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game|tech summit and seminars

Game Tech is an intense, focused event for the top developers and technical directors in the game industry. Small by design, the GameTech program is designed by respected industry veterans Jonathan Blow. With help from co-founder Chris Hecker. The 2004 Game Tech seminars are now complete. Thanks to everyone who attended and participated. We are in the process of planning out the next set of Game Tech seminars. Sign up for our mailist. To receive an email as the details are announced.

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game|tech summit and seminars | game-tech.com Reviews
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Game Tech is an intense, focused event for the top developers and technical directors in the game industry. Small by design, the GameTech program is designed by respected industry veterans Jonathan Blow. With help from co-founder Chris Hecker. The 2004 Game Tech seminars are now complete. Thanks to everyone who attended and participated. We are in the process of planning out the next set of Game Tech seminars. Sign up for our mailist. To receive an email as the details are announced.
<META>
KEYWORDS
1 prior session materials
2 schedule and abstracts
3 speaker bios
4 advisors
5 about us
6 location
7 join the maillist
8 previous results
9 and jeff lander
10 link
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game|tech summit and seminars | game-tech.com Reviews

https://game-tech.com

Game Tech is an intense, focused event for the top developers and technical directors in the game industry. Small by design, the GameTech program is designed by respected industry veterans Jonathan Blow. With help from co-founder Chris Hecker. The 2004 Game Tech seminars are now complete. Thanks to everyone who attended and participated. We are in the process of planning out the next set of Game Tech seminars. Sign up for our mailist. To receive an email as the details are announced.

INTERNAL PAGES

game-tech.com game-tech.com
1

game|tech summit and seminars

http://game-tech.com/about.htm

Jonathan Blow, Program Chair. Jeff Lander, Program Chair and Co-founder. Chris Hecker, Advisor and Co-founder. Margaret Pomeroy, Operations Manager. Jonathan Blow is a game technology consultant who has been in the industry since 1995. He founded the Experimental Gameplay Workshop, and until recently wrote the technical column for Game Developer. Magazine, The Inner Product. He's currently working on a game for a next-generation console system. Jeff Lander, Program Chair and Co-founder.

2

game|tech summit and seminars

http://game-tech.com/schedule2.htm

We are planning out the schedule for future Game Tech conferences. Sign up for the mailling list to get the latest news. Join our mailing list. And win a free pass.

3

game|tech summit and seminars

http://game-tech.com/location.htm

The location details for the next Game Tech Conference will be announced as soon as the schedule has been finalized. Join our mailing list. And win a free pass.

4

game|tech summit and seminars

http://game-tech.com/quotes.htm

Game Tech evolved from two previous events chaired by Chris Hecker and Jeff Lander: the Game Technology Seminars. In 2001 and the Hard Core Technical Seminars in 1999. Here's what attendees at the previous events had to say about them:. Amazingly high quality speakers. It is unusual to have so many experts doing tutorials in a single conference. The level of content, depth and intensity is far superior to other conferences. No bullshit, like people trying to hide the faults in their methods.

5

game|tech summit and seminars

http://game-tech.com/GameTechTalk

Session Talks from Game Tech 2004. We have now released the slides and audio from many of the sessions from Game Tech 2004. We welcome feedback about the content and session you would like to hear in the future. Game Tech 2004 Sessions. Oct 2005: Jeff Lander was asked to speak at Harry S. Truman Middle School in Fontana to 7th and 8th grade students about the Game Development Business. Fontana Talk PDF of Slides. Game Tech is a proud sponsor of the Los Angeles IGDA chapter.

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TomF's talks and papers.

http://tomforsyth1000.github.io/papers/papers.html

TomF's talks and papers. In rough chronological order, newest first. Virtual Reality as a Medium: Changing Mechanics. Presented as a keynote talk to the Foundations of Digital Games 2015. Software Engineering and VR. Developing VR Experiences with the Oculus Rift. At GDC2014, and slides in PowerPoint. Format. Slightly tweaked version given at Oculus Connect 2014. The Challenge of Larabee as a GPU. Rasterization on Larrabee and SIMD Programming With Larrabee. A very brief paper on a type of light that I'v...

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game|tech summit and seminars

Game Tech is an intense, focused event for the top developers and technical directors in the game industry. Small by design, the GameTech program is designed by respected industry veterans Jonathan Blow. With help from co-founder Chris Hecker. The 2004 Game Tech seminars are now complete. Thanks to everyone who attended and participated. We are in the process of planning out the next set of Game Tech seminars. Sign up for our mailist. To receive an email as the details are announced.

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