscribe to: Post Comments (Atom). Game Programmer with 15 years of industry experience and Amateur Landscape photographer.

rim-fire.blogspot.com rim-fire.blogspot.com

Rimfire: Welcome

http://rim-fire.blogspot.com/2008/05/welcome.html

Sunday, May 11, 2008. Welcome to the rimfire blog. We'll mostly be discussing rim-fire rifles, pistols and revolvers here. With the occasional blog about centerfire and shotguns. Feel free to post any comments, let us know what your favorite rimfire is, etc. Subscribe to: Post Comments (Atom). Game Programmer with 15 years of industry experience and Amateur Landscape photographer. View my complete profile. My Game Development Blog. Why you want cheap repairable target stands.

luminous-exposure.blogspot.com luminous-exposure.blogspot.com

Luminous Exposure: October 2009

http://luminous-exposure.blogspot.com/2009_10_01_archive.html

Sunday, October 11, 2009. Someone please explain this. Today was a reasonably warm day. Up near 70 today. I took this photo here at 4pm of our thermometer. As you can see it is 63º F outside. A nice decent temperature. Inside our house it's a little stuffy, around 73 degrees, so I have the windows open to enjoy the nice fresh air. And so it will cool down a little bit in here. Please someone explain why one would need to burn in thier fireplace when it is 63º? Subscribe to: Posts (Atom). Doing what I love.

luminous-exposure.blogspot.com luminous-exposure.blogspot.com

Luminous Exposure: August 2007

http://luminous-exposure.blogspot.com/2007_08_01_archive.html

Monday, August 20, 2007. Graduated Neutral Density Filters. With digital, we can mimick a ND filter using photoshop. First you need a scene to shoot. Shoot the scene with 2 shots of exactly the same frame. Just expose one for the sky, and one for the ground. Once you got this, follow these steps. Load in the first image, the one shot for sky into photoshop. Then load in the shot exposed for the ground. Next select the one exposed for ground, click ctrl-a to select all. then ctrl-c to copy. You can now se...

luminous-exposure.blogspot.com luminous-exposure.blogspot.com

Luminous Exposure: My best (Water)Fall photo ever...

http://luminous-exposure.blogspot.com/2009/09/my-best-waterfall-photo-ever.html

Tuesday, September 29, 2009. My best (Water)Fall photo ever. When we got there it was mostly overcast, but by the time we finished the hike, the sun was poking through clouds. When I took the above photo, the sun just started peeking out and backlit the leaves giving them an almost unreal glow. I definatly want to go back to Rickett's Glen again, and this time photograph all of the 21 waterfalls. If you'd like to see most of them, you can check out the rest of my photos from the trip here:.

luminous-exposure.blogspot.com luminous-exposure.blogspot.com

Luminous Exposure: Someone please explain this...

http://luminous-exposure.blogspot.com/2009/10/someone-please-explain-this.html

Sunday, October 11, 2009. Someone please explain this. Today was a reasonably warm day. Up near 70 today. I took this photo here at 4pm of our thermometer. As you can see it is 63º F outside. A nice decent temperature. Inside our house it's a little stuffy, around 73 degrees, so I have the windows open to enjoy the nice fresh air. And so it will cool down a little bit in here. Please someone explain why one would need to burn in thier fireplace when it is 63º? Subscribe to: Post Comments (Atom).

luminous-exposure.blogspot.com luminous-exposure.blogspot.com

Luminous Exposure: How to Shoot Lightning

http://luminous-exposure.blogspot.com/2007/07/how-to-shoot-lightning.html

Thursday, July 5, 2007. How to Shoot Lightning. Last summer we had a small thunderstorm up here in Big Bear Lake. I took it as an opportunity to take some lightning shots. My first attempts at lightning go back about 11 years, when I tried to shoot lightning using my reflexes.needless to say nothing came out. Few years later, armed with a better camera, I tried again during a storm, and only got a few keepers. Either my reflexes got better, or I was lucky. Set your shutter speed to 4 seconds. You can...

luminous-exposure.blogspot.com luminous-exposure.blogspot.com

Luminous Exposure: September 2009

http://luminous-exposure.blogspot.com/2009_09_01_archive.html

Wednesday, September 30, 2009. Busy, Busy, Busy. I started this blog about 2 years ago, and didn't post much. Seems work got in the way. My job sometimes takes up way too much of my time leaving me with little free time. I've been on overtime (60 hours a week) since February, and I definatly need a break. Hopefull this is my last week of overtime. Tuesday, September 29, 2009. My best (Water)Fall photo ever. Http:/ www.luminous-exposure.com/RickettsGlen/Index.html. Sunday, September 27, 2009. After this a...

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Game Development

Thursday, June 28, 2007. Here's a few things about the game industry you may not know. 1) Design your own game? 2) Why do Buggy games ship? Buggy games are not always the fault of the developer. Many. 3) What is crunch time? Usually near the end of a project, or near a milestone you will work crunch time. Which means working long hours, sometimes 7 days a week. A lot of developers work salary and aren't paid overtime. There is a lot of controversy. 4) Is making games fun? How to get into the industry.

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