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NYU Polytechnic School of Engineering Game Innovation Lab |

HUD & Player Experience. Alt-Ctrl Game Jam 2014. Bots and (Main)frames @ NYU's Science Expo. Read more at Technic.ly Brooklyn. Join us as we demo our research! Welcome to the Game Innovation Lab at the NYU School of Engineering, where we’ve been encouraging creativity and teamwork, and building innovative and playful experiences for our students, faculty, and visitors since 2011. GIL Researchers Win Best Paper Awards at FDG2015. Bots and (Main)frames at the NYU Science Expo. Designed to allow for both fl...

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NYU Polytechnic School of Engineering Game Innovation Lab | | game.engineering.nyu.edu Reviews
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HUD & Player Experience. Alt-Ctrl Game Jam 2014. Bots and (Main)frames @ NYU's Science Expo. Read more at Technic.ly Brooklyn. Join us as we demo our research! Welcome to the Game Innovation Lab at the NYU School of Engineering, where we’ve been encouraging creativity and teamwork, and building innovative and playful experiences for our students, faculty, and visitors since 2011. GIL Researchers Win Best Paper Awards at FDG2015. Bots and (Main)frames at the NYU Science Expo. Designed to allow for both fl...
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NYU Polytechnic School of Engineering Game Innovation Lab | | game.engineering.nyu.edu Reviews

https://game.engineering.nyu.edu

HUD & Player Experience. Alt-Ctrl Game Jam 2014. Bots and (Main)frames @ NYU's Science Expo. Read more at Technic.ly Brooklyn. Join us as we demo our research! Welcome to the Game Innovation Lab at the NYU School of Engineering, where we’ve been encouraging creativity and teamwork, and building innovative and playful experiences for our students, faculty, and visitors since 2011. GIL Researchers Win Best Paper Awards at FDG2015. Bots and (Main)frames at the NYU Science Expo. Designed to allow for both fl...

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game.engineering.nyu.edu game.engineering.nyu.edu
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Fidget Widgets

http://game.engineering.nyu.edu/fidget-widgets

Catch-Up: A Game in Which the Lead Alternates. Characterizing Score Distributions in Dice Games. General Video Game Level Generation. Generating Heuristics for Novice Players. Human-like General Video Game Playing. Player Improvement and Single-Player High Scores. Playing Games Across the Superintelligence Divide. Do you doodle, fidget, or fiddle with things on your desk while you work? A surprisingly large number of people do. Perhaps these behaviors are not nearly as trivial as they might seem. The Fid...

2

NYU Tandon School of Engineering Game Innovation Lab | News

http://game.engineering.nyu.edu/category/news

Catch-Up: A Game in Which the Lead Alternates. Characterizing Score Distributions in Dice Games. General Video Game Level Generation. Generating Heuristics for Novice Players. Human-like General Video Game Playing. Player Improvement and Single-Player High Scores. Playing Games Across the Superintelligence Divide. GIL Co-director Togelius Speaks About Artificial Intelligence at NYU AI Accelerator Launch. August 11, 2016. August 11, 2016. View the news report from NY1 here. Read More…. June 23, 2016.

3

Open Sesame

http://game.engineering.nyu.edu/open-sesame

Catch-Up: A Game in Which the Lead Alternates. Characterizing Score Distributions in Dice Games. General Video Game Level Generation. Generating Heuristics for Novice Players. Human-like General Video Game Playing. Player Improvement and Single-Player High Scores. Playing Games Across the Superintelligence Divide. How much do you enjoy the security technologies in your life? The idea of enjoyable security is very nearly an oxymoron. Do the most enjoyable gestures also contain the most information? Michae...

4

Yamove!

http://game.engineering.nyu.edu/yamove

Catch-Up: A Game in Which the Lead Alternates. Characterizing Score Distributions in Dice Games. General Video Game Level Generation. Generating Heuristics for Novice Players. Human-like General Video Game Playing. Player Improvement and Single-Player High Scores. Playing Games Across the Superintelligence Divide. Was a featured game at the NYU No Quarter exhibition in 2012. And was also played at the 2012 World Science Festival. The research behind Yamove! Will be presented in a keynote at MobileHCI.

5

Exploring Game Space

http://game.engineering.nyu.edu/projects/exploring-game-space

Catch-Up: A Game in Which the Lead Alternates. Characterizing Score Distributions in Dice Games. General Video Game Level Generation. Human-like General Video Game Playing. Player Improvement and Single-Player High Scores. Playing Games Across the Superintelligence Divide. Game designers adjust game parameters to create an optimal experience for players. We call this high-dimensional set of unique game variants. Isaksen, Aaron, Dan Gopstein, and Andy Nealen. Exploring Game Space Using Survival Analysis.

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Speakers | Welcome!

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Is a Professor of Economics at Stanford University. Chetty’s research combines empirical evidence and economic theory to help design more effective government policies. His work on tax policy, unemployment insurance, and education has been widely cited in media outlets and Congressional testimony. His current research focuses on equality of opportunity: how can we give children from disadvantaged backgrounds better chances of succeeding? In Brooklyn, and the NYU Game Center. Leads EFF’s grassroots ...

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About

http://www.katherineinterface.com/index.html

I am a Human Computer Interaction. Who creates and studies digital games and other playful computer-supported experiences. My focus is emotion. Understanding the impact of design choices on these qualities, and getting better at building and evaluating technology that supports and enhance social and emotional experience. My lab group's work has been cited in Wired. In Brooklyn, and the NYU Game Center. And I was the founding Research Director of the Game Innovation Lab. At NYU's School of Engineering.

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NYU Tandon School of Engineering Game Innovation LabEvents for August 2016 |

http://gil.poly.edu/events

Catch-Up: A Game in Which the Lead Alternates. Characterizing Score Distributions in Dice Games. General Video Game Level Generation. Human-like General Video Game Playing. Player Improvement and Single-Player High Scores. Playing Games Across the Superintelligence Divide. Events for August 2016. There were no results found.

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NYU Polytechnic School of Engineering Game Innovation Lab |

HUD & Player Experience. Alt-Ctrl Game Jam 2014. Bots and (Main)frames @ NYU's Science Expo. Read more at Technic.ly Brooklyn. Join us as we demo our research! Welcome to the Game Innovation Lab at the NYU School of Engineering, where we’ve been encouraging creativity and teamwork, and building innovative and playful experiences for our students, faculty, and visitors since 2011. GIL Researchers Win Best Paper Awards at FDG2015. Bots and (Main)frames at the NYU Science Expo. Designed to allow for both fl...

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