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Monday, August 16, 2010. Collin McRae Dirt 2. An absolutely exhilarating rally experience; Visually, one of the most pleasing racing games coded till date. Gamearch Score - 9/10. Like in the first Colin McRae installment, you start with a basic car and as you progress, you'll be allowed to buy better cars. Dirt 2 offers different styles of racing, such as rally, rallycross, trialblazers and heavyweight racing. Each type offers specific mods you could purchase after buying your ride. Medal Of Honor's firs...

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Monday, August 16, 2010. Collin McRae Dirt 2. An absolutely exhilarating rally experience; Visually, one of the most pleasing racing games coded till date. Gamearch Score - 9/10. Like in the first Colin McRae installment, you start with a basic car and as you progress, you'll be allowed to buy better cars. Dirt 2 offers different styles of racing, such as rally, rallycross, trialblazers and heavyweight racing. Each type offers specific mods you could purchase after buying your ride. Medal Of Honor's firs...
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GaMeArcH | gamearch.blogspot.com Reviews

https://gamearch.blogspot.com

Monday, August 16, 2010. Collin McRae Dirt 2. An absolutely exhilarating rally experience; Visually, one of the most pleasing racing games coded till date. Gamearch Score - 9/10. Like in the first Colin McRae installment, you start with a basic car and as you progress, you'll be allowed to buy better cars. Dirt 2 offers different styles of racing, such as rally, rallycross, trialblazers and heavyweight racing. Each type offers specific mods you could purchase after buying your ride. Medal Of Honor's firs...

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1

GaMeArcH: Crysis

http://gamearch.blogspot.com/2010/01/crysis.html

Thursday, January 28, 2010. An excellent shooter armed with solid gameplay and visuals like none other. Gamearch Score - 9.5/10. When Crytek released the demo of their much talked about shooter almost a year before its release, gamers knew this wasn't just another shooter coming their way. Crytek showed the world what they were capable of in their first release 'Far Cry' back in 2004. Free world maps with lush greenery and beach side action now looks more realistic than ever.

2

GaMeArcH: Jan 26, 2010

http://gamearch.blogspot.com/2010_01_26_archive.html

Tuesday, January 26, 2010. Land Of The Dead. An abysmal game with an absolute lack of worth. Gamearch Score - 1.5/10. Its not too often you walk into a store, go home, open that new pack of wafers you've just bought and find a rat in it. Its actually worse than that. Only here, you are even forced to check how bad the rat smells. Need For Speed - Most Wanted. An accomplished racing game which truly upholds the NFS theme. Gamearch Score - 9.2/10. EA has punched in with a story line in the new sequel to th...

3

GaMeArcH: Feb 7, 2010

http://gamearch.blogspot.com/2010_02_07_archive.html

Sunday, February 7, 2010. Medal Of Honor - Pacific Assault. A worthy sequel to its predecessor, quite not as good though. Gamearch Score - 7.5/10. Medal Of Honor's first offering virtually put its players in the middle of the battle field with chapters from the WWII. Back then, gamers did not have a lot of war games to choose from. Pacific Assault, with its average visual and sound quality, should have had something more to offer in order to pitch itself against a gamut of war hero releases.

4

GaMeArcH: Collin McRae Dirt 2

http://gamearch.blogspot.com/2010/08/collin-mcrae-dirt-2.html

Monday, August 16, 2010. Collin McRae Dirt 2. An absolutely exhilarating rally experience; Visually, one of the most pleasing racing games coded till date. Gamearch Score - 9/10. Like in the first Colin McRae installment, you start with a basic car and as you progress, you'll be allowed to buy better cars. Dirt 2 offers different styles of racing, such as rally, rallycross, trialblazers and heavyweight racing. Each type offers specific mods you could purchase after buying your ride.

5

GaMeArcH: Gears Of War

http://gamearch.blogspot.com/2010/02/gears-of-war.html

Thursday, February 4, 2010. A flawless third person shooter with an addictive gameplay. Gamearch Score - 9/10. Boss fights are extremely thrilling and there are quite a few of them. With a limited supply of weapons and ammo, you will need to conserve at times for challenges to come. For more than once, you will be given an option to choose your path, though both leads to the same destination. Gears Of War with its enthralling gameplay and visuals to die for is sure to please anyone with even a bit of sen...

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GaMeArcH

Monday, August 16, 2010. Collin McRae Dirt 2. An absolutely exhilarating rally experience; Visually, one of the most pleasing racing games coded till date. Gamearch Score - 9/10. Like in the first Colin McRae installment, you start with a basic car and as you progress, you'll be allowed to buy better cars. Dirt 2 offers different styles of racing, such as rally, rallycross, trialblazers and heavyweight racing. Each type offers specific mods you could purchase after buying your ride. Medal Of Honor's firs...

gamearch.com gamearch.com

Game Architecture | Spatial Game Design and Discussion

Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. May 28, 2015. It’s been quite quiet, but this needs to go here:. Interactive web demo: http:/ oskarstalberg.com/game/CityGenerator/. June 30, 2013. Sometimes other things just become more important. That seems to be usual for me with this blog-thingies. After all there’s just that much free time available, and now mine is mostly spent on the following things:. Foremost among these projects being my studio. Is a monthl...

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game archaeology lab - Home

Softalk Open Discussion Project. The Print Shop Project. Welcome to the gal. Roaming the futures past of games computing at the Georgia Institute of Technology. Laine nooney ian bogost. Subscribe to mailing list. GLOBAL GAME JAM @ GT / January 20-22. Come make friends and build games! Register for the jam: http:/ globalgamejam.org/2017/jam-sites/ggj-gt. 2016-2017 SPEAKER SERIES: Digital Pasts, Digital Futures. All academic year, the GAL and GT Libraries retroTECH. Georgia Institute of Technology.

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Musings on Game Engine Design. GDC 2009: The Year We Went Hungry. I’ve written before. That at SIGGRAPH you starve while at GDC they stuff you like a foie gras goose. No more. This year there were no breakfast pastries before the lectures started. There were no cookies at the coffee breaks. Some lines ran out of lunches and sodas. Perhaps CMP took a look at the girth of the attendees and decided that the average game developer would benefit from a diet. The conference, and those in the form of a slim han...