gamearcaden.blogspot.com
Gamearcaden
INTRODUCCIÓN: AGENTE 47 - HITMAN. IO Interactive presenta “Introducción al Arte del Asesinato”, la cuarta entrega de la serie de vídeos de juego que en esta ocasión se centra de las múltiples formas creativas para liquidar a sus objetivos. Recuerda, matar es fácil – lo más difícil es escaparse de ello e irse de rositas con estilo. Preparar accidentes o meterse de lleno en un tiroteo, el Agente 47 puede manejar y contener cualquier tipo de situación. STARCRAFT II: EL CORAZÓN DE LAS MANOS EN EL ENJAMBRE.
gamearcadenews.blogspot.com
Game Arcade - Notícias, Análises, Lançamentos, Gameplays, Walkthroughs, Truques e Dicas
1 - FIFA 13 (Xbox 360, PS3). 2 - Borderlands 2 (PC, PS3, Xbox 360). 3 - F1 2012 (PC, Xbox 360, PS3). 4 - World of Warcraft Mists of Pandaria (PC). 5 - PES 2013 (PC, PS3, Xbox 360). 6 - Sleeping Dogs (PS3, Xbox 360, PC). 7 - Rocksmith (PC, PS3, Xbox 360). 8 - The Elder Scrolls V: Skyrim (PC, Xbox 360, PS3). 9 - LEGO Batman 2: DC Super Heroes (PC, DS, PS2, PS3, PSP, Wii, Xbox 360). 10 - New Super Mario Bros. 2(3DS). Finding Nemo: Escape to the Big Blue Special Edition (DS, 3DS) - 11 Setembro. Replace these...
gamearcadetruck.com
Rolling Game Arcade | NEW YORK GAME TRUCK
NewYork Hottest Game Truck. Long Island / New York Game Truck – Rolling game arcade. Virtual 3D Field Trip. October 16, 2013. THE ULTIMATE GAME TRUCK. ROLLING GAME ARCADE: WE PROVIDE VIDEO GAME TRUCK PARTIES IN NEW YORK AND LONG ISLAND. TO BOOK YOUR EVENT CALL:. CALL US FOR A NEW YORK GAME TRUCK. CALL US FOR A LONG ISLAND GAME TRUCK. October 10, 2013. NEW YORK GAME TRUCK -ROLLING GAME ARCADE. NEW YORK GAME TRUCK – ROLLING GAME ARCADE. LONG ISLAND GAME TRUCK – ROLLING GAME ARCADE. September 6, 2013. LONG ...
gamearch.blogspot.com
GaMeArcH
Monday, August 16, 2010. Collin McRae Dirt 2. An absolutely exhilarating rally experience; Visually, one of the most pleasing racing games coded till date. Gamearch Score - 9/10. Like in the first Colin McRae installment, you start with a basic car and as you progress, you'll be allowed to buy better cars. Dirt 2 offers different styles of racing, such as rally, rallycross, trialblazers and heavyweight racing. Each type offers specific mods you could purchase after buying your ride. Medal Of Honor's firs...
gamearch.com
Game Architecture | Spatial Game Design and Discussion
Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. May 28, 2015. It’s been quite quiet, but this needs to go here:. Interactive web demo: http:/ oskarstalberg.com/game/CityGenerator/. June 30, 2013. Sometimes other things just become more important. That seems to be usual for me with this blog-thingies. After all there’s just that much free time available, and now mine is mostly spent on the following things:. Foremost among these projects being my studio. Is a monthl...
gamearchaeologylab.com
game archaeology lab - Home
Softalk Open Discussion Project. The Print Shop Project. Welcome to the gal. Roaming the futures past of games computing at the Georgia Institute of Technology. Laine nooney ian bogost. Subscribe to mailing list. GLOBAL GAME JAM @ GT / January 20-22. Come make friends and build games! Register for the jam: http:/ globalgamejam.org/2017/jam-sites/ggj-gt. 2016-2017 SPEAKER SERIES: Digital Pasts, Digital Futures. All academic year, the GAL and GT Libraries retroTECH. Georgia Institute of Technology.
gamearcher.com
Game Archer | Your Best Source of Android Game Reviews
Your Best Source of Android Game Reviews. We also have cookies! February 8, 2015 -. February 6, 2015 -. February 5, 2015 -. February 4, 2015 -. February 3, 2015 -. February 2, 2015 -. Latest reviews by category. January 29, 2015 -. We walked into a death trap. But he made the biggest mistake of his life. He left me alive. Frontline Commando lets you play as the sole survivor of a Special Forces unit that was ambushed by [.]. January 27, 2015 -. January 18, 2015 -. February 6, 2015 -. February 4, 2015 -.
gamearchitect.net
GameArchitect
Musings on Game Engine Design. GDC 2009: The Year We Went Hungry. I’ve written before. That at SIGGRAPH you starve while at GDC they stuff you like a foie gras goose. No more. This year there were no breakfast pastries before the lectures started. There were no cookies at the coffee breaks. Some lines ran out of lunches and sodas. Perhaps CMP took a look at the girth of the attendees and decided that the average game developer would benefit from a diet. The conference, and those in the form of a slim han...