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http://gamearchitecture.blogspot.com pr 1 | gamearchitecture.blogspot.com Reviews

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graphicsdreamer.blogspot.com graphicsdreamer.blogspot.com

Graphics Dreamer: Lava Whales Concept

http://graphicsdreamer.blogspot.com/2010/03/lava-whales-concept.html

Graphics, Digipen, and games. Friday, March 19, 2010. Subscribe to: Post Comments (Atom). Redmond, Washington, United States. Michael Alling attends the DigiPen Institute of Technology where he is obtaining a B.S. in Real Time Interactive Simulation (Computer Science). His passion is real-time graphics programming. View my complete profile. DigiPen - Junior Game Team.

graphicsdreamer.blogspot.com graphicsdreamer.blogspot.com

Graphics Dreamer: No Singletons!!!!!!!!!!

http://graphicsdreamer.blogspot.com/2010/02/no-singletons.html

Graphics, Digipen, and games. Sunday, February 21, 2010. I was skimming the blog C0DE517E, and I ran across an interesting post on why singletons are bad. I love singletons, and I try to use them all over the place. Well. at least I did. There were two Google Tech Talks I found from the blog and I wanted to share the insight I learned from them with you. Subscribe to: Post Comments (Atom). Redmond, Washington, United States. View my complete profile. DigiPen - Junior Game Team.

graphicsdreamer.blogspot.com graphicsdreamer.blogspot.com

Graphics Dreamer: First Post!

http://graphicsdreamer.blogspot.com/2009/12/first-post.html

Graphics, Digipen, and games. Thursday, December 3, 2009. Welcome to my blog! I plan on being able to update everybody with information on my school, DigiPen; my game team; and any cool graphics stuff I've been working on. A little bit about myself:. Subscribe to: Post Comments (Atom). Redmond, Washington, United States. View my complete profile. DigiPen - Junior Game Team.

graphicsdreamer.blogspot.com graphicsdreamer.blogspot.com

Graphics Dreamer: December 2009

http://graphicsdreamer.blogspot.com/2009_12_01_archive.html

Graphics, Digipen, and games. Thursday, December 3, 2009. Welcome to my blog! I plan on being able to update everybody with information on my school, DigiPen; my game team; and any cool graphics stuff I've been working on. A little bit about myself:. Subscribe to: Posts (Atom). Redmond, Washington, United States. View my complete profile. DigiPen - Junior Game Team.

graphicsdreamer.blogspot.com graphicsdreamer.blogspot.com

Graphics Dreamer: Math 300 Splines

http://graphicsdreamer.blogspot.com/2010/03/i-wanted-to-show-some-old-projects-from.html

Graphics, Digipen, and games. Wednesday, March 10, 2010. I wanted to show some old projects from school, so I thought I would start with my Math 300 project. The class was about splines and curves. We basically listened to the professor prove formulas for splines; while, for homework we learned the math behind them and then coded projects showing our knowledge. The project goes through different spline types we learned. The project was coded in C#. Subscribe to: Post Comments (Atom).

graphicsdreamer.blogspot.com graphicsdreamer.blogspot.com

Graphics Dreamer: My Sophomore Game

http://graphicsdreamer.blogspot.com/2010/02/my-sophomore-game.html

Graphics, Digipen, and games. Thursday, February 18, 2010. I was reminded recently by talking to one of my instructors that I really need to update this page. My goal here to show off stuff that employers can look at, so I'll dig back into history and pull out Muzika! Finally we gained Tony Feist to save the day! We presented our Alpha for Music Off, later changed to Muzika, in December of 2008. Here are some screen shots:. Producer, Game Architect, Input, Tester, and Note Char Designer. Michael Alling a...

graphicsdreamer.blogspot.com graphicsdreamer.blogspot.com

Graphics Dreamer: February 2010

http://graphicsdreamer.blogspot.com/2010_02_01_archive.html

Graphics, Digipen, and games. Sunday, February 21, 2010. I was skimming the blog C0DE517E, and I ran across an interesting post on why singletons are bad. I love singletons, and I try to use them all over the place. Well. at least I did. There were two Google Tech Talks I found from the blog and I wanted to share the insight I learned from them with you. Thursday, February 18, 2010. Muzika was my sophomore game. Muzika was an arcade-style rhythm game. Me and my teammates played Rock Band together...We or...

graphicsdreamer.blogspot.com graphicsdreamer.blogspot.com

Graphics Dreamer: March 2010

http://graphicsdreamer.blogspot.com/2010_03_01_archive.html

Graphics, Digipen, and games. Friday, March 19, 2010. Wednesday, March 10, 2010. The first assignment is the one that I spent the most time on. While the original assignment specifications were to make a simple vehicle from the teacher’s template, I decided to make the vehicle from scratch. Also, the original didn’t include making an interior, so I asked the teacher if I could make one. He approved and gave me a poly limit of 800 instead of 600. I wanted to show some old projects from school, so I though...

graphicsdreamer.blogspot.com graphicsdreamer.blogspot.com

Graphics Dreamer: Learning 3ds Max

http://graphicsdreamer.blogspot.com/2010/03/learning-3ds-max.html

Graphics, Digipen, and games. Wednesday, March 10, 2010. The first assignment is the one that I spent the most time on. While the original assignment specifications were to make a simple vehicle from the teacher’s template, I decided to make the vehicle from scratch. Also, the original didn’t include making an interior, so I asked the teacher if I could make one. He approved and gave me a poly limit of 800 instead of 600. Subscribe to: Post Comments (Atom). Redmond, Washington, United States.

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Game Architecture | Spatial Game Design and Discussion

Spatial Game Design and Discussion. Skip to primary content. Skip to secondary content. May 28, 2015. It’s been quite quiet, but this needs to go here:. Interactive web demo: http:/ oskarstalberg.com/game/CityGenerator/. June 30, 2013. Sometimes other things just become more important. That seems to be usual for me with this blog-thingies. After all there’s just that much free time available, and now mine is mostly spent on the following things:. Foremost among these projects being my studio. Is a monthl...

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Musings on Game Engine Design. GDC 2009: The Year We Went Hungry. I’ve written before. That at SIGGRAPH you starve while at GDC they stuff you like a foie gras goose. No more. This year there were no breakfast pastries before the lectures started. There were no cookies at the coffee breaks. Some lines ran out of lunches and sodas. Perhaps CMP took a look at the girth of the attendees and decided that the average game developer would benefit from a diet. The conference, and those in the form of a slim han...

gamearchitecture.blogspot.com gamearchitecture.blogspot.com

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Parallels Confixx

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HY300-013: A History of Games. Unit 1: Traditional/Folk games since antiquity. Introduction to the Class. Syllabus and requirements. Why study games? Why study the history of games? Aims of the class. Resources. History and Games. Historical methods. Games as primary sources. Components of a game. Analysis of game design, Czikszentmihalyi’s concept of flow. Hands-on: Royal Game of Ur, S’net, Wei-qi/Go, Dominoes, Mancala/Wari. Pp 43-70; Peter Shotwell, Go! More than a Game. More than a Game. Pp xv-xxxiii&...

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Wednesday March 28th, 2018. 160;   stats. 160;   frame breaker. 160;   about gamearchive. Welcome to GameArchive.com! We look forward to having you back soon! This Page Last Updated on December 26th 2017, it loaded in 10.07ms. Questions, Comments, Requests, etc. may be directed to the webmaster.

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